The_Triturador
Warlord
Animals: I occasionally see a 'barbarian' elephant unit instead of the 'animal' version. I also do not 'see' pandas, just grizzlies. I like the suggestion for adding ice age animals: sabertooth, mammoth, etc.
Yeah ... those ice age animals would be a very go add-in for the MOD. But I'm not really good in making textures or editing 3D objects. However, I'll find a way to get them later
I would like to see the hunting/gathering/nomadic angle developed more. Herd animals like bison/deer/camels would have defensive value only and cannot attack, but obviously could still injure the hunters.
Next Stone Age version will have something new for hunters
I like the epic sweep of time, but that leads us to only one thing: dynamic ice age(s). Perhaps this is already in there and I have not encountered it yet. There is a dynamic winter effect in the Road To War mod. There could be technology(s) which would help tribes survive the ice age. From the animals-revision above, animals with thick hides could increase health, countering the ice age which could have a decrease-health effect. Like RTW, ice age should not affect entire planet, only the areas closer to the poles and in mountainous areas (latter may not be easily/effectively programable).
I like that idea. I'll give a seek on those MODs to find a way to take advantage of that Dynamic Winter Effect.
Not sure if there should be so much wealth changing hands in the stone age. Villages usually give coins. Units cost maintenance. THis is fine for (later) societies which have monetary systems and standing armies. What was the 'wealth' of the stone age? Wasn't it in more practical items, such as tools, weapons, furs (clothing)? There were unique/religious/rare/art-like items of value (shells, feathers, gems, metals, etc.), but weren't these rare and that true-wealth were the items that allowed for the tribe to thrive?
Sure ... Too much wealth handled there is inappropiate. I'll think on another alternative to make it fit better.
Additional minor tribes. Beyond the barbarian-uprising phase, perhaps there could be other small nomadic tribes which could become allies or victims? Taking their nomadic-settler would add the unit to your tribe. Allying with them would boost culture/science.
Good ... It would be interesting to have little tribes on earlier eras. Other one for the "TO DO LIST"
Science. How did nomadic tribes acquire knowledge? Through contact with others? Through repeated exposure/experience? Shamans/Healers became repositories of this knowledge. [...] Similarly, visiting competing civs should boost the science rate more than most other methods - but only if you physically visit them (there was no way in the stone age to just call up a rival-civ's ruler to chat! - entering Ancient Era could enable the usual Civ diplomacy feature).
Yes ... I've got to find an alternative to wealth and It will be balanced with other stuff for science . About Civ diplomacy ... I really think that is a good idea.
Food - to add to the thought about no-wealth/maintenance. Stone Age units would need maintenance, but it wouldn't be money -- it would be food and hammers. Again, perhaps a civic handles this.
It would make food more necessary, as it really was. Cool
Confirmed. On my family computer which is literally 10000000 times better than my laptop, I have proper pictures, and not the War Elephant symbol. Deselect Frozen Animations if you wanna see the pretty pictures.
You are right. Once I checked the Frozen Animations option and I had problems with units textures. My gatherer unexpectedly looked like a Worker . Thanks for your confirmation