Nobles' Club LXXXVI: Gandhi of India

Almost all my Monarch wins are AP diplo. :/ I'm not trying to troll those games as I lose more often on monarch than not; it's the only way I know how to win. >.>

I remember my second ever monarch win for one of these forum games; I was like so far behind because I had no idea what the hell I was doing back then (not that I know now), I attempted culture but it turns out someone would beat me to it, and was like a ton of techs behind (AIs were gifting me techs due to my fail), but all hail the AP.

And that was before I learned you could just gift missionaries if they have theocracy. In that game I used espionage to get them out. :lol:
 
I finally got around to playing this. The last time I posted a culture win(IIRC NC Peter), I had problems with Scientist pollution. Not this time.

Emp/normal 1804 Culture
Spoiler :
SIP, worker first. Agriculture > Bronze > Wheel > Pottery > Masonry > Meditation > Animal Husbandry > Priesthood > Writing > Code > Iron

After scouting the land, I decided to go for the copper city, followed by the gems.

900BC
gLQzI.jpg


gtsut.jpg


1AD
The plan is to follow the standard formula for culture wins. REX to nine cities and spread religion like mad(thanks Isa for sending so many missionaries my way).

yrfRB.jpg


G0cJn.jpg


Cities
Spoiler :
JxGjp.jpg


rQVDx.jpg


yLUSO.jpg


1100AD
Libbed Nationalism for the Taj and Hermitage. Now it's on to Constitution for Rep, then Banking for a little Mercantilism+Caste action, while picking up Printing Press along the way. After that, it's time to start cranking up the culture slider.
ceqCr.jpg


tWnyk.jpg


Cities
Spoiler :
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Fin
I ended up getting nine GArtists, IIRC. I used them all as bombs. The rest were six scientists and a prophet. So: Academy, Bulb - Philo, Paper, Education, and two golden ages.
PnT7j.jpg

 

Attachments

BC 4000 - AD 1345
AD 1345-1425

AD 1425-1768, taking a break when I finally chose space over conquest (the "1600 AD" post):
Spoiler :
The decision I made at the 1425 AD break was to conquer Isabella then finish off Huayna's two remaining islands; this took until very, very late to accomplish compared with what would have happened had I gone to war back when I bulbed Engineering (or, rather, once I'd had a chance to build a suitable number of trebs). By that point I was tired of warfare and in danger of quitting -- plus the overseas AIs were all Jewish, and attacking any one of them would have given a diplo hit with the others, and might have lead to a multi-front war if my chosen victim bribed some of them to join in.

My territory at the end of the war. I settled the two western islands as part of the Blessed Sea quest, and to provide more food in case I got Sid's Sushi, but also to give a launch point for a possible invasion of China (post-airport, you can pile up a lot of invaders very quickly, saving a heck of a lot of Transport time).
Spoiler me :
1768ADmymap.jpg
Spoiler The Other Guys :
1768ADtheirmap.jpg
At this point I could have gone for conquest:
  • I had missed out on getting to Physics first (a consequence of taking over my continent so very late), but was generally ahead in techs.
    1768ADtechs.jpg
  • I was ahead in power and manufacturing, the latter ensuring I'd get even further ahead in power if I dedicated all my production cities to troops and a navy.
    1768ADcharts.jpg
But I was tired at this point and didn't have the energy for all the micromanagement needed to plan an invasion. So I went for space.
AD 1768-1949 (January): Space victory
Spoiler :
Space at this point is just building up infrastructure (market/grocer/bank in a gold city, library/university/observatory/laboratory in a research city, observatory/laboratory in a production city that will produce spaceship parts). I was mildly sad not to be able to tackle my "late game warfare with Mausoleum" goal ...

Until I got the Hostile Takeover quest. I had Sid's Sushi, and no rice; the quest asks me to conquer a city that gives me access to rice. Rome had some nice rice -- and had switche to Islam, so his former buddies now disliked him. So I took a side journey into producing an invasion -- upgraded CR III macemen / cannons to infantry / artillery, made some new marines for an amphibious invasion, and some aircraft carriers to soften Rome up. The old-but-upgraded army made a simultaneous landing adjacent to another city. Here's Rome after the bombing, with my first-to-attack marine in 1911 AD:
1911ADamphibiousRome.jpg

And the city screen:
1911ADRome.jpg

Once the marines healed I used them to take over other coastal cities, and marched the land army across to take the Roman mainland. Rome was gone in 1926. I got a lot of cultural pressure in border cities but garrisoned them with now-idle troops to eliminate the chance of a revolt. I had built Cristo Redentor by now; it was nice to be able to switch between Slavery and Emancipation quickly to get rid of surplus population just after conquering a city, and back to avoiding-rage-faces the turn afterward.

The rest of the game was straightforward.
It was nice to be able to finish a game; my last one was NC#77 (the resource-rich Hammurabi map) back in July.
 
Good job! I'd just like to plug Mining Inc. :D
 
Regarding culture wins (well done tmit ;) ), iam a newbie with those but have a question...
is there any trait close to being as poweful as PHI for it?
Would be logical to me that it is one more reason why PHI is the top of the list, or am i missing something?
 
Regarding culture wins (well done tmit ;) ), iam a newbie with those but have a question...
is there any trait close to being as poweful as PHI for it?
Would be logical to me that it is one more reason why PHI is the top of the list, or am i missing something?

IMO SPI is the strongest Cultural trait, because

-Cheap temples. Temples are the lifeblood of Culture games. The faster you get up Temples, the faster you get Cathedrals.

-You will need to switch civics a LOT.
  1. You might need to swap between Slavery and Caste System to whip cheap temples and Monasteries.
  2. Speaking of Monasteries, if you plan to win Culture after SciMet, you will need to swap into OR for religion spread, then back to Paci for GPP.
  3. Don't forget switching for Diplo reasons :)
  4. And if you get DoWed, you will need to switch into Nationhood for Draft.

FIN is also pretty strong because many Culture players rely on strong Cottaged cities, but PHI and SPI are more useful. I'm still partial to SPI though.
 
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