Danthor
Warlord
¿Eres chileno Triturador?
¿Eres chileno Triturador?
Great mod, I like it alot. I did notice you do have to play on marathon or the techs come in way too fast.
I suspect it'd also fit in very well with Rise of Mankind or Thomas War.
Finally, and you'll have to forgive my ignorance if they don't historically fit here, but how about a game option that allows to you turn on... dinosaurs?
Yeah, I did that because from there you won't live eating grains and a Seed Camp should not give the same amount of food of a Farm nor a coin (that was just to let you grow on earlier eras).
I feel that it needs to come in three different flavours though:
1. Stone Age to Classical only. (To stress the Stone Age Environment)
2. Stone Age to Present Day (Current Mod)
3. Stone Age to Future (Use Next War as the future techs)
(pre-)historically there's no reason to diminish the amount of food you get when going sedentary as the first sedentary people continued to apply the methods of their hunter-gatherer forefathers. Maybe fleshing out the transition between nomadic pre-neolithic to sedentary pre-neolithic to sedentary neolithic might help?
Pd: I apologize with everybody if I'm taking too long for the next version.
In fact, screw it. I will do all that for you. Tommorow. With real values (after I download it, as I have no idea what civs / units / etc. are available...)
It's better when you carefully plan and get stuff in as you go than you quickly put "a lot of cool things" in and end up with a "messed up" unbalanced project.
Take your time, you know, we DO understand that you have a life too so there's no need to apologize.
What?!? A modder having a life? I thought that was against the rules.
Animals: I occasionally see a 'barbarian' elephant unit instead of the 'animal' version. I also do not 'see' pandas, just grizzlies. I like the suggestion for adding ice age animals: sabertooth, mammoth, etc.