I am going to play an entire game, even if it kills me
A few comments:
For some reason, a few civs do VERY well... and others ... seem to get stuck !?
Case in point.
RNG gives me Lizzie of England (You nerfed Financial

At least give it a few more cheap buildings, if you are going to increase the cap... but at least the cap was raised, which was a good thing to do

)
Run into Wang Kon early on... and then meet Monty.
Oh no... I can only imagine how fast he will kill me, right?
Well... all civs REX like no tommorow... By the time I have 3 cities, they have 9. I manage to grab 5 cities, after being the first to Sedentary Lifestyle, and then run into MASSIVE GPT problems... falling to a pathetic 20% science. I keep at that rate for most of the game.
Problem #1 rares it's ugly face: Inflation. By the time I hit the middle ages, I am running at well over 100% Inflation. Without Markets, or guilds, this REALLY hurts me.
Then, I try to get some more units. Wang Kon beelines the religious techs, and gets Hinduism, Judaism, AND Confusism... I beeline the economic techs, and try and break even. However, it is soon hopeless, as (ATM) I am at least 10 techs, and possibly 12, behind the main tech leader: Wang Kon.
Meanwhile, I check up on Monty... and notice that his seed camps are STILL giving +1

and +1

.
Surprisingly, Monty is NOT researching Sedintary Lifestyle... in fact, with his entire hyper-empire reliant on the seed camps +1

, researching Sedentary Lifestyle would, literally, kill his economy. And so he waits till the last minute.
By which time I have swordsman. Iron vs. Stone is no contest. And his resent technological breakthrough has put his economy so far into the red, that he has strikes throughout his empire, to the bare minimum. It is amusing to see Stone Axemen appear as partisan troops (You haven't got any patches working, by the sounds of it), and the very next turn, go on strike. I wipe him out, as each city has only 1 troop on it...
By now it is 1800. Yes, it surprised me too. And whats more, I am third in tech, and someone is between me and Wang Kon. That means, with inflation, and (possibly) poor timing, the most advanced civilisation in the early 1800's is a mid-medieval civilisation!!
I have disabled Time Victory, but I assume someone is gonna get an easy culture victory...
So here are my two suggestions:
#1: Nerf Inflation. Maybe have it that you don't get any inflation at all, until Sedentary Lifestyle? I dunno how exactly you can do it... but it needs to be reduced, as it is styfling EVERYONES empires... I have only recently hit about 50%, and that is with the pillaging of the Aztecs!!
#2: Make seed camps obsolete with... I dunno... Writing? Make Stone Workshops obsolete with Iron Working (or Bronze Working, maybe). That will mean that the destruction, and mass starvation of many civilisations will NOT occur as soon as you get to Sedentary Lifestyle. It will make the transition from nomadism to cities easier, and the AI, if it doesn't get it early, gets laughably behind (Early 1700's: Aztecs still haven't got cities, they are just a series of nomadic tribes that cover over half the continent)
It is amusing, however, to see swords vs. Stone axemen

Merging with a reduced version of the revolutions mod (as it would be hard, in the early game, so maybe give a larger base stability, and also reduce the effects of nationality by a half?) would be very cool, but you might want to leave that until the game is more developed and balanced. But this is a great game, and its cool to see advanced civs, vs. old ones.
A great possible scenario... Terra map, no barbs. Get 2 early game civs (Like the Aztecs and the Incans) in addition to all of the regular ones, and put them ice-locked in the early game. Then, by the time civs are reaching the mid-classical eras (Say... 50% of all other civs have iron working), then plop those two civs in the middle of the new world, and then, later on, see a backward civ, and try and colonise them. Simulation of real world, FTW!!