Nobles' Club L: Augustus Caesar of Rome

@Kalidude

So, I didn't hit submit which is why this is coming immediately afterwords, and I've got a funny story to tell. I declared war on Pacal after building a few units and fortifying up some cities. Shortly thereafter, Huayna declared war on me. Well, Willem was very unwilling to start a war, but I payed Zara off with 345 gold I had saved up after zeroing out my research and he's going to fight Huayna. I figure I can keep paying him off to fight the Maya while I take care of Pacal, then turn north and help him finish off Pacal's ally. I was worried at first since I was declared on immediately, but I'm hoping Zara takes an active role while I quickly finish Pacal off.
 
No problem, all throw all my updates in a spoiler tab from now on to be on the safe side.

Speaking of which, @Kalidude and anyone else who's interested:

Spoiler :
Everything is going swimmingly, unit production is high, victories are high, morale is high. Zara made peace and immediately made war (money grubbing bastard) so I'll probably wind up switching to Confucianism and knocking off Willem later (unless he knows what's good for him). Speaking of which, Willem has kindly stayed out of the war for now. I'm sure he'd be attacking me at the moment if I wasn't a turncoat Buddhist right about now...
 
@SillyGoat

Spoiler :



Um, you must have misread my post. I didn't build the Pyramids, HC did. I may play on Noble but I'm not that bad ;)

Thanks anyway.

Spoiler :
D'OH! My bad. :blush:

Small tip: You have BUG installed as a mod, which means anyone who doesn't also have it installed as a mod can't open the save. If you install BUG to your Custom Assets folder, anyone can open the save and you still get the convenience of BUG. :)

 
@Kalidude

Spoiler :
Alright. The situation looks quite a bit better now. Huayna made Pacal his Vassal, and I imagine Pacal moved offshore to the island to the southeast. I'll finish him off sooner or later, but I'm not terribly worried about it since I imagine he'll only be a fly to swat from now on. I took your 'binary research' to the extreme and I don't believe I had been researching above 0% for about 40 turns. I was however both funding a war between Zara and Huayna and buying techs off of Willem and Zara. I've comfortably locked down the southern half of the continent, and eventually I'll finish off Huayna. Willem is a good Christian (Along with Huayan's Vassal, Pacal) while Zara and myself are Confucian. Huayna is still Buddhist and Justinian recently came knocking with his Sacred Cows (long shot guess, the map I picked up still shows 2 other civs besides Justinian so I think at least one of them is Hindu as well, perhaps all three). I recently kicked off a Golden Age with a Great Merchant and I'm building all those little buildings I haven't had before. I'm running Representation, Bureaucracy, Serfdom and Organized Religion. My capital is almost through Refined and two others are almost through Developing. I think this is going to be Cultural, I'll just research the hell out of anything that I can build wonders and culture with and hopefully a few great artists get thrown in the mix.
 
You have BUG installed as a mod, which means anyone who doesn't also have it installed as a mod can't open the save. If you install BUG to your Custom Assets folder, anyone can open the save and you still get the convenience of BUG. :)

Crap, I always get that mixed up. Thanks for the tip - I'll probably switch that around for the next NC game.
 
Yeah, so... let's pretend this game never happened. I couldn't stop playing because I thought I had a good thing going and then WHAMO! I lose some culturally important cities and there's no way to salvage this game. Lessons learned: 'Binary research' works. By going balls to the wall one way or the other, I had a net gain of money which I would have otherwise missed by having the slider at the balancing point. Industrious helped out a lot as I was wonder whoring in all of my cities and had whopping culture power brewing. Alas, 'twas not to be. I did start trading techs more often than I think I usually do so I'll probably leverage whatever tech advantages I can get from now on to get techs I don't need to research myself. Also, I got myself in to a large war from which I was never able to mend fences. This was a function of the religious state at the time I went to war, so I'll have to keep my eyes out for spiritual civs and the chaos their religions can cause. I will admit I've learned nothing about improvements, and I probably should have asked. Perhaps there's a nice primer on what good workshops and windmills and all of the various other improvements are the best way to go at the right time. Mostly I just rely on the automation of my workers for most all of my improvements. I'm going to read up on a few things and have another go at this map, posting my results. I intend to include more pictures and incorporate lessons I've learned thus far. Wish me better luck this time!

Spoiler :
Eventually I was at war with Huayna, Pacal, and Hammurabi (for which I have no idea whatsoever why he declared war with me). Being on horrible terms with any one nation seems like probable cause not to pursue a cultural victory as I had intended. If anyone's seen the city placement I had on the last post with pics, please let me know if those were indeed good choices.
 
@fens: Serfdom sucks. Personally I never use it. Not sure anyone here recommends it. Vassalage can however be quite handy during wartime/buildup before a war. You should really learn how to use slavery, it makes quite a difference in the early game, and it can be handy when you need emergency troops if the AI does something sneaky. Caste System is also nice when you are running rep to get the most out of your specialists.

BUG mod is here: http://forums.civfanatics.com/showthread.php?t=274636

K, I'm going to go try really hard to make myself study for finals now. I'm sure others will be happy to give you further guidance. I'll try and be back on soon.
 
@kali

Thanks for the advice, I'm really going to incorporate it all in to this next game and I think I should do much better off. If you're studying for finals, don't worry about checking up on me. Someone will gladly tell me how I'm ******ed and what I can do to fix it it seems. Gonna give this another whack on Noble with that BUG mod (thanks for opening my eyes to its wonderful features!) and I'll try and finish a game and have a large number of screenshots with which you and many others may critique my game!
 
@fenskinator
We've all made many mistakes we now see others do, and many of us still make a lot of mistakes. :) I for one still haven't figured out how to best play as my favourite leader. :)

If you try this again, I think these would be relevant to you: (mostly general stuff)
Spoiler :

1. You seem to have had too few soldiers. I was guilty of that for most of my games, and I still am partially guilty. :) I keep trying to tell myself that a living civilization which has philosophy in 1 CE is better than a dead one which had philosophy in 500 BCE. :) (randomly chosen tech)

To address this, the best advice I've received is this: designate a production city, make it one of the first cities you settle. None of your neighbours are early warmonger, as best I know, so you don't need to make this your second or third city either, but don't forget it.

2. In the same idea as the first point, you need to specialize cities. Obviously, this can't be done for most cities, as few spots are great city spots, but you need at least some specialized cities.

- production city - settle early - lots of hills and enough food are a desirable; a river might be nice for later as well
- gp farm - a lot of food - this city will work the food heavy tiles and employ a lot of specialists otherwise; you usually want mostly scientist specialists unless you want to try a more specific strategy
- one or more commerce cities - these will work cottages and luxury resources; on this particular map, Rome is the best commerce city you'll have for a long time

Try to build these, and mainly these: (i.e. weigh in the benefits vs costs for other buildings; don't overbuild - also, these are relevant to the early game; ask again after you reach middle game and I'll try to complete the list :))
- granary in most cities
- libraries in commerce cities and in cities where you employ scientists; definitely in Rome on this map and in the GP farm; also, you need at least 6 for reasons you'll understand in the Renaissance ;)
- forges in production cities
- baracks in production cities

A special case could be made for markets in your commerce cities. The Roman UB is the forum, which replaces the market and offers 25% more GPP, so you also want to build it in your GP farm.

After that, the only job of the production cities will be to train soldiers. But don't train warriors just for respecting this rule, for instance. ;) You can make an occasional exception to train workers and settlers, but you mostly want production cities to help your armies

If you have currency and/or alphabet, whenever a city can't build something of its specialization, build wealth/research. Exceptions to this are to be made when in war and you need troops.

Please note that these advices so far aren't complete, but I want to emphasize that two great problems I've faced, and many other seem to have faced, are overbuilding and not specializing. A military city will never use a library, a commerce city will never use a barracks and so on.

Also, try to have about 1.5 workers / city.

Last thing, since you lost due to war, you should know something about your neighbours:
Willem, Zara and Huyana all attack even if they're pleased with you. Try to get at least one of them to be friendly to you. If you have extra resources which they don't, don't be shy to gift them the surplus, which offers +1 and then +2 diplo bonus after some turns. Try to be in the same religion as some of them. Try to honour their requests for gifts and remember that you can also ask for gifts every 30ish turns. (Never ask for tribute from someone you want to be friends with) Have open borders with them.

Obviously, diplo isn't so easy, but those will do.
And another specific advice to this map, and usually to watery maps with many islands: try to get the GLh. Don't sacrifice too much for it, but try to make it a priority. Also, Rome is greatly placed, has enough production and the leader is Ind. It's easier to get the GLh on this map.



If you want to post screenshots, offer screenshots of your main cities, you can specify your goals for them, the purpose you intended them to serve. You can usually have a specific purpose only for few cities, but try to at least have a general justification for settling cities. (i.e. I have the GLh, a city settled on an island offers a lot of commerce thanks to this, I settled there simply to get more commerce per turn - that's a good general justification)
 
I've spent a long time lurking on the forums and reading up on the various topics and discussions but never really got involved in any of the games posted. I can usually get a comfortable tech & score lead on noble level but I have a terrible habit of losing direction half way through and end up starting over out of boredom due to lacking any real objective of where to take the game I'm playing. I hoping to take a crack at this at my usual level (noble/epic), wait until I inevitably lose the way and then look for some advice on how to proceed.
 
Here are the details so far...

Spoiler :




Up to 800BC & Pacal is no more. Rome has built Stonehenge and is currently working on workers and settlers to expand to the NE of Cumae blocking the Incas from heading south. Cumae has the makings of an excellent GP farm, intend to farm the flood plains and use the production from the numerous hills to wonderspam. Neapolis will be concentrating on producing commerce through cottages as will the cities I intend to plant to the NE of Cumae, not sure what to do with Mutal yet, any ideas? My plan is to block off the NE and then backfill south, research towards code of laws to get up courthouses to protect the economy whilst building up praets in Antium to go after the next target.

For info, the unhappy face in Antium is from me not paying attention to the happy cap whilst attacking Pacal, will probably whip this away next turn on a granary. Any comments or advice are most welcome.



 
Looks good. I'm in the mood to hop back into some Civ and I've always enjoyed lurking the Noble's Club.

I didn't read the rest of the thread, going to go in blind and see how it treats me.
 
Allright, got on it this afternoon and made it to liberalism. Here is the scoop.
Spoiler :

By pzschrek at 2010-05-26

Great starting location! If I see gold I usually know I'm going to have a fast start. Also I like how there doesn't seem to be the swathes of desert you often find around the floodplains.

My early research path I pretty much beelined to BW, relying on the clams to grow until I got the other improvement techs as i had a worker to get them. Chopped stonehenge. Some early scouting showed me that Zara and Hyana were far enough that I could probably grab the land I wanted, but wasn't sure yet about Pacal, so I dropped my first town his way to grab the good production site by the stone. Of course then i got IW and saw the iron just out of place! Second town was by the gems because Zara was starting to sneak down and I wanted to turn that into a cash city. Third was on the floodplains for a good starting area.


By pzschrek at 2010-05-26

With Gold and Gems, it wasn't hard to maintain tech parity. I pegged Pacal as a good target for my praets. I like to play a more deliberate game and knock out my first opponent when I get trebs (when they let me get that far!), but sure hate to waste the praet advantage. Took me awhile to get the iron hooked up, but without real warlike AIs decided to spend my early settlers in carving out a good niche, since that back corner was locked up. I got some terrible rolls on random events and lost a library in rome and some other things...I felt like i was playing whack-a-mole with some of my improvements. I rolled a +2 tin production and a copper discovery in hills by the stone city, which made up for all of it!!! 2-turn praets on epic speed, here we come. Ground them out, about 10 praets and 5 cats took down the mayas. Left them their island city. Some of their land kind of sucked and is hard to use, except the northern cities and the capital.

Now:


By pzschrek at 2010-05-26

I was getting behind in tech due to money issues after taking the mayas, but after beelining to lib all those universities are beginning to tell. It was never disastrous...I never had to take the slider below 60, but all the northerners on this map are quick techers. My univ of sankore and great lib are helping clsoe the gap as well im sure. I have a hunch the other half of the map may well be ahead of us...we'll see soon, I have a caravel finding all those little islands and trying to figure out where the hell everyone else is. I colonized the little island to the SW of rome, TONS of fish. and may hit up the island to the east of the mayas if economy allows. I always have fun colonizing the islands.

Questions:

My GP management isnt too good. How do you use an early prophet if you don't have holy city? Is GA the best way to go? I forgot to decide right away and forgot about him until later when i had some REX cash issues and just settled him in the Gems town with a GM. First GS planted an academy in rome, 2nd popped a golden age, 3rd GS im trying to decide. First GM i put in the gem city, which im turning into my main commerce city.

Not sure which victory i will go for yet...I have the most fun in the modern age, and try to cultivate a diplomatic voting bloc and then kill off everyone who won't vote for me until I get elected. A poor man's domination I suppose :)

 
@Y Draig
Spoiler :

You might want to hook up that stone to the SE pretty quick, to help with Wonder production. This is a great game for it, with the near stone and the industrious leader.

For Mutal, that site can work for almost anything given the combination of food and production you have there. I put Moai there in my game, and am using it as a naval and military production site.

In general, you'll probably be better off with a bit of peaceful expansion, unless HC manages to expand quickly toward Mutal. While conquering the neighbors with Praets is fun, it'll spread out your empire and make managing the economy a lot more difficult. You might want to try to build the Great Lighthouse, and put a couple of cities out on the island to the SW and others you'll find for the intercontinental trade routes.


@pzschrek
Spoiler :

Your empire is pretty small for 1000AD, and that is contributing to the difficulties you're having with keeping up on tech. You might want to look towards taking over all those Wonders HC has probably been building for you, and get into position to go after Willem and Zara before they become real tech problems.

I'd have probably used the Great Prophet for a golden age, to change civics. I've settled them as well, when I need the wealth, so that is fine. I'm still working on effective use of GPs myself. For a while in the 1700s in my iteration of this game, I had one of each GP since I wasn't sure what to do with them. I now have one of each except for the Prophet, after I used him to build the Shrine for Islam after taking that city from Willem. Probably a waste of a GP...

Since you haven't been contacted with explorers from elsewhere yet, they aren't much (if any) ahead of you.
 
Spoiler :

Thanks for the advice. Once Mutal is out of revolt I'll be building 2-3 settlers to head to the NW of Cumae to give me some space to backfill. Rome will be switched to produce a settler to head south of Cumae to hook up the stone, and will then start on the GLH. I intend to leave Antium building Praets (currently one ready every 5-6 turns or so) so that once everywhere south is settled and courthouses built across the empire I'll have a sizeable army to send North.

Depending on how the diplo situation is I think the first target would have to be the Inca's. I'm not very good with specialist economies so all that Jungle looks like cottage heaven!!

 
Noble/Epic to 700AD (with BUG 4.4)

View attachment Duckstabus Caesar AD-0700.CivBeyondSwordSave

Spoiler :

I now have 10 cities. Research is a little behind and the cottages I've been throwing up everywhere are maturing slowly. I probably need to get a few more courthouses up.
Finished the Parthenon so my GP birth rate is growing nicely.

On the religious front, HC and I were Hindu while Zara and Willem were Buddhist. At some point HC switched to Judaism. I stayed in Hinduism but since I hadn't done much to spread it yet I converted to Buddhism at Zara's behest. That bumped both Zara and Willem to pleased.

HC DoWed Willem about 10-15 turns back. Hopefully they'll continue to slug it out, because I'm gearing up for an attack on HC so I can grab all the shinies he's built. After that the Roman war machine will probably continue to roll on, hopefully by then I'll have Feudalism and can get WvO and Zara as vassals, peacefully or otherwise.
 
Top Bottom