It's 3.37 AM here...sleep is for the weak
IHT: Writing it is then. Possible Philosophy gambit? It would be nice to be the first to grab it and get a free tech. Sedentary barbs...
IT: I see a blue spear approaching our warrior in the north.
Turn 1 (2950 BC) Germany is our neighbour. This brings back fond memories of Warmonger's Delight (Nad's first SG), but this will be NO pushover

They have Warrior Code and Iron Working. Iron Working is too expensive. Even Alphabet, 25 gold and 5 gpt won't do. So I just donate them 25 gold. We have 10 gold and make 0 gpt.
Turn 2 (2900 BC) Zzzzz
Turn 3 (2850 BC) Constantinople: Granary ->Curragh
Turn 4 (2800 BC) Zzzzz
Turn 5 (2750 BC) Constantinople: Curragh->Settler
Turn 6 (2710 BC) Zzzzz
Turn 7 (2670 BC) Our warrior spots another foodplain/wheat spot west of Constantinople
Turn 8 (2630 BC) Zzzzz
Turn 9 (2590 BC) Constantinople builds settler and is hit by disease

So it has to grow back to size 5 to be a settler factory again. Therefore a new curragh is built.
Turn 10 (2550 BC) Disease strikes again
Turn 11 (2510 BC) Zzzzz
Turn 12 (2470 BC) Constantinople: Curragh->Warrior
Turn 13 (2430 BC) I found Adrianople one tile SW of the mountain. On a bonus shield tile... But this will give us a river AND 3 cattle once the borders expand. The city starts with a warrior.
We meet the Persians with one of our curraghs. They have Masonry, Warrior Code and Iron Working. The Germans have The Wheel, Iron Working, Warrior Code and Ceremonial Burial.
-Persia gives us Masonry for Alphabet and 2 gpt
-Germany gives us The Wheel, Ceremonial Burial and 40 gold for Masonry and Alphabet
-Persia gives us Warrior Code and Iron Working for Ceremonial Burial and The Wheel. They won't do it for 1 tech and 40 gold.
We now are level in tech with both of them and have 40 gold. I decide to give the Persians 20 and Germany 10.
We have Iron just west of Adrianople (and 4 tiles north of Constantinople) and Horses are 5 tiles south of Constantinople
Turn 14 (2390 BC) Constantinople: warrior->settler
Turn 15 (2350 BC) Zzzzz
IT: Germany is expanding fast towards us. They now start the Pyramids.
Turn 16 (2310 BC, 2270 BC) Zzzzz
Turn 17 (2230 BC) Constantinople: settler->settler. Adrianople: warrior->worker.
The settler goes south, but I think that we must settle north very soon to prevent German settling close.
Turn 18 (2190 BC) Our first curragh has sailed around the Persian island and sees new land to the east.
Turn 19 (2150 BC) The curragh crosses the sea and finds land, but no new civilization.
Turn 20 (2110 BC) Zzzzz
The Germans have Mysticism and the Persians know about Horseback Riding. They don't know each other yet, because the sea seperates their empires. But one curragh is enough for them to see each other. We must take full advantage out of our Seafaring trait and explore like mad.
Next turn a new settler will be ready. I would send it far north, with a warrior to block the Germans. A good spot might be on the tile SE of the silk out there. It's next to a river and at the sea, which gives us extra commerce (seafaring).
An undefended settler -sedentry barbs- is now at a spot where I think he could settle.
I didn't pop any huts close by, because I couldn't use the barbarian warrior while in full expansion mode.
Keep that 4 turn settler factory going!!
2110 BC save
Our land:
Anyone care to make a dotmap? I'm going to bed now and try to get some decent sleep!
EDIT: hmmm, 11 gold... next player should donate the Persians or Germans 1 gold
