Danthor
Warlord
¿Eres chileno Triturador?
¿Eres chileno Triturador?

Great mod, I like it alot. I did notice you do have to play on marathon or the techs come in way too fast.
... I think I will increase (only a little) the costs in the next version. It will also bring new events and some other good stuff
. I'm already working on it 
I suspect it'd also fit in very well with Rise of Mankind or Thomas War.
Finally, and you'll have to forgive my ignorance if they don't historically fit here, but how about a game option that allows to you turn on... dinosaurs?


Yeah, I did that because from there you won't live eating grains and a Seed Camp should not give the same amount of food of a Farm nor a coin (that was just to let you grow on earlier eras).
I feel that it needs to come in three different flavours though:
1. Stone Age to Classical only. (To stress the Stone Age Environment)
2. Stone Age to Present Day (Current Mod)
3. Stone Age to Future (Use Next War as the future techs)
) As soon as I have a finished version (before thinking on more ideas) with the complete TXTs loaded I will take your idea on work 
(pre-)historically there's no reason to diminish the amount of food you get when going sedentary as the first sedentary people continued to apply the methods of their hunter-gatherer forefathers. Maybe fleshing out the transition between nomadic pre-neolithic to sedentary pre-neolithic to sedentary neolithic might help?
) as well as players enjoy it.
. Two reasons why I uploaded this MOD was to share it with everybody and also to get a better concept that will guide its development into better and more complete versions 

. Finally I've managed to make great stuff with it (actually for events). I'm adding many pretty good stuff for the next version (not only events) and I'm sure (also I hope
) many of you will enjoy it
. Well, I just posted this message to let you know that Stone Age Mod is still improving 
.
.Pd: I apologize with everybody if I'm taking too long for the next version.
.
) is describe all the new things explicitly.
, +1000% :beakers:, No unhappyness, or unhealthiness in this city.
In fact, screw it. I will do all that for you. Tommorow. With real values (after I download it, as I have no idea what civs / units / etc. are available...)
. I would really appreciate is because now I'm really busy with the Events. Right now I'm working on them. I'm using Python pretty much and also I'm getting myself sure they work
. That takes too much time. If you really can do it it would be helpful. But you will have to send me the HTML in a notepad because only the one who created the thread can edit the 1st (and principal) post. However, thanks for your kindness 
It's better when you carefully plan and get stuff in as you go than you quickly put "a lot of cool things" in and end up with a "messed up" unbalanced project.
Take your time, you know, we DO understand that you have a life too so there's no need to apologize.

What?!? A modder having a life? I thought that was against the rules.

Animals: I occasionally see a 'barbarian' elephant unit instead of the 'animal' version. I also do not 'see' pandas, just grizzlies. I like the suggestion for adding ice age animals: sabertooth, mammoth, etc.

4
for the entire game. Also, another problem was that I had no forests anywhere, only 2 hills = very very very low production.
)
each !? Thats like, for a big city (size 20) with both... + 16
!! Which is BETTER than +16 
), and if there is something I am missing, please tell.