Looks like lots of space, for once!
As discussed, I settled in place and started by teching Ag. While I was still working on it, I popped Mysticism from a hut, which is handy. I have no particular interest in an early religion (and as it turns out, I had no shot at one anyway) so I stay on course. Tech path ends up as Ag>Fishing>TW>BW>AH>Pottery.
I head north to scope out my potential second city site on the north side of the water, and in 3840 BC I find Pacal to the north. Actually my first time ever seeing him, which tells you what a noob I am. This confirms for me that I want to grab some territory to the north in a hurry so I can get there before he does.
Berlin pops out a worker on schedule and I start a work boat. The worker farms the rice, mines the hill to the NE of town, and then I decide to start roading towards my second city. I briefly consider popping out a second settler super-early to stake out my land, but I still have about 10 turns left on BW so I can't chop. Instead I make a second work boat and then chop a settler. Sometimes I'm nervous about chopping inside my BFC since I'm not comfortable enough with city design to know I won't need the forests back later, but on this map there's so much forest I'm not worried.
I pop a free warrior from a goody hut, which helps out with the exploring. He's poking around up near Pacal's territory when I spot a settler escorted by what I assume is the Mayan UU. I briefly worry that he's headed for my spot but I decide that's way too far for him to put his second city. Not much my wimpy warrior can do about it either way.
Meanwhile Berlin pops out the settler and I found Hamburg in 2040 BC, while I chop out a second worker. First build in Hamburg is a monument, which I'm going to chop because all 3 resources are in the outer part of the BFC.
About the time Hamburg is founded, I meet Monty to the far NE. He turns out to be the founder of Buddhism.
Here's a bigger shot of the map in 2000 BC:
I'm usually a fan of the early rush, even though my last few haven't worked out so well, but it seems clear to me that it won't be happening on this map. The only copper I can see is far to the SE and I won't be hooking it up any time soon. I lucked out with horses in the BFC of the spot where I was intending to build Hamburg, but even if I build horse archers there's no way I can attack Pacal when his UU is spears. Monty just seems too far off for any kind of early war.
So with all the space I have at the moment, rapid expansion sounds like the plan instead. I know I want one city on the coast to get the corn and dyes. Otherwise, I don't know exactly where I want my other cities, but there's clearly room for several to my east, if I can cut off Monty from expanding in that direction. I feel like I usually build my cities too far apart; I'll try to do better this game, although I may want to take a big leap to claim territory and then fill in the gap. In the next few turns my scout will figure out exactly how far east this continent extends; I'm not sure yet if Monty is in the NE corner or if he has room to grow in that direction.
With this in mind, I'm going to pass on IW for the time being and move quickly in the direction of courthouses. As soon as I get writing I should be able to build a library in my capital and get 2 scientists going ASAP. I guess the idea is Writing>Meditation>Priesthood>CoL. Depending on how seriously I'm pushing the happy cap, maybe Monarchy along the way since I'm not particularly interested in founding a religion and upsetting Monty.
Thoughts are welcome, especially on the techs I should be looking at. I'm really not a great planner when it comes to techs and I need to improve my long-range thinking.