Non-Midas With A Vengeance - The Conquests Rematch




Key:

maroon: settler in place to claim silks + nice grasslands

red and white: priorities for next settlers, to close off our peninsula and keep the Germans from nicking our lands.

green: claim the other iron, some floodplains/grassland for growth and plenty of hills for later shields. Maybe even FP candidate?

brown: floodplained wheat + incense, river and coastal, can't ask for much better

the rest are fill-ins, the black dots are for tundra fishing villages (lowest priority).


Suggestions/modifications?
 
actually, just looking at it myself, red dot should perhaps go one tile to the northwest of where shown, to space it further and claim more land.
 
Looks very good to me. A lot of cities on the coast and -as I see it- plenty of use of our land. :) The white dot misses the bananas this way. Also maybe -if that space is still there by that time- we should settle in the jungle. Future coal, rubber?

EDIT: Constantinople is a 4-turn settler factory, but every time when a settler is done, it needs the cattle south of the city. That has to be swapped with Adrianople!

EDIT2: the two warrior in the German territory might just as well turn back :)
 
NMT2 VENGANCE!!!

Well, We're back and we're angry. Forgive any rust which may be shed, its Finals week for me.

IBT: Aren't Curraghs great? X and Bis dont know eachother, but we know them!
T1: Const. builds another settler, this one to go to the White Dot. Caesarea is founded on Maroon dot. Curaghs keep on 'truckin.
T2: Adrianople builds worker. Starts spear. I gift X and Bis each one g to keep at 10.
T3:
T4:
T5: Const. builds Settler. Starts on another. This one is headed north, to go where the next player feels it should. We meet.... CATHY! Let the vengance begin! I'm able to trade Alpha for Myst and 66g. I'll get rid of this, but it sucessfully drained Cathys cash. Heh. I get HBR for Myst and 30 from X. 20g goes to Bis for no reason, and the NonMidasTouchians give Cathy back 19 of her original 69g. We "spent" it, okay?
T6: Caesarea builds Warrior, starts worker.
T7: Madrid finishes Colosus.
T8: Nicaea is built on the white dot. Germany gets 4g as a thanks for being stupid and not settling the bridge before we did.
T9: Iron is connected in Adrianople. Settler built in Const, headed to Brown Dot.
T10: This wraps it up for me. Someone put that settler up north somewhere. I don't know where to put it. Adrianople built a spear, started on a Sword (can be changed, of course, but a nice little conquest couldn't hurt :) ). Caesarea builds worker, starts spear. Keep the curraghs going! They're meeting more and more people!!

SaaM

The Save
 
I love it how you used the scouting warriors to block the Germans SaaM :) I would follow Nad's suggestion and place the settler one tile NW of the red dot.

Constantinople is somehow back to size 3. It is a 4 -turn settler factory between size 5 and 7.

Very important: Germany and Persia have Writing now! We can trade it with HBR and should then still try to go for Philosophy imvho :)

Team, would it be a good idea to have Adrianople build a granary and have two settler factories? And could the spear from Adrianople join the settler and maybe even pop the hut now?
 
Originally posted by Aggie

Team, would it be a good idea to have Adrianople build a granary and have two settler factories? And could the spear from Adrianople join the settler and maybe even pop the hut now?

IMHO, expansion is the only thing that cannot be overdone in a deity game start. Two settler factories are better than one.
 
We are getting ourselves a nice core :) It looks like we may be able to fill all the dots of Nad's dotmap :D

I think that next turn it is very important to remember that we are allowed to have lots of cash during the turn. So we could first sell writing, etc to the civs who lack it to get cash and then use that cash and Philo to buy Poly (Inca), Map Making (Persia, Germany) and Math (Germany). Good to see that all civs that have techs over us lack other techs! Let's hope that next turn nothing changes.

EDIT: Unlucky with that goody hut :( They were clearly researching Map Making and then popped Philo, giving them Map Making for free. It appears that otherwise our gambit would have worked :cry:
 
Also, can't we found embassies now or has that been moved to another tech in Conquests? Instead of giving away 50+ gold that could be used to found an embassy with a civ.

We are indeed doing very well, gaining lots of contacts. The rolling blockade of German units seems to have worked well. While I like the idea of a 2nd settler factory, I think we also need to set up a military factory ASAP, preferably right now. When you're neighbours with a strong Germany, it is a case of when they declare war on you, not if. I think we need a city with barracks to start cranking out spears and sending them all to the narrow border strip. If we can hold that border we'll be in a very good position, as our peninsula forms a very nice core and there is no need for aggressive expansion until later in the game when we gain in strength. As I stressed on many occassions in NMT 1, I feel that the critical period of the game will be the late industrial age, that will be when we can forge ahead in a space race. All we really need to do until then is hang on, keep building, have a good defence and try to get hold of as many resources as possible. With the start we've had, the basis for that is in place. Things are looking rosy at the moment, although that can change at any time in Civ 3. Also, i suspect we will now begin to fall behind in tech, as the AIs tend to pull away in the late ancient and middle ages on deity.


Greebley...UP NOW
Betazed...ON DECK


Have fun Greebley!
 
Okay I had a quick look at the save and picked up a few points:

1) We can make some gains from micromanagement. The Constantinople settler factory has been thrown off course, let's get it back on course from 5-7 for constant 4-turn settlers. Also, Smyrna is about to riot, which the next player should fix, and the Nicaean citizen should be working a floodplain rather than the silk forest, since the shields are lost to corruption anyway.

2) If we can spare a worker, then Adrianople's iron hill could use a mine for the shield pickup when it grows a size...this will help greatly in its settler production.

3) You can turn science down to 20% and still get philosophy next turn, picking up some extra gold to use for next turn's trading.

4) good work on Caesarea, this can be a great military factory. If there are barbs loose in the south let's go after them first to clear the way to send settlers down there.
 
Preturn: Do the MM'ing mentioned by Nad and also readjust Adrianople to not need a specialist by working a 2 g square.

IBT: Learn Philosophy and start on Lit.
Adrianople:Granary->Spear (for MP and to allow it to grow)

1350 BC:
Russia will trade Polytheism for Philosophy, 26 gold and 1 gpt.
Persia will trade Mapmaking and all his gold (118) for Polytheism.
Germany will trade Mathematics and all his gold gold (63) for Polytheism
Trade writing for 65 gold with Spain.
Trade writing for 71 gold with the Incas.

Embassy with Germany - building the Mausoleum of Mooses in 14 (3 spear): We are equal with Germany in Tech
Embassy with Spain - (Colossus is in Madrid), building a spear.(5 spear): We are up Mathematics, Philosophy, Map Making, and Polytheism
Embassy with Persia - (Pyramids in Persepolis), building a temple in 2 (4 spear): We are up Mathematics and Philosophy
Embassy with Inca - (Oracle in Cuzco) building barracks in 1 (2 spear, 7 Warrior): We are up Mathematics, Philosophy, and Map Making.
Embassy with Russia - building temple of Artemis in 7. (3 spear): We are up Mathematics and Map Making.

Well I have 62 gold left, so am going to spend it...
Cologne has a spear and an archer for guards, Frankfurt has 2 spear, Hanover has an archer and is building a spear.
The final 5 gold is a gift to Spain and we have 10 gold.

Set science to 50% and lux to 40% to make Adrianople content (will go down in 3 turns when Lux are connected or if MP made). This does have some risk as I am negative gpt and a demand that brought us to 0 gpt would either mean war or disbanding something.

IBT:
Constantanople: Settler->Barracks
Nicaea: Warrior->Walls

1325 BC: Build Chalcedon in the desert on the incense. Barracks in 20.
One of the Carracks spots a new civ border to contact next turn.

IBT:
Caesarea: Barracks->Sword
Varna: Worker->Barracks

1300 BC:
Contact Arabia who is down Iron Working, Writing, Mathematics, Polytheism.


IBT: Arabia tells us to leave.
Adrianople: Spear->Settler

1275 BC: Two Lux and the MP for Adrianople built this turn allow me to lower Lux from 40 to 0. It looks like the barracks will take too long and mess up the Settler factory. So I change it to an archer. That should build on growth and our Settler factory will be back on track. Adrianople is all set up this turn for a settler every turn.

Science at 80% for 0 gpt with 3 gold. Lit in 14.
In Diplomacy, Germany is the only civ our equal in tech, though Russia is only down Mathematics.

IBT: I am told to remove my boat from Russian waters.
Constantanople: Archer->Settler

1250 BC:
I keep the archer in Constantanople so I wouldn't have to raise Lux.

IBT:
Heraclea: Worker->Worker

1225 BC: German settler finally gave up getting past. Germans have a boat. I hope they don't suddenly head for MY city spot.

IBT:
Chaldechon: Warrior->Barracks

1200 BC: Quiet turns. I haven't seen barbs for example.

IBT: Moscow builds the temple of Artemis
Adrianople: Settler->Settler
Trebizond: Worker->Worker

1175 BC: Move settler and warrior S.

IBT: German demand our 4 gold (putting us at 0 gold and 0 gpt)
Constantanople: Settler->Settler
Caesarea: Sword->Sword

1150 BC: Move sword S to check for barbs (spot one).

IBT:

1125 BC: Build Sardica on the W coast. Need to raise Lux (MP has left Adrianople to escort a settler). Lower science to 70.

IBT: We can now build a Foreign Palace.

1100 BC: Attack a barb warrior with a sword and the sword is red-lined. Build Naissus in the Southern Ice.
Build Dyrrachium in the desert

IBT:
Adrianople: Settler->Settler

1075 BC:
India is on my Diplo screen. I must have seen a unit of theirs - Ah I see, they are very difficult to tell from the Incan. I trade writing for their 106 cash. Establish embassies with them and the Arabs.

IBT: Catherine demands Mathematics. I give it to them to avoid dogpile risk.
We need units. I am going to take the capitol off of Settler production. Besides we have grabbed most spots now.
Constantanople:Settler->Barracks

1050 BC: I am waiting on Code of Laws for Lit to come to us.

IBT: Hamburg build the Great Light House.

1025: Build Septum

IBT: Berlin builds the Mausoleum of Mooses.

Notes:
I concentrated on settling our land. Now we need to switch concentration over to Military. We are weak and towns are undefended.

There is one town unsettled on Nad's dot map, but the settler is one turn away.

Picture and Save:



The Save
 
Excelent! A nice core and the possiblity to turn it into a machine should we decide to take anyone *cough*germany*cough* out. Also, does anyone have Lit? If not, we could pop an SGL next turn. What would we spend it on if we got it? Gl? A scientific GA? Some other wonder?
 
Very good trading, epanding and finding the other civs Greebly :thumbsup:

We are indeed almost done with the expansion phase. I agree with the military, but I think that we also should build a couple of libraries. We are scientific and get cheap culture/science improvement from it.

PS. I have used a SGL for a SGA once since I have the game and I DIDN'T get any benefit from it. Must be some kind of bug :mad: I'd spend a possible SGL on ... The Great Library. Only drawback: what would we do with the money we earn as a despot? It's simple in Monarchy/Republic, you can spend it on improvements... I guess that we should start researching Republic at mx then. Then again: the chances of getting a SGL are slim.

Somehow I'd say that the chances of a win are higher than in part one. :)
 
Great stuff Greebley! Superb trading and it's amazing that we are (more or less) the tech leaders at this stage of the game. I think this game is showing the value of the Seafaring trait on an archipelago map.

I agree fully on your suggested course of action now: a military buildup. If we can gain some element of military security in addition to our fantastic core we will be in a great position in this game. So far so good.


Betazed...UP
Meli...ON DECK
 
One more thing: It would appear that the change to the FP in 1.15 now, more than ever, rewards building it early and close to the palace. I say we should get cracking straightaway, let's try to have it built before the AD years!
 
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