hamtastic
Hamburglar
@romeinaday: Ummm. Not sure what's going on here. The mod is definitely compatible with the most recent version of Civilization. So you have the "north america mod" folder in your mods folder? Then you start Civ4: when you go to "advanced" and then to "load a mod," does North America Mod appear? If no, then you need to put the NAC mod folder into the correct mods folder - the one in c:/progam files..../mods/. If it does show up, does it work when you try to load it? If not, then you may have one two many levels of folders - make sure that the folders "assets" are visible directly in the North American colonization mod folder. If they are not, then move them into that folder. If this works and the game restarts after loading the mod, go to single player, play a scenario, and then select the scenario you want to play. If they do not appear, you need to place the worldbuilder files into the publicmaps folder (again in C:/program...../publicmaps/. Let me know if there is anything else I can do to help.
@mike6426: I think those are good ideas. I'm not sure I would implement them in exactly that way, but I think it's definitely something to work off of. Thanks! Also, I'm curious what you think about the existing civics in the other category - are they overpowered? Are they 'realistic'?
@woodelf: well, yes, I'm still going, although I wouldn't expect an update for a month or two. I will edit my plans in to one of the above posts in soon though. Id' love to hear your feedback when you get to play it.
@mike6426: I think those are good ideas. I'm not sure I would implement them in exactly that way, but I think it's definitely something to work off of. Thanks! Also, I'm curious what you think about the existing civics in the other category - are they overpowered? Are they 'realistic'?
@woodelf: well, yes, I'm still going, although I wouldn't expect an update for a month or two. I will edit my plans in to one of the above posts in soon though. Id' love to hear your feedback when you get to play it.