Nad
Known Troublemaker
This is a rematch to complete some unfinished business!
Remember this ?
It was a crazy and difficult game and we didn't quite make it, but I vowed to give Cathy some comeuppance (ooh-err
) sometime in the future. Well, that moment has arrived, as the phoenix rises from the ashes and does whatever phoenix do...
This is a variant game, where the variant rule is that we do not have access to a treasury. At the end of every turn we may never have more than 10 gold, the starting treasury. At the start of a turn or during a turn we can have any level of gold, but before we hit "end turn" we must make sure we are below the threshold. This makes it very different from a standard game, as saving up, cash-rushing, mass upgrades, purchasing and large trades are a completely different ballgame.
More discussion on that can be found on the first page of the original game threadlink . The aim was to make the late game and a space race significantly more difficult, but we soon found that the whole game was very difficult, especially as we had a difficult start position. Let's hope for better luck this time
.
The one point that cannot be emphasized enough about this variant is: REPUTATION IS CRITICAL.
If we blow our rep we blow virtually any chance of succeeding, since nearly all trades will require per-turn components. We must be scrupulous at all times to protect our integrity in trade.
Details:
Civ 3 Conquests, patch version to be decided when the game is ready to start.
Difficulty: Deity
Map: standard sized, archipelago, 70% water
Climate, Rainfall, Age: random
Barbarian activity: sedentary
AI aggression: normal
Victory Conditions: all open, our favoured aim is space launch
Rules: no respawn, no culture-linked start
Civ: to be decided
Opponents: Russia and 6 other random
Etiquette: flexible 24/48; I enjoy playing games with a relaxed pace
Signed up:
Nad
Aggie
Maximum 7 players, so 5 available slots, though priority will be given to anyone from NMT 1 that wants to have another crack.
Let's hear ya!
Remember this ?
It was a crazy and difficult game and we didn't quite make it, but I vowed to give Cathy some comeuppance (ooh-err


This is a variant game, where the variant rule is that we do not have access to a treasury. At the end of every turn we may never have more than 10 gold, the starting treasury. At the start of a turn or during a turn we can have any level of gold, but before we hit "end turn" we must make sure we are below the threshold. This makes it very different from a standard game, as saving up, cash-rushing, mass upgrades, purchasing and large trades are a completely different ballgame.
More discussion on that can be found on the first page of the original game threadlink . The aim was to make the late game and a space race significantly more difficult, but we soon found that the whole game was very difficult, especially as we had a difficult start position. Let's hope for better luck this time

The one point that cannot be emphasized enough about this variant is: REPUTATION IS CRITICAL.
If we blow our rep we blow virtually any chance of succeeding, since nearly all trades will require per-turn components. We must be scrupulous at all times to protect our integrity in trade.
Details:
Civ 3 Conquests, patch version to be decided when the game is ready to start.
Difficulty: Deity
Map: standard sized, archipelago, 70% water
Climate, Rainfall, Age: random
Barbarian activity: sedentary
AI aggression: normal
Victory Conditions: all open, our favoured aim is space launch
Rules: no respawn, no culture-linked start
Civ: to be decided
Opponents: Russia and 6 other random
Etiquette: flexible 24/48; I enjoy playing games with a relaxed pace
Signed up:
Nad
Aggie
Maximum 7 players, so 5 available slots, though priority will be given to anyone from NMT 1 that wants to have another crack.
Let's hear ya!