NotW XXX: Dark Radiance Game Thread

Woah. We (the town) got absolutely steamrolled... Still, good game though.

By the way, Diamondeye: thanks for being innocent. Seriously, I was so sure I was being played for a fool by the time I died: another day alive and I'd have joined that bandwagon on you for sure.

Yeah well what'd you expect? I was innocent and if only more people had trusted that, I might not have been grasping at straws for the rest of the game... After dying I could only look by in anguish as Beefy survived for far too long, Sprig didn't hand over the stone (?) - wasn't that how you turned rogue, Sprig?

I knew TFA was speaking the truth because Blame and Renata had entrusted me with info on the shrine; but instead of handing it to me as promised, Blame gave it to someone else... It contained a stone like that of Autolycus.

It strikes me, what would have happened if the stone had not been released by Autolycus? Would Sprig have been sane? Did my only right lynch turn out to be the biggest mistake of the game?

In that case, facepalm...
 
Frozen In Ice said:
Player: TheLastOne36
Character: Heavy Gunner (Male)
Victory Condition: Innocent Victory
Strength: 2 (2)
Morale: Normal
Ability: Interrogation: Before the evening update, contact me with who you plan to use this ability on. You will then attempt to capture them by knocking them out after they have fallen asleep for the night. Once you have them incapacitated, they will be moved to a mostly unused corner of the outpost where you can then interrogate them. They will only be able to talk in private with you, and will not be able to do anything publically. At any point, you may decide to kill or release the one you have incapacitated. You may only have one captured person at a time in this way. Starting on day two, this ability can be used every other day at most. The strength of you and your target determines the whether this ability will work or not. Both the rope and the metal sheet are required for this ability.
Item(s): Rope, Metal Sheet
Personal Goal: Get your machine gun back.

It seems as if everyone is running around like chickens if their heads cut off, but still most of them don’t seem willing to do whatever it takes to survive. You are different however. You have always been an unmerciful person that never lets morality get in the way of what needs to get done. You grew up in the rough slums of a city where violence and crime was rampant. You’ve had to steal, hurt, and kill before to protect you and your family. You don’t see this as a different situation at all, except now you don’t know who you are protecting yet. Normally, your version of getting things done involves your machine gun, but as Commander Frozen mistakenly thought it would be a good idea to take that away, you’ve had to improvise. You’ve found some rope, so now you plan to use it to capture suspects and then interrogate them.

I never got a chance to use me ability. :sad:

edit: We are aloud to post our pm's right?
 
It was really late by the time I posted that, so I figured there might be a few mistakes. Nictel has been added to 3rd Place List.

I'll try to get around to posting up all the character PM's today at some point. Until then, feel free to go ahead and post your own pms.
 
My role PM.
Player: civplayah
Character: Janitor (Male)
Victory Condition: Silent Ash Victory
Strength: 2 (3)
Morale: Normal
Ability: Steal: Once per night you can steal an item from someone. Your lock pick is required for this ability. (PM me the name of the item you wish to steal and the person that has it during the night).
Item(s): Pistol, Keys, Lock Pick, Wire Cutters
Personal Goal: See the government representative “lynched.” (ie voted to death)

You were born and grew up as a young boy in Lothair near the capitol. Just like everyone else you were taught to fear Thrane and what it might be planning. But shortly after turning twenty “The Disaster” occurred and Lothair fell into chaos. Like many other people, you made the choice to start your existence anew in Thrane as you felt that it just wasn’t safe to live in your homeland anymore. You worked as a construction worker for about a year until you were contacted by a group of Lothairians know as the “Silent Ash”. They reignited old fear against the Thraneians, and stated they had proof of what had long been suspected; that the Thraneian government and military had caused the explosion in Lothair. They had a plan for revenge so you joined them in their quest to remove the current government in Thrane.

One of the members of the group known as Chameleon was able to give you a new fake identity so that you passed as a Thraneian and you were hired as a janitor for the outpost. You were given a pair of keys for your job, which includes keys to the front and back entrances, closets, and some other common rooms, but you were not given keys to the private rooms of the staff. However this are unnecessary for you as you know how to use lock picks, and so you are able to enter pretty much any room you want to in the outpost. This is how you were able to cut off all outside communication to the outpost. During the night, right before the recruit was killed you broke into the Communications room and used your wire cutters to cut off all outside communication with the outpost. You broke into the hangar as well and trashed the Pilot’s plane on the same night.

You hate Thrane’s government so you want to see the government representative suffer before he dies. Unfortunately the Basilisk kills too quickly, so you want to see him die in a much slower and more painful way. It would be poetic justice at its finest.
And the Silent Ash PM.

You are all the Silent Ash

Victory: If surviving members of the Silent Ash have a combined strength that is greater than the combined strength of everyone else, you win. You will then storm outpost killing everyone that is remaining.

Team PM
: You are the Silent Ash, a group that is dead set on finally returning the favor to Thrane after they detonated the bomb near your capitol. The Silent Ash was first created over a year ago, and all of you either were recruited, or joined voluntarily. At the very least you all believe that the government of Thrane needs to be completely destroyed for what they have done to your country and also for the invasion they were inevitably planning. It is most likely that the soldiers that you will have to kill at outpost B-11 had nothing to do with their government’s decision, but they will have to go as well since they are standing in your way. Their lives are much less important than any Lothairian’s life.

You have been successful in infiltrating Thrane’s military due to the leader of the Silent Ash simply known as Chameleon. He was able to create a fake back ground and ID for all of you. He then summarily pulled some strings and got each Silent Ash agent right into the position they needed to be. Two of you were stationed at the outpost immediately, where you were tasked of slowly taking one personal item from each member of the garrison. Since it was spread out over six months no one thought to worry about the steady trickle of disappearances of objects. At the same time the Train Guard was situated in the delivery system of the military. It was his position that permitted him to smuggle in the catalyst of the outpost’s demise: a newborn basilisk.

Basilisks are extremely complex nocturnal mammals that look very much like large lizards. They are thought to have arisen from a mutation during the Disaster. They only reach an average human’s knee, but they are deadly beyond comparison. Within their stomach basilisks hold one of the most concentrated acids in the world, and within a split second they can expel it from their mouths onto their prey. The acid can burn through almost any material. Metal, concrete, human flesh; none of them can withhold a basilisk’s acid for long. Though nearly blind, basilisks possess an unequaled sense of smell. They can track and locate any prey as long as they have a waft of their scent. That is precisely why you have stolen a personal item from each soldier; the scent contained on each one of them will enable you to direct the path of killings the basilisk is about to embark on.

Luckily, you have been able to take advantage of their instinctual reliance on a mother, the role you now fill. The three of you personally have kept it fed while it has been in hiding over the last two weeks, and so it is certain that it will see you more as protectors than as prey. The night after the basilisk was snuck in, all of you had met in the crawl space that the basilisk was being kept during the day. You noticed that the basilisk seems to emit some black smoke like substance whose function you are still unsure of. When the Silent Ash leaders were describing all the characteristics, they never mentioned any black smoke… Now the basilisk has matured over the last two weeks while you have laid in silence, making your final preparations. Each night, any one of you can send in a kill order for the basilisk to target.

Originally, the plan was to kill off Commander Frozen first, but late last night, the raw recruit Benson threw a wrench into those plans. As you all arrived at the crawl space to direct the basilisk to kill its first victim, you noticed that he had followed you there. You have no idea what tipped him off to the conspiracy, but something had to be done and fast. It was not a moment too soon, as Benson had just reached the Commander’s door when his life was prematurely ripped from him. Now with that out of the way, the real task has begun. You have been tasked with killing every person in the outpost. Once your combined strength is greater than everyone else’s combined strength you will storm the outpost finishing off anyone that’s left. If this assault is successful it will provide the necessary distraction to keep the Thranians busy while the Silent Ash’s other objective is conducted: the assassination of the President and all of their military’s generals.

Even with the basilisk you have a hard task ahead of you. Thankfully, you all have special abilities that should help you. The Janitor has the ability steal from anyone in the outpost, the Electrical Technician obviously has a large influence on where the electricity is used on, and the Train Guard has a strange stone that seems to be making him stronger. Still, there is no room for mistakes. Just as you will show no mercy to the enemy, they will none to you…
I appreciated being saved from the bomb, by the way. You really thought I was innocent, didn't you ATPG?

I really thought Beefy was going to make it...
This was one of my first evil games, by the way. As you can tell, I can't handle it very well. ;)

And :goodjob: Sprig!
 
First thing I did was steal the pistol from Renata, and then try to get get TLO safe from teh lynch.

DE I think your biggest mistake was lynching TLO. Once you did that we had no hope IMO...

Player: Krill
Character: 2nd Private(Male)
Victory Condition: Innocent Victory
Strength: 1 (1)
Morale: Normal
Ability: Steal: Once per night you can steal an item from someone. Your lock pick is required for this ability. (PM me the name of the item you wish to steal and the person that has it during the night).
Item(s): Lock Pick, Official Papers
Personal Goal: Steal yourself a weapon.

You came from a poor family, and as a young child you had wondered why all the other children around you always had better stuff than you. They had more toys, more food, more free time while you had none. You quickly found that you had to make your own fun. That was when you first stole for the first time. You reveled in the challenge of stealing from other people despite their best efforts to protect their things. It was the act itself that gave you joy, not the material gain. You eventually returned nearly everything you stole; people’s items would return just as mysteriously as they disappeared. You were caught a few times here and there, but since you were young you never had to spend too much time in jail.

After you joined the military and were stationed at this outpost, you tried to resist the urge to steal anything, but sometimes you couldn’t just help yourself. Just last week you stole some papers from the Second In Command's locked office for fun, and you have not returned them as of yet. But now that trouble has come about you will need a weapon, and stealing one will be the easiest way to obtain one.
 
Congrats sprig. Was an interesting game to watch. Even if I'm *still* steamed about being metagamed night two. :D

Silent Ash did a good thing doing that, though -- BL more so than me. He had a bead on civplayah and probably could have talked me into a lynch as well. I'm still sort of surprised that stee's death didn't draw more attention to Beefy. He must have done a good job behind the scenes.
 
*sigh*

I have never been so thoroughly bested. I don't think I've ever lost a game I survived before. That's downright humiliating.

I note that I had no detective powers and I was completely right about several people I said were innocent, and we spent too much time focused on Diamondeye's innocence or guilt.

I had figured that the reason I was still alive was because I had it wrong about who was guilty. I was hoping the bad guys might kill each other off. I was very confused by this game and I wasn't sure what else we were supposed to do besides lynch the correct people, and we didn't do that.
 
Here are all the PMs:

Second In Command:
Spoiler :
Frozen In Ice said:
Player: Methos
Character: Second In Command (Male)
Victory Condition: Innocent Victory
Strength: 1 (1)
Morale: Normal
Ability: Extra Influence: Being second in command comes with additional influence, making your accusations and votes carry more weight than normal.
Item(s): None
Personal Goal: Get the Official Papers back.

Second In Command is a great title, one that you undoubtedly deserve. Unfortunately not everyone else agrees with this assessment. Some people seem to think that you bribed Commander Frozen, as he had promoted you straight from a normal infantry private to your elated role now. You know that it was because he had seen the potential for greatness within you; this just needs to be proved to everyone else. Though you don’t have the respect of the entire staff at the outpost your word still holds more weight than the average soldier.

As Second In Command, you also have many bureaucratic duties and keep track of a lot of paperwork. A while ago you had noticed that some confidential papers that you were supposed to keep track of went missing. You are supposed to report these kinds of things to the Commander, but you didn’t want him knowing that you already mucked something up, so you’ve been looking for it by yourself. You could have sworn that you hadn’t misplaced it, so what could have happened to it?


Biologist
Spoiler :
Frozen In Ice said:
Player: Icekommander
Character: Biologist (Female)
Victory Condition: Innocent Victory
Strength: 1 (1)
Morale: Normal
Ability: None
Item(s): Lab Equipment, Radioactive Material, Reference Material
Personal Goal: Survive with your equipment intact.

Your work isn’t technically legal in the country so you were hired to come here, to outpost B-11 because it is nicely out of the way. It is a place the public at large has no chance of finding out the inner workings of. Your work? It consists of experimentation on animals. Having studied to be a biologist since childhood, you have always believed in working for the greater good. You push aside any ethical and moral questions that may be raised about your job and instead think of how your work may one day benefit humanity. That’s not to say you’re without any morals however; theft is still theft, murder is still murder, but in your opinion only this applies to intelligent beings, and neither theft nor murder contributes to the greater good in most cases.

You are specifically a zoologist, although you have some experience in many of the sub-fields of biology. Currently you have been testing the affects of long term radiation exposure on lab animals with some interesting results. A few of the animals died almost immediately, especially those that received high doses of radiation quickly. The material you work with is potent enough to be lethal to lab rats, but it has little or no affect on larger beings like humans. Your employer, the military, has now specifically tasked you trying to find ways to reverse the radiation’s damage before the subject dies. You been unsuccessful so far, but now you have decided to stop work on this while this whole assassin business is going on…


Weapons Specialist
Spoiler :
Frozen In Ice said:
Player: Csargo
Character: Weapons Specialist (Male)
Victory Condition: Innocent Victory
Strength: 2 (4)
Morale: Normal
Ability: None
Item(s): Pistol, Shotgun, Rifle
Personal Goal: Obtain a more powerful weapon.

You have always had a fascination in firearms for some reason. Was it their awesome power to take away a person hopes, dreams and thoughts all in a single second, or was it their technically stunning mechanisms that seemed to defy nature? You yourself don’t really know that answer. Either way you grew up on studying weapons, mostly guns. Intelligent as you are, their mysteries were quickly explained. After the Disaster there was a massive upswing in openings in the military so you soon were given your current post as weapons specialist at outpost B-11.

Despite your love of weapons, or perhaps because of it, you firmly believe that they should be used to protect the innocent and weak, and you are determined to stop these current events from ending badly. Your position has put you in a place where you hold ownership over more guns than anyone else in the building; Commander Frozen trusted you to act correctly. Since you can’t use them all at once you reckon that handing your extras out to people whom you can trust will serve the most good.


Train Conductor
Spoiler :
Frozen In Ice said:
Player: CivGeneral
Character: Train Conductor (Female)
Victory Condition: Innocent Victory
Strength: 1 (1)
Morale: 1 Level Under Normal
Ability: Light Sleeper: You are easily woken up at night.
Item(s): None
Personal Goal: Get a gun to protect yourself.

After the carnage that was found this morning you can’t stop thinking of what you have gotten yourself into. You are simply a train conductor; you are not meant to take part in conflicts and be in danger of dying. Just thinking of all the scheming, lying, and death that are sure to be abound in the next few days makes you sick to the stomach. You have always been easily intimidated and this looks to be no different; you can already tell you will have a hard time sleeping due to your fears of being murdered in the middle of the night.

You don’t want to take any part of it but you figure that helping to expose the killers will bring the quickest end to this madness. You want to live a normal life, or at least as normal a life as possible in these times after “The Disaster.” You would risk trying to escape on the train you came here on, but snow from the blizzards has surely made it impossible to get anywhere. Terrible as it may be, it looks like you’ll have to stick it out.


Deliveryman
Spoiler :
Frozen In Ice said:
Player: The Lemon
Character: Deliveryman (Male)
Victory Condition: Innocent Victory
Strength: 1 (1)
Morale: 1 Level Over Normal
Ability: Blinding Flare: You can fire a flare at someone that is endangering your life. This increases your chance of survival, but you must be aware of the threat for this ability to activate. (This ability will be used automatically unless you tell me otherwise beforehand. This ability can only be used once.)
Item(s): Flare Gun
Personal Goal: Be the first to accuse the assassin in the same day they are executed.

You’ve been terrible at anything you have ever tried. School was too hard and it quickly became apparent that you would never be able to get a job that required much education. So then you joined the army; that didn’t work out too well either. You just couldn’t handle the structure of a soldier’s life and the necessary discipline that went with it. It didn’t improve your case that you were a terrible shot as well. You aren’t stupid by any means; the problem was that nothing could hold your attention for more than a few seconds. Your mind would often wander from one topic to the next.

Eventually the military relegated you to the simple position of deliveryman. It isn’t necessarily a bad job in your opinion; after all your thoughts are free to roam as you watch over the packages on the long train rides from place to place. But now you feel like you have an opportunity that you never had before. If you can catch the assassin inside the outpost, you’d be famous for sure! You can already feel time within your grasp where you wouldn’t be looked down upon by everyone; now all that has to be done is take advantage of your circumstances.


Security Officer
Spoiler :
Frozen In Ice said:
Player: Catharsis
Character: Security Officer (Male)
Victory Condition: Innocent Victory
Strength: 1 (1)
Morale: Normal
Ability: Listen In: You can choose one person per night to set up recording equipment outside their door to record any noises that may occur inside their room and in the immediate vicinity outside their room. In the early morning you retrieve the equipment and listen to the play back of the recorded audio.
Item(s): Prototype Recording Equipment
Personal Goal: Successfully find a night killer using your new recording equipment.

Your initial reaction to the discovery of this morning was, “How could this have happened?” You have spent the last six months making sure that this outpost was as tight as can be. You personally had made sure that the only way in was through either the front or back entrance, and both doors have hidden sound recording equipment that would have caught anyone sneaking in. But no sounds were picked up during the night and during the day the doors are watched. That means this is an internal threat you are dealing with.

You can’t help but wonder if the assassin is someone you have just spent the last six months of your life with. Or was it just a coincidence that the train crew got immured here only two weeks before this all began? Whatever the case, you plan to use your considerable wisdom and intelligence to get to the bottom of this. You also have a “secret weapon” of sorts that only you and Commander Frozen know about. The top chemists working for the government had just devised a way to record audio onto a metal surface using some special chemical reactions. You don’t exactly understand how it works per say, but you know how to operate it, and that is all that matters.

Electrical Technician
Spoiler :
Frozen In Ice said:
Player: Beefy187
Character: Electrical Technician (Male)
Victory Condition: Silent Ash Victory
Strength: 2 (3)
Morale: Normal
Ability: I’ve Got the Power: You can control where the power from the generator goes. You have 3 “Electricity Points” (or EP) that may be divided in any way you see fit. During the night PM how you want to divide up the power for the next day. The action itself of setting the generator will occur first thing in the morning in plain view of everyone. The four places power can be allocated are:
Lighting- Lighting is essential to for everyone to function. The more you put in this the better that the lights will work. Possible points allocated 0 through 2.
Heating- Heating is also essential for everyone to function. If people are freezing they will be more sluggish and demoralized. Possible points allocated 0 through 2.
Communications- Communications with the outside world may be very helpful to the innocent’s cause as it may give out information not available otherwise. Possible points allocated 0 through 1.
Appliances- While not as essential as some of the other things that need electricity, these appliances can make some parts of life easier. Possible points allocated 0 or 1.
There are two sets of electrical tools and each set can change where half of the generator’s power goes. If two different people hold one each, then it is possible that there will be overlap. If this is the case, the extra overlapping points will be assigned into a random area.
Item(s): Pistol, Electrical Tools
Personal Goal: Obtain the Official Papers.

You had been an electrical technician in Lothair for many years before the Disaster. You could scarcely believe that Thrane’s government would actually go ahead and kill over a million people without being provoked. It was after that day you swore you would see to it that Thrane’s government was taken down. You were soon contacted and recruited by the military of your country into a special group called the Silent Ash. Other members of your family also joined as they shared the same views that you do. Your brother especially put a lot of effort into the cause and soon he was rewarded for this by being promoted to the higher ranks. He was given an infiltration mission in Thrane, and then you were as well. You were chosen to be placed at Outpost B-11 and to eventually take part in its destruction. Just a month ago though you found out that your brother had been exposed and captured. You have no idea where he is being kept, but you want to find out. You know that it is a desperate and stupid idea, but you eventually plan on trying to rescue him. You figure that someone at this outpost would have official papers detailing where the some of the worst criminals are being kept, and you believe that, unjustly of course, that your brother may be counted among that group.

You have found that the electrical generator seems to not be powerful enough to power the outpost by itself, which is strange considering the outpost is pretty small. But it actually helps you because it will give you a good excuse when you start cutting power to make the Silent Ash’s job easier. Since the Technician Assistant and you are the only two with the tools to work the generator you two are the only ones that control the power. But for a while the Assistant had just handed over nearly all his duties to you, which was very convenient, but now that people have started to die, he might actually start to do his duties again.


Technician Assisstant
Spoiler :
Frozen In Ice said:
Player: Stee
Character: Technician Assistant (Male)
Victory Condition: Innocent Victory
Strength: 1 (1)
Morale: 1 Level Over Normal
Ability: I’ve Got the Power: You can control where the power from the generator goes. You have 2 “Electricity Points” (or EP) that may be divided in any way you see fit. During the night private message me how you want to divide up the power for the next day. The action itself of setting the generator will occur first thing in the morning in plain view of everyone. The four places power can be allocated are:
Lighting- Lighting is essential to for everyone to function. The more you put in this the better that the lights will work. Possible points allocated 0 through 2.
Heating- Heating is also essential for everyone to function. If people are freezing they will be more sluggish and demoralized. Possible points allocated 0 through 2.
Communications- Communications with the outside world may be very helpful to the innocent’s cause as it may give out information not available otherwise. Possible points allocated 0 through 1.
Appliances- While not as essential as some of the other things that need electricity, these appliances can make some parts of life easier. Possible points allocated 0 or 1.
There are two sets of electrical tools and each set can change where half of the generator’s power goes. If two different people hold one each, then it is possible that there will be overlap. If this is the case, the extra overlapping points will be assigned into a random area.
Item(s): Electrical Tools
Personal Goal: Survive with your electrical tools intact.

Hard work is the worst in your opinion. And why should you have to do hard work when everyone else was willing to do it for you? That is how you have lived your whole life and up to this point it has been a great ride. In fact as soon as you were stationed at this outpost you were able to dump most of your work on the Electrical Technician and instead horse around all day. But you know the old adage: “nothing gold can stay,” and now that seems to have come true for you.

Now that there is an assassin running around the outpost everyone’s best work is going to be needed, and leaving all our duties to the Electrical Technician, as you had done for most of your stay at this outpost, will no longer cut it. You should probably help that him out anyway; the fact that you have been leaving the work of two people to one person is probably why the power generator hasn’t been very functional, thought the generator isn’t a very powerful one in the first place. You are willing to work just as hard as everyone else now that you life is on the line.


Engineer
Spoiler :
Frozen In Ice said:
Player: PaulusIII
Character: Engineer (Male)
Victory Condition: Innocent Victory
Strength: 2 (2)
Morale: Normal
Ability: None
Item(s): Engineer’s Tools, Blueprint
Personal Goal: Save someone’s life by having your support vote make the difference between him or her being executed or saved.

You have always been about following and abiding the rules; war goes against all of that. Averse to fighting since being a young child, you had chosen your profession with care to make sure that you wouldn’t be a part of the military. You worked for many years in the construction of civilian buildings trade and lead a happy life, but this came to an end once “The Disaster” struck. You were conscripted into the military in short order. Building fortifications, outposts, and bases became your new job. As troubling as it was that you were working for the military, you were able to live with yourself because of the idea that you’d never have to participate in actual combat or have to arbitrarily decide someone’s fate.

You had been assigned to outpost B-11 about half a year ago, even though the outpost had already been completed. “Just make sure the outpost’s defenses and fortifications stay up to standards,” they’d told you. When you first came here you found the place had been terribly constructed, almost as if the place had been constructed in haste. You and the welder worked together to fix the outpost’s foundation and structure, and in the process the two of your became good friends. After most of these improvements were finished, you seem to have misplaced a copy of the outpost’s blueprint that you had been using, but luckily, you had an extra.

Your superiors had also told you to repair the outpost if it was ever attacked. At the time, you’d thought that notion ridiculous. Who would ever attack this outpost that’s high up in the mountains in the middle of nowhere? It’s not like even like any animals or bandits would ever wander up to here anyway. Well now the outpost was under attack, but from someone on the inside. Even so, you are afraid that mobs will form that will accuse others on nonexistent evidence. If mobs get their way violence, and then death, results. Well, now you plan to save some innocent lives in by being a counter-balance against the mob.


Chemist
Spoiler :
Frozen In Ice said:
Player: j65536d
Character: Chemist (Female)
Victory Condition: Innocent Victory
Strength: 1 (1)
Morale: Normal
Ability: Chemistry: Once per night you may create a new substance using your chemical supplies. PM me during the night if you want to make anything. After the substance is made during the night you can use it at any update afterwards. There are three substances they you may choose to make:
Burning Oil- Costs 1 chemical supply. This thick oil can burn for hours on end while producing enough heat to keep a major portion of the outpost from dipping into freezing temperatures even without any assistance from the electrical heater. (Contact me during the night for when you want to use this the next day.)
High Concentration Acid- Costs 2 chemical supplies. Though not strong enough to burn through its container, this acid would just love to come into contact with some comparably soft human flesh. Getting it on someone may be a problem, but once it is it will injure or possibly kill them. (Contact me with the target of who you wish to use this on during the day and it will be used at the next update.)
Explosives- Costs 2 Chemical supplies. When this concoction goes boom, most of the power of it will be used in the center. That makes it hard to use on moving targets (though still possible), but its real use is on stationary objects or structures. (Contact me during the day who or what you wish to use this on and it will be used at the next update.)
Item(s): Chemical Supplies X 6
Personal Goal: Acquire more chemical supplies.

Born into a poor family, you’ve always been short on money. At a young age you found that you were particularly gifted mentally, and it soon became your goal to obtain a decent education despite your penury. By working hard you were finally recognized for your brilliance, and the government offered a higher education for free with the stipulation that you work for the government upon completion of your studies. It would hardly be your first choice if you had more options, but under your circumstances it would have to do.

You became a chemist and were promptly stationed at outpost B-11 just six months ago. Your superiors had told you to take care of any of the outpost’s needs that could be accomplished by chemical solutions and to protect the outpost’s personnel in case it was ever under assault by biochemical warfare. In practice though, it appears inside you’ll have to protect this outpost from an internal threat.


Janitor
Spoiler :
Frozen In Ice said:
Player: civplayah
Character: Janitor (Male)
Victory Condition: Silent Ash Victory
Strength: 2 (3)
Morale: Normal
Ability: Steal: Once per night you can steal an item from someone. Your lock pick is required for this ability. (PM me the name of the item you wish to steal and the person that has it during the night).
Item(s): Pistol, Keys, Lock Pick, Wire Cutters
Personal Goal: See the government representative “lynched.” (ie voted to death)

You were born and grew up as a young boy in Lothair near the capitol. Just like everyone else you were taught to fear Thrane and what it might be planning. But shortly after turning twenty “The Disaster” occurred and Lothair fell into chaos. Like many other people, you made the choice to start your existence anew in Thrane as you felt that it just wasn’t safe to live in your homeland anymore. You worked as a construction worker for about a year until you were contacted by a group of Lothairians know as the “Silent Ash”. They reignited old fear against the Thraneians, and stated they had proof of what had long been suspected; that the Thraneian government and military had caused the explosion in Lothair. They had a plan for revenge so you joined them in their quest to remove the current government in Thrane.

One of the members of the group known as Chameleon was able to give you a new fake identity so that you passed as a Thraneian and you were hired as a janitor for the outpost. You were given a pair of keys for your job, which includes keys to the front and back entrances, closets, and some other common rooms, but you were not given keys to the private rooms of the staff. However this are unnecessary for you as you know how to use lock picks, and so you are able to enter pretty much any room you want to in the outpost. This is how you were able to cut off all outside communication to the outpost. During the night, right before the recruit was killed you broke into the Communications room and used your wire cutters to cut off all outside communication with the outpost. You broke into the hangar as well and trashed the Pilot’s plane on the same night.

You hate Thrane’s government so you want to see the government representative suffer before he dies. Unfortunately the Basilisk kills too quickly, so you want to see him die in a much slower and more painful way. It would be poetic justice at its finest.
 
Government Representative
Spoiler :
Frozen In Ice said:
Player: TheForestAuro
Character: Government Representative (Male)
Victory Condition: Innocent Victory
Strength: 1 (2)
Morale: 1 Level Under Normal
Ability: None
Item(s): Pistol
Personal Goal: Be the first to accuse an assassin in the same day they are executed. And survive. (If you complete both then it your victory condition is automatically filled even if the innocents don’t win.)

Your political career has just started and you are an unknown at this point, but this may very well give you the chance to gain some national fame. You had been a simple intern not too long ago, but just six months ago you were assigned your first real position here at outpost B-11. You duty here was to report directly back to the government whether or not the outpost was meeting all of its standards and functioning properly. Technically, you aren’t supposed to be carrying a weapon, but you care more about your life than some rule, so you sneaked in a small pistol. You know that if you can be the first to accuse the assassin that your success would catapult you high up in politics. It isn’t hard imagining becoming one of the right hand men of President Tiranto. However, that only matters if you come out of this alive so surviving is even more of a priority


Sick Ex-Commander
Spoiler :
Frozen In Ice said:
Player: sprig
Character: Sick Ex-Commander (Male)
Victory Condition: Innocent Victory
Strength: 0 (1)
Morale: 2 Levels Under Normal
Ability: Quick Draw – You may choose to stay up during the night in order to better protect yourself against the assassins. (PM me during the night when you wish to do so. This may be used every night.)
Item(s): Pistol, Pain Medications
Personal Goal: Find a cure for your condition by ANY means possible. Full filling this goal will also have large positive effect on your strength.

NOTE: Your status in the thread will remain permantly injuried unless you can find a cure.

You were once a rising star in the military and the commander of this very outpost. It was said that you were born to become one of the greatest soldiers that ever lived. There had been rumors that the VDF, the most clandestine and elite forces in all of Thrane, were considering recruiting you despite you being so young. You could draw your gun faster than anyone else and could shoot a needle out of a haystack from a mile away. It was all going so well until one day about four months ago you felt a little under the weather. Ever since then it has become unclear whether living was worth suffering through anymore. It started as just a little stomach ache.
But then it got worse and worse. Now you are constantly nauseous and movement of any kind brings you pain. The best doctors from all over Thrane were brought in to examine you and they preformed hundreds of tests, but not one could diagnose your problem. Unable to perform your duties, you had to step down from your position as commander and give it to then Second-In-Command Frozen.

Now you just spend most of your days in agony. You still have no idea what your affliction is and so you have nearly given up on the hope of ever finding a cure; but if you can find one, your life can return to normal. Finding a cure is what you dream of every night; it is a hope that becomes more intense and yet farther out of your grasp as your condition worsens. Now that the outpost is under attack, you feel that if your actual life can’t be any good, you might as well try to leave a legacy by saving this outpost.

You have been taking quite a bit of pain medication that has made life for you a little more bearable. With them, you can move just enough that you are still very accurate and you can move pretty fast in short bursts. Prolonged movement brings upon terrible pain and overwhelming nausea however. Without the medication, you don’t know how effective you’ll be at anything despite your skill.


Medic
Spoiler :
Frozen In Ice said:
Player: Khazaar
Character: Medic (Female)
Victory Condition: Innocent Victory
Strength: 1 (1)
Morale: Normal
Ability: Heal the Injured- Once per day you may heal an injured person back to full health. Your medical equipment is required for this ability. (Send in a PM during the day stating who you wish to use it on. The person healed will know it was you. Note that the Sick Ex-Commander is permantly injuried currently and that this ability will not work on him.)
Item(s): Medical Equipment
Personal Goal: Heal four injured people.

You had worked as a doctor in a small town within Thrane on the border with Lothair for most of your life prior to coming here. Healing people always gave you a sincere feeling of satisfaction, and you made a reputation for yourself as one of the most benevolent doctors in the country. After the “Disaster” you even took care of a number of the Lothairians that were fleeing the chaos despite the fact that most could not pay. Your conscience would just not let you turn away someone in need. Most that came to your practice were just treated for cuts and broken bones. However, a few Lothairians that you saw made nearly made your heart stop. They claimed to have been near the blast, and were misshapen and deformed in unimaginable ways. Others were physically fine, but mentally unstable. Then there was a much smaller portion of people that looked to be in good health, but they complained incessantly of a pain within them that you could find no trace of. A number of these people claiming to have been near the blast died while they were still in your care. It was all quite disturbing, and yet, it compelled you all the more to find a way to treat them. There was no cure for most of these people, but you helped them in any way you could.

But then you were drafted into the military and were promptly assigned to this outpost as its medical doctor. It had been a fairly easy job until the now Ex-Commander became ill and you had to focus all your energy on him. You never did find out what was wrong with him, and neither did any of the other doctors that came to see him. All they could do was take some blood samples back to their labs to analyze. It reminded you all too much of the lost souls of the past. All you were able to do was give him some pain medication to ease his suffering. Work went back to its normal a comparatively sluggish pace after that, but now that there is an assassin about you are sure to see some busy times ahead of you.


Communications Officer
Spoiler :
Frozen In Ice said:
Player: Choxorn
Character: Communications Officer (Female)
Victory Condition: Innocent Victory
Strength: 1 (1)
Morale: Normal
Ability: Receive Transmissions: It is possible you can receive transmissions from places outside the outpost as long some power from the electrical generator is allocated to keeping the electrical equipment running.
Item(s): Order Form, Key to Communications Room
Personal Goal: Find out, with proof, who destroyed the communications equipment. (Find proof of the wire cutters)

Unsurprisingly, you handle all the communications, as well as logistics, duties at outpost B-11. It is your job to send and receive calls with headquarters, to keep track of the outpost’s supplies, and to check the content of any new shipments sent to the outpost to make sure they match what was ordered.

Everything had always checked out; until last week that is. When all the crates were unloaded off the train you had noticed immediately that there were no crates marked “ammunition,” even though you were certain that you had told HQ that more ammo was needed. After hastily checking the crates your worst fears were confirmed: no new ammunition had been shipped up and now the outpost was low on rounds for its guns. Then just moments ago, when the new recruit was found dead, Commander Frozen had immediately ordered a report of the alarming occurrences be sent to the capitol; well, that report never got there. You had quickly sprinted to the communications room to make the call, but when you burst into the room, you found that all the telephone and telegraph equipment was smashed up and that the telephone wire that connected the outpost to HQ had been severed in multiple places. Your confidence was devastated. This room had always had been kept under lock and key and yet someone, likely the same psychopath that had ended the recruit, had managed to get it.

When you told the commander the news he didn’t seem very surprised, nor did he seem fazed. You thought that strange at first and he must have seen the uncertainty in your face because he then explained himself. A secret back up set of communications equipment, along with a back up wire had been set up in case of emergencies like this. He said it had been installed in a hidden area inside one of the closets inside the communications so there was no need to worry about this back up wire being cut. At first you couldn’t believe that this, but you went and confirmed that there really was a hidden compartment, while the commander came with you. Sure enough it was inside the closet that was on the space of the wall right next to the door. To think a secret compartment had been inside that the whole time was hard to swallow. You were feeling immensely more confident, but then the Commander commented, “Let the others think the original equipment still functions. It would be best for people’s spirits if they thought we still had contact with the HQ.” Then before you could ask what he meant by that he left. While the Commander’s advice seemed mysterious, another matter on your mind. You couldn’t help but think you would like to catch the person that destroyed the equipment.


Welder
Spoiler :
Frozen In Ice said:
Player: Backwards Logic
Character: Welder (Male)
Victory Condition: Innocent Victory
Strength: 2 (2)
Morale: 1 Level Over Normal
Ability: Build or Destroy: You can either repair or weaken a door that is bared off. Just contact me whether you want to repair or weaken, and on which place you wish to do so, during the night. Your welding tools are required for this ability. With this ability, a door can be repaired to one more than its normal max strength. You must have access to the structure for this ability to function.
Item(s): Welding Tools
Personal Goal: Have the engineer survive.

You have always enjoyed building things, and using your hands to craft things, so it was a natural fit for you to work in construction. Your parents also had always pushed for you to follow in their footsteps by joining the military as both of them had been in the military. At first you were certain you weren’t going to acquiesce to their wishes, but when you learned that the military was in need of smiths you decided to join up. This way you could follow your dream and make your parents proud.

You were assigned to this outpost just about six months ago right after it had been completed. “Completed” was a generous term for the state it had been in though; it looked like the construction crew had thrown it together as fast as possible. That was why you were put here; your job was to patch up the shoddy construction of the outpost. Now that you have largely finished that, you now work to continually strengthen and reinforce the outpost’s framework. You spend most of your time on the job working with the engineer, as he is the one that decides which areas need some patching and reinforcement while you do the applying part. All your time together has led you to develop a deep friendship between you two. Now that one of the other staff members has gone psycho and started killing people, you and the engineer will need to watch each others’ backs if you are both to come out of this alive.


Recon Officer
Spoiler :
Frozen In Ice said:
Player: Blame
Character: Recon Officer (Female)
Victory Condition: Innocent Victory
Strength: 1 (2)
Morale: 1 Level Over Normal
Ability: Double Trouble: The deep bond that connects twins lets you know if your sister is in danger and vice versa. You and your sister’s strength are added together to give your actual strength. (Passive Ability)
Item(s): Advanced Binoculars, Strange Key
Personal Goal: Have your sister survive.

You and your identical twin sister 1st Corporal Renata, are exactly alike in nearly every way. You even have the same tastes, you finish each other’s sentences, it even seems like you share thoughts at some points. Some twins don’t want to have anything to do with each other so they can have their own identity, but you can’t imagine what it would be like without your sister at your side. Both of you had used to work in the family business with you father who was a wealthy banker, but not long ago you two decided you wanted some adventure in your life. The two of you thought the military would fulfill this desire and so you both joined the military. Your father wielded enough influence that he was able to get both of you assigned to the same outpost. Before you two left he gave your sister a strange locked box and to you he gave the key. He said that the object inside the box was rare and powerful, but that it was also dangerous to use for long periods of time. He told you that it should only be used when you most needed it, and that only one of you could hold it at a time.

As the Recon officer of the outpost it is your job to keep a vigilant watch on the surroundings of the outpost which is why you have binoculars. You’ve always had keen eyes so this duty is a natural fit for you.


1st Corporal
Spoiler :
Frozen In Ice said:
Player: Renata
Character: 1st Corporal (Female)
Victory Condition: Innocent Victory
Strength: 1 (2)
Morale: 1 Level Over Normal
Ability: Double Trouble: The deep bond that connects twins lets you know if your sister is in danger and vice versa. You and your sister’s strength are added together to give your actual strength. (Passive Ability)
Item(s): Strange Box
Personal Goal: Have your sister survive.

You and your identical twin sister Recon Officer Blame, are exactly alike in nearly every way. You even have the same tastes, you finish each other’s sentences, it even seems like you share thoughts at some points. Some twins don’t want to have anything to do with each other so they can have their own identity, but you can’t imagine what it would be like without your sister at your side. Both of you had used to work in the family business with you father who was a wealthy banker, but not long ago you two decided you wanted some adventure in your life. The two of you thought the military would fulfill this desire and so you both joined the military. Your father wielded enough influence that he was able to get both of you assigned to the same outpost. Before you two left he gave your sister a strange locked box and to you he gave the key. He said that the object inside the box was rare and powerful, but that it was also dangerous to use for long periods of time. He told you that it should only be used when you most needed it, and that only one of you could hold it at a time.

You started as just a private but you were quickly promoted to corporal thanks to your hard work, and your enthusiastic attitude. It was back when the Sick Ex-Commander had been in charge that he had seen it fit to promote you.


2nd Corporal
Spoiler :
Frozen In Ice said:
Player: Vandal Warlord
Character: 2nd Corporal (Female)
Victory Condition: Versatile Defense Force Victory (Note: This is currently the same victory condition as the Innocent Victory, but this could change in the future)
Strength: 3 (6)
Morale: 1 Level Over Normal
Ability: None
Item(s): High Powered Rifle, Radio
Personal Goal: Make sure none of your fellow VDF operatives are killed.

You are an officer of the elite forces in the whole army, the Versatile Defense Force (or VDF). You had endured many years of training to get here; nearly your entire life had been in pursuit of joining the VDF. For while it seemed like you were never going to get then, but then two years ago the “Disaster” occurred, and the VDF began mass recruitment, though it still remained an exclusive operation for only the best of the best. After you got in the government and the highest ups of the military quickly reiterated their story that they had nothing to do with the bomb. You personally are unsure whether you believe that story or not.

Either way, your main objective given by the VDF leadership is now to protect Thrane from what they believe to be the possible threat from Lothair. VDF’s spies in Lothair have been hearing rumors on a possible retaliatory strike against Thrane. So far all of the information from the spies was pointing to an invasion through Sky Mountain Pass; that was why you were assigned to Outpost B-11. Commander Frozen is also part of the VDF and with him you two have been secretly been coordinating the protection of this outpost. He has let you know of his entire plan. The commander knew that taking the highest position at the outpost would make him a target, so he chose an inexperienced soldier to be his Second-in-Command. In the case he can no longer command, Commander Frozen has set it up so that you could lead the innocents from the shadows without making yourself known, and the Second-in-Command should be too inept to interfere. Additionally, if the outpost is attacked, he will make sure more VDF operatives are sent. In the case that communication with HQ is lost during the attack he will report back to HQ in person.

That being said your main priority is to protect the nation of Thrane as a whole, so if a few innocents die while you make sure the outpost is sterilized, then so be it.

Sharpshooter
Spoiler :
Frozen In Ice said:
Player: rhawn
Character: Sharpshooter (Male)
Victory Condition: Innocent Victory
Strength: 2 (2)
Morale: Normal
Ability: Headshot- If you can obtain a rifle you can use to take aim at any long range targets near the outpost. This ability requires a rifle and can only be used during the day. I will let you know of any targets as they become available.
Item(s): None
Personal Goal: Obtain a rifle.

As a child you spent a lot of time hunting small game out in the woods. This practice greatly improved your aim, a trait which you only continued to develop as you grew older. This led you to join the military at a fairly young age so that you could take advantage of your talent. After spending many years in various elite groups you have taken part in an assortment of covert operations. Your experience is immense and your talent was just as much to write home about. But now sluggishness has seeped into your limbs as the years have gone by; your time has passed.

A while back you were taken off active duty and put just on defensive duties. You still have something left in you though, so if you can get a rifle you know that you can put it to good use. It feels almost unnatural to not have a gun in your hands after so many years with one; it is like losing a hand.


Rifleman
Spoiler :
Frozen In Ice said:
Player: Winston Hughes
Character: Rifleman (Male)
Victory Condition: Innocent Victory
Strength: 1 (1)
Morale: Normal
Ability: Your Face Reads Like A Book: Once per day you may choose someone to study to see what their morale is. (PM who you will be scanning during the day.)
Item(s): Playing Cards
Personal Goal: Get the 1st Private to completely trust you. (This is full filled if you can get the 1st Private to send me PM stating she completely trusts you.)

You have never been too fond of doing honest work for a living, which is why you had taken up gambling at a fairly young age. You had been introduced to it by your father who often played cards. Soon after you had become addicted, and predictably squandered away most of your money. This drove you deep into debt with many people, and soon you were forced into the military to pay your outstanding debts. You’d been to many different places as part of your service to the military but it was not until 6 months ago that you were assigned to this outpost.

Despite the trouble it had gotten you into earlier, you couldn’t help but take up gambling again with all the new soldiers coming in. You were delighted to see that none of them had any experience playing cards, which gave you a huge advantage. It is so easy to read their faces that you win pretty much every game. However, you have a hard time telling what the 1st Private is thinking, and she is the one person that really has much of a shot of beating you. She started off pretty bad at poker, but she stuck with it, and has improved immeasurably. She seems quite distant with everyone but there is something about her that keeps her always on your mind. You have actually begun to have fallen in love with her, but you have no idea how she feels about you. She doesn’t seem to be too trusting of you, perhaps because of your card games. If you were a gambling man (which you are), you’d bet that you’ll have to watch each other’s backs if you want to both make it out alive.


1st Private
Spoiler :
Frozen In Ice said:
Player: Diamondeye
Character: 1st Private (Female)
Victory Condition: Innocent Victory
Strength: 1 (1)
Morale: Normal
Abilities: Orchestrate: You can play your violin for all to hear once per day which will affect everyone’s morale. (PM me during the day when you wish to do so.)
Poker Face: No one will be able to discern your mood or thoughts just by studying you. (Passive Ability)
Item(s): Violin
Personal Goal: Make sure your violin stays in your possession intact.

Being a musician is your dream job, and for a while you were one. In fact you had the perfect life at one point. You were married to the perfect husband, a guy that was kind, passionate, and funny. He was also a musician as well. Living off the wages that both of you brought in as musicians was hard, but it was always just enough. But then just three years ago, the military came and suddenly recruited him. It seemed like it was just a snap decision for him. The recruiters only talked with him in private for a few minutes before he agreed to join. He never told you why. After a few months of training he was promptly sent away on a secret mission. For weeks on end you waited for news of his return, but it never came. Instead, all you got was a military official that would only state that your husband was MIA. You were completely devastated. It was only because of your violin that you even stayed sane. Oftentimes, when you felt that you just couldn’t take life anymore, you’d take your violin and lose yourself in its music.

Then after the “Disaster” you realized that your husband must have been on a mission inside Lothair. It now became apparent to you that all of Thrane’s military had been focused on that damned country. You blamed Lothair for your husband’s demise; that was why you volunteered to join the military in order to extract revenge. Of course, you didn’t want to end up in an outpost where you’d be doing nothing, so you’ve requested to be transferred, but HQ has not responded to your request yet.

After you found yourself stuck here you did find that you sort of connected with the Rifleman. He introduced you to gambling and playing cards, another thing that you found could help take your mind off things. At first you were terrible but after many hours spent with playing cards with the Rifleman you have improved noticeably, especially your poker face. At first he was just another person in your life, but he slowly began to grow on you. The Rifleman is rough at the edges, but he is also a nice guy; now you have become emotionally confused by your feelings for him and the lasting feelings for your late husband.
 
2nd Private
Spoiler :
Player: Krill
Character: 2nd Private(Male)
Victory Condition: Innocent Victory
Strength: 1 (1)
Morale: Normal
Ability: Steal: Once per night you can steal an item from someone. Your lock pick is required for this ability. (PM me the name of the item you wish to steal and the person that has it during the night).
Item(s): Lock Pick, Official Papers
Personal Goal: Steal yourself a weapon.

You came from a poor family, and as a young child you had wondered why all the other children around you always had better stuff than you. They had more toys, more food, more free time while you had none. You quickly found that you had to make your own fun. That was when you first stole for the first time. You reveled in the challenge of stealing from other people despite their best efforts to protect their things. It was the act itself that gave you joy, not the material gain. You eventually returned nearly everything you stole; people’s items would return just as mysteriously as they disappeared. You were caught a few times here and there, but since you were young you never had to spend too much time in jail.

After you joined the military and were stationed at this outpost, you tried to resist the urge to steal anything, but sometimes you couldn’t just help yourself. Just last week you stole some papers from the Second In Command's locked office for fun, and you have not returned them as of yet. But now that trouble has come about you will need a weapon, and stealing one will be the easiest way to obtain one.


Artillery Officer
Spoiler :
Frozen In Ice said:
Player: Love
Character: Artillery Officer (Male)
Victory Condition: Innocent Victory
Strength: 2 (2)
Morale: Normal
Ability: Kaboom!: You may rig a bomb to explode on any person or structure you wish. (PM me during the day or night with your target. The bomb will go off at the next update.) It could affect others than just who you target.
Item(s): Bombs x 2
Personal Goal: Obtain more bombs.

You had been in a special military training camp at one point as you were in consideration for promotion to the upper ranks. You didn’t make it, but you did learn a lot of useful techniques that you might be able to employ in the following days. As you are dealing with an internal threat, your skill with the artillery guns will be useless. However, you know how to modify the artillery rounds into trigger- activated bombs.


Cook
Spoiler :
Frozen In Ice said:
Player: Askthepizzaguy
Character: Cook (Male)
Victory Condition: Innocent Victory
Strength: 1 (1)
Morale: Normal
Ability: Feast: You can cook a feast to raise everyone’s morale. The electrical kitchen equipment must have power for this to work. (PM me during the day when you wish to use this. It will always take place at the evening update.)
Item(s): None
Personal Goal: Make a feast at least twice.

You had been a chef for a high quality restaurant before you had been drafted into the military. You were immediately stationed at this outpost, but at least the military saw your skill and gave you the position of cook. You still have to participate in some of the training exercises but your main purpose is to cook the meals for the all the personnel at the outpost.

When you are given enough time to prepare and the luxury of using the electrical kitchen appliances you possess the proficiency to produce culinary master pieces; however, your access to electricity had been the first thing that was cut when it had been found that the generator couldn’t handle its load. Without the assistance of the appliances you have been reduced to cooking stew nearly every day. This has given you a reputation as a terrible cook among your fellow soldiers, a reputation that you know is completely undeserving. If you could just get convince one of the technicians to send some power to the appliances you are certain that you could cook a delicious feast that would dispel that notion, while at the same time boosting everyone’s spirits. With an assassin on the loose, people will be in need of every boost they can get…


Pilot
Spoiler :
Frozen In Ice said:
Player: Seon
Character: Pilot (Male)
Victory Condition: Innocent Victory
Strength: 1 (1)
Morale: Normal
Ability: Pilot- If you can get the plane fixed you can attempt to escape. Up to one other person can come with you. PM me during the day when the plane is fixed to initiate the attempt.
Item(s): Key to the Hangar
Personal Goal: Get the plane fixed.

When you were younger, you thought life wasn’t meant for standing still. In some ways you were like a shark; to sit still was to die. As soon as you were old enough you struck out on your own and traveled as far as the eye can see. You traveled the continent, seeming more in ten years than most people do in their entire lifetime. You are still like that in many ways, but as you grew older your need to be constantly on the move gradually faded. You had settled down into a fairly small town and had planed finish out the rest of your life quietly. Fate didn’t agree with this objective though, as just two years ago you were drafted into the army. It was one day at training camp that you saw a plane combat exercise, and it reminded you of the freedom you had had a little over ten years ago. It was then that you knew you wanted to be a pilot.

A year later you were flying regularly. You did all sorts of missions for the military, most of them reconnaissance. It turned out to be that you were a natural pilot, and you were one actually one of the best in the military. Then, about six months ago, you were assigned to Outpost B-11, with the main object still being reconnaissance, but now your missions go out over the mountains into Lothair territory. As the weather worsened, the airborne recon missions have ceased.

You were completely surprised today when you woke up to find the recruit dead. But what astonished you even more was what you found when the Commander asked you to search the outpost. You decided to search the hangar immediately as you and the Commander are the only ones with the keys to it. What you found was that your prop plane was severely damaged in numerous places. You decided not to tell the Commander as you still don’t trust him fully.


Rookie
Spoiler :
Frozen In Ice said:
Player: bestrfcplayer
Character: Rookie (Male)
Victory Condition: Innocent Victory
Strength: 1 (3)
Morale: 1 Level Under Normal
Abilities: Emotional: Events that raise or lower individual morale have twice the normal effect on you. (Passive Ability)
Revenge: You can attempt to kill someone at any point during the day. PM me during the day with your target. The action will happen at either the midday or evening post. This may be used once per day.
Item(s): Rifle
Personal Goal: Personally kill the one that caused the death of the Raw Recruit.

You had been part of a large group of friends back in your home town. You and your friends would often hang out after work and fool around. However, you were easily worked up about the small things in life, and your friends often teased you about that. There were times when you would overreact, which would often get you into trouble. But then the draft started three years ago, and your pool of buddies gradually ran dry. Just about six months ago, you were finally drafted yourself, and sent to a training camp. It felt odd there to you as didn’t know anyone and no one knew you. The training sergeant knew you were a good soldier, but he hated your dramatic personality, so he wanted you out of his sight as quickly as possible. His no nonsense, strictly logic based way of viewing things violently clashed with your emotionally charged flair.

After only three months you had been assigned to Outpost B-11. The Raw Recruit Benson was also new to the outpost, and the two of you quickly developed a friendship. It originated more out of avoidance of the loneliness that had defined your days at the training camp, but it quickly it became apparent there was more to it than that. The two of you shared much in common; really the only difference was that Benson was better at restraining his emotions. Despite that you quickly became friends on a deeper level than you had been with many of your old buddies from back home. But now that friendship has been ended prematurely, and not even by natural means. You know it had to be one of the people that now surround you. You plan to find that person and make them pay.


Heavy Gunner
Spoiler :
Frozen In Ice said:
Player: TheLastOne36
Character: Heavy Gunner (Male)
Victory Condition: Innocent Victory
Strength: 2 (2)
Morale: Normal
Ability: Interrogation: Before the evening update, contact me with who you plan to use this ability on. You will then attempt to capture them by knocking them out after they have fallen asleep for the night. Once you have them incapacitated, they will be moved to a mostly unused corner of the outpost where you can then interrogate them. They will only be able to talk in private with you, and will not be able to do anything publically. At any point, you may decide to kill or release the one you have incapacitated. You may only have one captured person at a time in this way. Starting on day two, this ability can be used every other day at most. The strength of you and your target determines the whether this ability will work or not. Both the rope and the metal sheet are required for this ability.
Item(s): Rope, Metal Sheet
Personal Goal: Get your machine gun back.

It seems as if everyone is running around like chickens if their heads cut off, but still most of them don’t seem willing to do whatever it takes to survive. You are different however. You have always been an unmerciful person that never lets morality get in the way of what needs to get done. You grew up in the rough slums of a city where violence and crime was rampant. You’ve had to steal, hurt, and kill before to protect you and your family. You don’t see this as a different situation at all, except now you don’t know who you are protecting yet. Normally, your version of getting things done involves your machine gun, but as Commander Frozen mistakenly thought it would be a good idea to take that away, you’ve had to improvise. You’ve found some rope, so now you plan to use it to capture suspects and then interrogate them.


3rd Private
Spoiler :
Frozen In Ice said:
Player: Nictel
Character: 3rd Private (Female)
Victory Condition: Innocent Victory
Strength: 2 (2)
Morale: Normal
Ability: Fired Up: If you fail to take the sedative you may gain extra strength, but death will become very likely if you fail to take it for very long. (The sedative is always taken at night, but you may voluntarily not take the sedative. It is assumed that you are using the sedative unless you tell me otherwise.)
Item(s): Sedative
Personal Goal: Protect the Ex-Commander and make sure he survives.

Life is the pursuit of successively higher levels of happiness. You had been true to those words. But no longer can you handle the mountains and valleys of that philosophy, and so you settle for the status quo. Self-preservation is the only thing you strive for now. Some people would not call that an existence worth living at all, and in fact, you had been previously the type of person that would subscribe to that line of thought. After the Disaster however, mere survival is lofty enough of a goal.

You have always been a smart and talented person. You are exceptionally good at thinking on your feet which really made you stand out in nearly every endeavor you had participated in. You were reckless as well, and that fact often got you in some trouble, but it was also what made every second of life worth it. You were still fairly young when news of your accomplishments started to reach the higher ups of the government, and not long after that the military began to try to recruit you for its intelligence operations. You thought being a spy would be a grand adventure and so you joined.

After a few years of training, you were assigned to investigate rumors that Lothair was readying its military for war. You spent a year in Lothair’s capitol, tailing many high ranking military officials, and you did find evidence that Lothair was undergoing enlargement of its army. You also found out they were conducting troop movements, but you never found any evidence that they were planning on going on the offensive. Then two years ago, while you were still in the capitol, the Disaster happened. All you remember was a blinding flash, then nothing. After what must have been hours, you woke up feeling a little warm all over your body with plenty of cuts and bruises as well. You had sat up, taken a look around at the destruction that surrounded you, and then blacked out. The next time you gained consciousness, you were in what looked like a hospital room, surrounded by doctors. You were alarmed at first, but then you saw your supervisor from the agency in the room gravely watching on. You remember feeling especially blisteringly hot, almost as if you were on fire, but then a nurse injected a needle into your arm, and you blacked out again.

What felt like days later, you woke up again, still in a hospital bed, with your supervisor next to you; finally you got an explanation of what had happened to you. You were told all about the explosion that had ripped across the capitol of Lothair, and he claimed that Thrane had nothing to do with it, a fact you had never fully believed. He told you how most people within the blast had been straight out killed, but that there was also some that had instead survived but had been mutated in extreme ways. You were one of those in the latter group. Your agency had sent out people to try to rescue as many of their agents as possible that had been within the capitol; and the good news was that thankfully they had found you.

On the outside you looked completely fine; the problem was that inside you were burning up, literally. Your body’s metabolism had been sped up dramatically and was releasing a ton of extra heat. If you hadn’t been found when you had, you’d be dead. Thankfully, the doctors that had been able to administer a powerful sedative that returned your body to almost normal pace. It was likely that you would have to take that sedative for the rest of your life. This would have a price however; the sedative was such a high dose that it was slowly killing you.

Various specialists conducted research on you for the next year and a half seeking a cure for your condition. After that, about six months ago, you were assigned to outpost B-11 while more research was conducted. Many of the other soldiers have complained about how cold it is up here, but you actually find it quite refreshing.

You have remained somewhat distant from many of the other soldiers. You never told anyone of your condition, not even either of the commanders. You came close though, after the Ex-Commander got sick. You feel a lot of sympathy towards his plight, as it reminds you a lot of you. You realize it must be even worse for him though; as long as you take the sedative your daily life remains in the confines of what most people consider “normal” but the Ex-Commander has nothing even resembling a normal life.


Train Guard
Spoiler :
Frozen In Ice said:
Player: Autolycus
Character: Train Guard (Male)
Victory Condition: Silent Ash Victory
Strength: 3 (4)
Morale: Normal
Ability: Radiance: While the stone is in your possession it will continue to change you in various ways.
Item(s): Pistol, Strange Stone
Personal Goal: Get up to 6 strength (with modifiers).

You have been waiting to get your revenge for a long time, and now everything is finally in place for that to begin. As soon as you had first heard of the “Disaster” you knew right away it had to be Thrane that had caused the explosion. Right then and there you became a proponent of declaring war on Thrane, but the provisional government went against this for some reason. Soon however, the military began recruiting for a top secret infiltration mission in Lothair; finally a course of action was decided upon. You eagerly volunteered yourself to take part in this plan. Officially, the overall goal is only to overthrow Thrane’s government, and to avoid civilian casualties where possible. You, however, believe that everyone deserves to die in Thrane for abuses both past and present.

You were given a new identity by the Silent Ash that let you get into Thrane’s military fairly easily. After some strings were pulled on your behalf, you were assigned to the train supply routes, precisely where you needed to be for your mission to be carried out. Working in collaboration with others from the Silent Ash that had made it into the military, you made it so that no ammunition was delivered after outpost B-11 had ordered for some. Not only should it weaken their the outpost’s resistance, but it was also provided ample enough of a distraction to sneak the small box in that contained the Basilisk, the instrument of death.

Right before you had left the Thrane’s military HQ for the outpost, one of your co-conspirators there had given you a strange stone that seemed to have an aura of menace radiating from it. He claimed that it would help you complete the mission. At first you were very skeptical of it so you had kept stored away, but last night you had taken it back out as you had waited for the basilisk to perform its duty. In that short amount of time of having it in your possession you already feel stronger. The common cold you had had was also nearly instantly gone. You wonder if the stone affects everyone the same and if it will continually make you stronger or if it has its limits…


Agent Smoker
Spoiler :
Frozen In Ice said:
Player: CCRunner
Character: Smoker (Male)
Victory Condition: Versatile Defense Force Victory
Strength: 3 (3)
Morale: Normal
Ability: Sleep Tight- The canisters can protect you from a Basilisk attack during the night. One is used up for each time you are attacked. They are automatically used if you are attacked by anything.
Item(s): Pack of Cigarettes, Gas Mask, Canister X 2, Key to Outpost
Personal Goal: Acquire a gun.

You joined the army early in your life as you were looking for adventure and you thought the military would give that to you. You found that it actually was exciting for you despite the fact you were putting your life in danger repeatedly. You have always been one to ignore the gravity of a situation. Instead you often joke around and try to find the lighter side of the circumstances around you, even when there are none to be found. Your enthusiasm and raw talent propelled you into the upper echelons quite rapidly; it wasn’t long until you were in the Versatile Defense Force. You have so far had a lengthy career accomplishing numerous assignments and you have never failed once. You have acquired a reputation for always getting the job done, regardless of how stacked the opposition is.

However you think the odds may just be too much for even you to overcome this time. According to Frozen’s report, you are most likely dealing a basilisk, one of the most dangerous, if not the most dangerous, of all the creatures that were mutated in the Disaster. There was a good reason twelve VDF officers were assigned to this mission, but now because of unforeseen treachery now only you and Black-Eye remained. You know tight spots like the back of your hand, but never anything as grim as this. Luckily you were able to scavenge two of the gas canisters, but you don’t even have gun for yourself now.

For your entire life, others have assumed that you never feel stress as you never show it. But truly you do feel enormous amounts of stress just as does everyone else in this line of work. You are just able to hide it much better than everyone else. Your secret is that you have always used cigarettes to hide the true tension inside you. Your heavy smoking habits are actually what lead to your codename. It appears that you will be relying heavily on your cigarettes to get yourself through these precarious times. Until you run out that is.

You will continue to recieve separate updates until you reach the outpost. PM me if you have any questions.


Agent Black-Eye
Spoiler :
Frozen In Ice said:
Player: Stuck in Pi
Character: Black-Eye (Male)
Victory Condition: Versatile Defense Force Victory
Strength: 3 (6)
Morale: 1 Level Under Normal
Ability: None
Item(s): High Powered Rifle, Gas Mask, Radio
Personal Goal: Protect Smoker.

You are one of the newest additions to the Versatile Defense Force, and actually this is your first mission since joining. Aren’t you lucky? Normally, you’re a fairly reserved person that doesn’t feel emotions of any kind easily, but the circumstances you are now in are just overwhelming. It feels that if one more bad thing happens the supports holding up the world would finally snap, and you would be crushed. At least you were able to keep a hold of your rifle, despite everything you went through the other day. Additionally your partner, known as Smoker, is known for having an impeccable mission completion record. You realize that watching his back and making sure he stays healthy will greatly increase chances that you survive as well. The thing that distinguishes you most from other people is that you have one normal blue eye and one pitch-dark black eye. Black-Eye quickly became a nickname for you, so you kept it.

You will continue to recieve separate updates until you reach the outpost. PM me if you have any questions.


VDF Initial PM
Spoiler :
Frozen In Ice said:
Versatile Defense Force Team PM

Agent Smoker CCRunner and agent Black-Eye Stuck in Pi were at the Versatile Defense Force headquarters when the news came during the morning. The Director was not only wildly frantic, but even more irritable than usual, when he found out what had happened. A sector wide emergency meeting of top priority was called and all agents on-site were rapidly funneled into the top secret meeting room. About half of all the VDF agents currently in active duty were present, while the other half off on various missions would have to be brought up to speed later. Whispering quickly gave way into a crescendo of eager discussion of what the commotion could be all about. They were all about to find out.

The Director moved to the podium in the front center of room motioned for the room to fall silent. In just those few seconds the deafening noise was completely replaced with utter silence. “Now, what you are about to hear, the events that I am about to detail to you all right now,” the Director gravely declared, “they will constitute the beginning of what will become not only the defining moment of all of your careers, but also a defining moment in the history of Thrane as a whole. I say that for in all likelihood, starting this morning, we are at war.”

“I’ll start with the facts,” the Director continued. “I’m sure you all remember the reports from two weeks ago about the outpost that was dangerously low on ammunition, correct? That was Outpost B-11 specifically. Ever since that report came in we have been frequently checking in with them to for status updates. Well, this morning, we couldn’t check in with them, because we lost contact with them.” Here the Director paused, and cleared his throat while the information seeped into the agents around him. “Now normally something like that would be attributed to mechanical malfunction, but I am about to share some newly declassified info with all of you that will change your mind about that. Our spies within Lothair indicate that their military was considering making an invasion through Outpost B-11. Not only that but, we have lost contact with every other base or outpost on the Lothairian border.” Here there were audible gasps as Thrane’s image of superiority over Lothair was instantly shattered for every being in the room.

“If this was an outside assault we would have heard something from them, so most likely the Lothairians are attacking from the inside. They may have been masquerading as Thraneian soldiers. If it is the case that they have successfully infiltrated our military system, then they could be anywhere. That would be even worse than a direct invasion. This is a Class A Emergency. There will most likely not be a declaration of war as we have no solid proof yet that it is Lothair, but I can’t stress the urgency of this situation enough. I am still dead certain it is those bastards though, and once we have proof the war will be official,” the Director went on, becoming more livid as his own speech worked his emotions up. He took a deep breath to calm himself down, and then continued.

“There are various VDF agents stationed at a number of these outposts and bases. The hope is that they will be able to report back to this HQ with some information on how the Lothairians are conducting their offensive. A few small initial teams will be sent out immediately, but the majority of you won’t be sent out until we have some info on them. I am giving them two days. If none of them report back by then, then everyone we can spare will be sent out anyway. That concludes this group briefing. You will now be individually be given your assignments.” With that all hell broke loose. The crowds burst out in discussion of what had just transpired.

A high ranking officer pushed through the confusion calling out Smoker and Black-Eye’s name, along with ten others. After all twelve agents had been gathered, they moved to a side meeting room so they could specifically discuss the situation. “You are all part of a group that has been assigned to secure Outpost B-11,” the officer began. “However, you won’t be sent immediately. Currently, there are two VDF agents already at the outpost, Commander Frozen in Ice, and the 2nd Corporal. The hope is one of them will be able to report back with some valuable info. You are all leaving after three days either way though. You’d better begin to prepare.”

---------------------------------------------------

Smoker CCRunner and Black-Eye Stuck in Pi you are both Versatile Defense Force agents. You are both part of a twelve man group that is being sent to Outpost B-11. You will be updated with new information as time progresses, though for right now you guys get to sit tight. No character pm’s yet, you’ll get those a bit later when you need them.

Things To Remember:
1. You may not read the thread.
2. You may speak privately with each other.
3. You may not speak privately with anyone else.
PM me if you have any questions.


VDF 2nd PM
Spoiler :
Frozen In Ice said:
There is still no sign of Commander Frozen or the 2nd Corporal, and many of the higher ranking Officers are beginning to worry. They still have one more day to report back but the order was given to begin perparations now. In the case that they do report back within the next day, they want the VDF task force to be able to leave on a moment's notice. For now though, all you can do is wait.
 
VDF 3rd PM
Spoiler :
Frozen In Ice said:
The two days were up, and it was half-way through a third, yet there was no sign of any VDF agents returning from the outposts or the bases. Smoker CCRunner and Black-Eye Stuck in Pi, along with ten other squad mates were in the hangar, all ready to be loaded into the planes for the drop. Everyone was armed, refreshed, and ready to go. The three transport planes and their respective pilots were all ready as well. The order to depart still hadn’t been given however, as the higher ups were still hoping that an agent would make it back.

They all waited another hour and nothing happened. Finally, the order to leave came in; they’d be going in blind. Everyone was loaded into the planes, and the pilots began their pre-flight procedures. Just then, an officer burst into the hangar, carrying a heavy crate, panting heavily, and shouted, “Wait! They just found Commander Frozen! With his information, we found out what the Lothairians are up to!” With these words everyone quickly got out and headed over to be briefed. It wouldn’t be so bad after all; now they’d at least have an idea of what they were up against.

“It turns out they’re using mutated creatures called basilisks,” the officer explained as he set his crate down, just now catching his breath. “They’re pretty twisted pieces of work if you ask me. They look like large lizards, but actually they are nocturnal mammals. Some features of theirs that are quite impressive are their sense of smell, their acid bile, and their means of reproduction. I’ll the start with the senses,” he continued. “Basilisks are nearly blind, but their sense of smell is unparalleled. In fact they would put a whole pack of blood hounds to shame if they had a tracking competition.”

“Now, you don’t want to cross their acid bile, I can tell you that much. Reports are pretty sketchy on this but it is rumored that they can spit the acid out of their stomachs at ranges over ten feet. Rumor also has it that their acid can burn through nearly all known substances including wood, flesh, metal, and concrete. It was actually Commander Frozen’s description of acid that burned through flesh that tipped us off that it was a basilisk. And now to what might be their most interesting characteristic: multiple forms of reproduction. Now mammals having normal sexual reproduction is nothing new, but just wait to you hear this next part,” the officer chuckled. “They can reproduce asexually as well. They can form spores that enter other mammals nearby. The spores then slowly take over the host’s metabolism while the spores develop into a new fully functional basilisk. No one knows for sure just how long that process takes, but eventually the basilisk breaks out of the host, killing the host in the process. Like I said, twist-ted.”

“So, any questions so far?” the officer inquired.

“Yeah, I got one,” a agent spoke up from beside them. “If they’re so deadly, why have I never heard of them before?”

“Well,” the officer responded, “that’s because they have only been around for two years. They weren’t discovered until right after the disaster. The radiation made them the way they are. Anything else?”

“How the hell are we supposed to combat these things? And how are the Lothairians able to use them?”

“Well, to answer your second question, they must have found a way to domesticate them in some sense. Control who they attack somehow. I don’t really know. But your first question brings me to the main point of why I am here.” The officer then opened up his crate. He took out a canister and handed it to the agent next to him. “You are all getting a few of these canisters. The gases inside these things were concocted with the sole purpose of messing around with the basilisk’s acid production mechanism. Keep these near you at all times while you’re at the outpost; if this stuff gets near the basilisk it will render it harmless for a few hours or so. Also,” the officer reached into the crate again and this time produced a gas mask, “you’ll all be getting one of these. You’ll have to wear them at all times when at outpost B-11; it is the only way to ensure you don’t get basilisk spores growing inside you.”

“Now for the final, and yet perhaps most important fact. Those bastards knew the basilisk spores were a sure-fire way to clear the outpost. There is no known cure for them, and no one at the outpost has gas masks. That means each and every soldier currently has a basilisk growing inside them. If all of those basilisks are born, then there is no way in hell we’ll be able to hold the outpost.” The officer had suddenly become very solemn and serious for perhaps the first time during the briefing. “It’s a tragedy to say it, but they all have to go. Even the 2nd Corporal, a fellow VDF agent. Better not tell them that’s why you’re there. Except for the Corporal; she’ll understand the sacrifice for the greater good that needs to be made. Now, get set and take off ASAP. Your group should be reaching the jump site before evening.”

Murmuring pervaded their final packing. Some still found it hard to believe that a creature as mythical sounding as a basilisk could actually exist. They would all get to find out for themselves however. With everything done, and all final checks made, the engines were ignited. Just as they were taking off the officer boomed over the roar of the engines, “Good Luck! You are going to need to it!”


VDF 4th PM (I still have no idea why everyone thought it was an Anti-Air gun)
Spoiler :
Frozen In Ice said:
The small squadron of planes headed out towards the mountains silhouetted in the distance. The sun matched their progress and as they were nearly there it was beginning to become difficult to see. As they neared the drop site at the base of the mountains the weather took a turn for the worse; tiny snowflakes began to fall and the wind was like a torrent of unrelenting force. Smoker compulsively lit a cigarette and waited with an apprehensive expression on his face. Just then, the pilot up front shouted, “We’re approaching the drop site. Be ready to jump in two minutes!”

“Roger that!” CCRunner, Stuck in Pi, and the two other agents in their plane shouted back in unison.
Just a few seconds later the rattling of a gun erupted from behind them and the plane next to them shook violently as it took a hit. “What the hell was that!” shouted the pilot. They all looked back and saw that it was the third plane that had shot at the plane next to them. The plane opened fire again and this time got a lucky hit; its target burst into flame and began a free plummet towards the ground.

“We’re under attack!” the pilot exclaimed. He immediately swung the plane around in a complex maneuver that put it out of range of the enemy, at least for the moment. He then began furiously shouting for back-up into the radio. The pilot turned back to then and said, “Quick, you four jump now. Whatever happens up here, you must reach the outpost!”

They acknowledged the order and hastily opened the bay door in the side of the plane. They all steeled themselves to jump… and then the plane nearly snapped in half as they took a direct hit. Before any of the agents could comprehend what was happening they were all hurled outward as their plane began its own free fall. It was utter chaos and confusion but you both got lucky. You both made it through the open bay door out into the open air. Around them debris flew every which way. It was a miracle that neither of you were hit. You both were able to right yourselves and open your parachutes right before the earth’s embrace. The plane smashed into the ground mere seconds prior to your own landings a few feet away. The pilot and other two agents never made it out.

Unaware of the third plane’s location, you both sprinted into the cover of the wreckage and ducked beneath what used to be a wing. As you looked up to find the whereabouts of the enemy, with a sigh of relief you noticed that the plane had just finished turning around back to its target; they likely hadn’t seen the two you make it out alive. The plane circled around the wreckage three times making sure that there were no survivors; then, apparently satisfied, it turned around and flew off into the distance.

With the immediate threat finally past, you both let out a deep breath you didn’t even realize you were holding. Next, you set about the gruesome task of checking your squad mates and for equipment that would be useful. The remains inside the wreck were unrecognizable. It was impossible to tell who was who. But one thing was beyond doubt; they hadn’t made it. Equipment-wise you were in bad shape as well. Smoker had some lost his gun in the confusion while both Black-Eye’s canisters were found to be destroyed from the impact. They only had one working radio between them as well. The only good news was that both your gas masks were still intact.

With this grim assessment done, you both turned towards the mountains. In just a period of five minutes, a giant wrench had been thrown into the plan. Still, despite what had happened, you had to press on. You had to reach the outpost.


VDF 5th PM
Spoiler :
Frozen In Ice said:
After walking through the entire night, you see the outpost off in the distance for the first time. You figure you’ll reach it around midday. It is probably best to start to form a strategy now on how to handle your entrance into the outpost because there will most definitely be many questioning people there. Stuck in Pi, you notice that your radio is picking up another one nearby, probably from the base. You may contact the 2nd Corporal Vandal Warlord, a fellow VDF operative.

PM me if you have any questions.


VDF Team PM
Spoiler :
Frozen In Ice said:
Vandal Warlord, CCRunner and Stuck in Pi, fellow VDF agents that have come to reinforce the base, contact you through their radio and help you catch up to speed on the situation.

You all have the Versatile Defense Force Victory now.

Victory: If surviving members of the VDF have a combined strength that is greater than the combined strength of the innocents and the Lothairians, you win. Everyone that is infected must then be killed, even the innocents.

Team PM: You are all part of the Versatile Defense Force, an elite task force whose is tasked with protecting the country as whole, and that is your goal here. The VDF leadership has known nearly a year now Lothair would try to invade through Sky Mountain Pass, and that is why Outpost B-11 was built in the first place. Since the completion of the outpost, the VDF has been preparing for the assault that would inevitability take place on the outpost. Now that Commander Frozen has informed the VDF that the Lothair are using Basilisks to attack the outpost, you are ready to strike back to protect the Pass from being used as an entry point.

Originally, there were going to be twelve VDF agents reinforcing the outpost, but an ambush by Lothairian spies has reduced this number to just two, Smoker and Black-Eye. Fortunately, you two are protected from one of the most unique traits of Basilisks: their spores. It is known that their spores can infect a wide range of mammals and result in the development of a new basilisk inside of the host. Smoker’s and Black-Eye’s gas masks make them the only one immune to these spores. One of your highest priorities is to keep possession of these masks at all times. Unfortunately, the 2nd Corporal has no such immunity, along with all the innocents at this outpost. The main goal is to first kill all of the Lothairians. With them gone, the basilisk’s threat will be severely reduced. Additionally, anyone that is infected by the spores will have to go as well. Except for the 2nd Corporal of course, as she understands what needs to be done, even if that means taking her own life once her duty is fullfilled. If the infected aren’t killed off, they will spawn new basilisks, and the hosts die anyway as a part of this process. You feel the fact that the innocents will die anyway hardly justifies murdering them, but it is for the greater good of everyone else. It will be hard to purposely kill those loyal to Thrane, but when you signed up to the VDF, you were made aware of the truth that hard choices were a part of the job.

To complete your objective, the Lothairians will still have to be dealt with first most likely. Luckily, you know a lot of about their main weapon, the basilisk. Basilisks use their strong stomach acids to kill their prey before they even get a chance to act, but thankfully a weakness has been found to this. Smoker currently has two canisters that were specifically made to interfere with chemical processes that the Basilisk uses to produce their acid.

Essentially, the canisters protect its user from Basilisk night attacks, and they probably will scare off any human trying to visit the user during the night. However, there are still only two of them. On the other hand, both Black-Eye and the 2nd Corporal are incredibly powerful, and the Corporal has an advantage of being anonymous.

Now all there is left to do except act. Lives will be lost, but many more lives will be lost if the basilisks are not destroyed and the invasion succeeds.
(Message me if you have any questions.)

VDF initial morale starts at Worried.


Silent Ash Team PM
Spoiler :
Frozen In Ice said:
You are all the Silent Ash

Victory: If surviving members of the Silent Ash have a combined strength that is greater than the combined strength of everyone else, you win. You will then storm outpost killing everyone that is remaining.

Team PM: You are the Silent Ash, a group that is dead set on finally returning the favor to Thrane after they detonated the bomb near your capitol. The Silent Ash was first created over a year ago, and all of you either were recruited, or joined voluntarily. At the very least you all believe that the government of Thrane needs to be completely destroyed for what they have done to your country and also for the invasion they were inevitably planning. It is most likely that the soldiers that you will have to kill at outpost B-11 had nothing to do with their government’s decision, but they will have to go as well since they are standing in your way. Their lives are much less important than any Lothairian’s life.

You have been successful in infiltrating Thrane’s military due to the leader of the Silent Ash simply known as Chameleon. He was able to create a fake back ground and ID for all of you. He then summarily pulled some strings and got each Silent Ash agent right into the position they needed to be. Two of you were stationed at the outpost immediately, where you were tasked of slowly taking one personal item from each member of the garrison. Since it was spread out over six months no one thought to worry about the steady trickle of disappearances of objects. At the same time the Train Guard was situated in the delivery system of the military. It was his position that permitted him to smuggle in the catalyst of the outpost’s demise: a newborn basilisk.

Basilisks are extremely complex nocturnal mammals that look very much like large lizards. They are thought to have arisen from a mutation during the Disaster. They only reach an average human’s knee, but they are deadly beyond comparison. Within their stomach basilisks hold one of the most concentrated acids in the world, and within a split second they can expel it from their mouths onto their prey. The acid can burn through almost any material. Metal, concrete, human flesh; none of them can withhold a basilisk’s acid for long. Though nearly blind, basilisks possess an unequaled sense of smell. They can track and locate any prey as long as they have a waft of their scent. That is precisely why you have stolen a personal item from each soldier; the scent contained on each one of them will enable you to direct the path of killings the basilisk is about to embark on.

Luckily, you have been able to take advantage of their instinctual reliance on a mother, the role you now fill. The three of you personally have kept it fed while it has been in hiding over the last two weeks, and so it is certain that it will see you more as protectors than as prey. The night after the basilisk was snuck in, all of you had met in the crawl space that the basilisk was being kept during the day. You noticed that the basilisk seems to emit some black smoke like substance whose function you are still unsure of. When the Silent Ash leaders were describing all the characteristics, they never mentioned any black smoke… Now the basilisk has matured over the last two weeks while you have laid in silence, making your final preparations. Each night, any one of you can send in a kill order for the basilisk to target.

Originally, the plan was to kill off Commander Frozen first, but late last night, the raw recruit Benson threw a wrench into those plans. As you all arrived at the crawl space to direct the basilisk to kill its first victim, you noticed that he had followed you there. You have no idea what tipped him off to the conspiracy, but something had to be done and fast. It was not a moment too soon, as Benson had just reached the Commander’s door when his life was prematurely ripped from him. Now with that out of the way, the real task has begun. You have been tasked with killing every person in the outpost. Once your combined strength is greater than everyone else’s combined strength you will storm the outpost finishing off anyone that’s left. If this assault is successful it will provide the necessary distraction to keep the Thranians busy while the Silent Ash’s other objective is conducted: the assassination of the President and all of their military’s generals.

Even with the basilisk you have a hard task ahead of you. Thankfully, you all have special abilities that should help you. The Janitor has the ability steal from anyone in the outpost, the Electrical Technician obviously has a large influence on where the electricity is used on, and the Train Guard has a strange stone that seems to be making him stronger. Still, there is no room for mistakes. Just as you will show no mercy to the enemy, they will none to you…

(Message me if you have any questions.)


Plane Escape PM
Spoiler :
As the plane sets off from the outpost into the storm raging in the sky, everything seems to be fine initially. However, as you begin to gain some distance from the outpost, the winds pick and begin to toss the plane around.

"Buckle in!" the Pilot Seon shouts to his passenger Civplayah. "We've hit some turbulence."

The pilot put up a valiant effort to keep the plane under his control, but in the end it was out of his control. The furious gusts tore off a part of one of the wings, and the plane started to head towards the ground in a spiral. Seon did his best to turn the crash into a landing, but both of the plane's occupants blacked out as the plane smashed into the ground.

A while later, Seon regained consciousness, and saw that head had been thrown a few feet from the plane. He was lying in the snow and could see that he had a bad wound on his chest. He struggled to get up but couldn't. That was when he saw Civplayah a few feet away, examining the wrecked plane. He seemed to be completely unharmed.

"Civplayah, help me up," the Pilot begged.

Civplayah ignored his plead and instead asked, "Do you think there is any chance of you being able to fix this plane?"

"No, most likely not."

"Well, in that case," replied the Janitor. He then walked over to the pilot, leaned in close, and whispered into the other's ear, "I have been waiting to do this a long time."

Before Seon could ask what he meant by that Civplayah grabbed and snapped his neck. With that accomplished, Civplayah began walking in the direction they had been flying in, the direction of the nearest town. It would be a long walk, but Civplayah did not plan on dying out in these mountains, in the middle of a storm.
 
It strikes me, what would have happened if the stone had not been released by Autolycus? Would Sprig have been sane? Did my only right lynch turn out to be the biggest mistake of the game?

In that case, facepalm...

If Autolycus had kept the stone, then he would would have been the one to become insane, and Sprig would still be injured but normal. Actually, until Evening 6 I believe, if Sprig had given the stone away he would have kept his sanity.

I think I'll just take this opportunity to say "I knew it!"

So... wait. CCRunner and Csargo were both lynched, CG got vigilante-killed, and everyone else got killed by the various abilities and weapons people had?
Yes, pretty much. CCRunner could have let himself get lynched quietly, but him and Stuck in Pi chose to go down with a fight, thus resulting in the death of everyone except Askthepizzaguy and Sprig.

Thanks Frozen for a game well hosted. Even though you did keep throwing me curveballs :P

Was there any other way I could get healed apart from the stone?


My strength at the end was 7 btw.
Actually your strength became 8 effective at the Evening update. The only way for you to become healed was to hold onto either the Strange or Spiked Stone for a couple of days. They both did the same things essentially, but the Ex-Commander was the only one that was completely convertable into a "Kill Everyone Else" Victory. Everyone else would have only had their VC changed to self survival, like what happened to TFA.
 
Well done to sprig for a well-deserved win, and thanks to Frozen in Ice for a most excellent game of NotW. :goodjob:

Also, sorry to Diamondeye for trying to get you lynched (and getting myself killed in the process). I still don't understand why you didn't try to help me use my ability to uncover badguys, or what went on with that whole escape flight business. But I apologise for not giving you the benefit of the doubt. :sad:
 
Ugh... From an innocent player's standpoint while watching from the sidelines, it was extremely tough to watch all of the other innocents seemingly stumbling around with no direction.

It was a good thing the Silent Ash whacked me and Renata when they did, since between the two of us we were thisclose to uncovering the whole plot. As she mentioned I had civplayah pegged, and instead of TLO the plan was going to be to flip it onto civplayah that day when it was revealed TLO was important, but she had to leave and I wasn't going to get enough votes to pull it off with what, 2, 3 hours remaining in the day. When Stee got killed at night I was really, really hoping someone, anyone would connect the dots back to Beefy. If there's anything veteran players know, it's that Stee, if anything, is a liability, even when innocent (for those who doubt me go back to Renata's XXIII War Party game where he faked scanning a guilty party innocent while being innocent himself). Quite simply, he's not someone you waste a night kill on (no offense Stee...). Beefy being new to the forums and all wouldn't have known this, plus coupled with the fact it was pretty well known he and Stee had been working together from day one to keep the power going so killing him makes sense as to not accidentally reveal something to him he shouldn't have. Throw in another metagame thought where at least one of the two electricians were bad and it was painfully obvious he was guilty. Stuck in Pi was close, but between him being VDF and the timing of his accusation made the legitimacy of his claim suspect.

Catharsis - you did a helluva job roleplaying, probably too well. I mentioned to Renata right before our combined deaths that you were a prophet of some sort based totally on your role play. I don't know if the bad guys figured it out too and had you killed because of it or for some other reason but on Day 3 I was planning on contacting you.

The lynch of DE was... I don't know where to begin. Morale had gone up after he'd used his ability the first time, so it obviously did something positive. I'm a little surprised no one made the connection that the reason morale continued to drop was the effect of innocents dying and the generator issues that soon followed. The penalty from these circumstances was far greater than what DE's ability could reverse which is why it continued to drop (at least from my point of view as a lurker at this point - Frozen please clarify). Plus throw it the fact a third party had not revealed itself as a threat by this point due to there being only one method of kill and that he'd used his ability three times and not just once led me to believe DE was innocent and not of a second non-Silent Ash team.

As for the two new-comers (CCRunner and Stuck in Pi), because there had been no secondary threat outside of the Silent Ash, I would have pushed extremely hard to lynch both of them had choxorn/rhawn not gotten a rifle to snipe one of them. Again, from a metagame standpoint, you don't have 30 players and only one 'bad guy' side that has three team members.

The strange stone was a nice twist though, something I hadn't considered. I figured it was bad, just to what extent I had no idea of.

I'm very curious as to what the point of my ability was. Yes, it helped get Seon's plane put back together (which I had no intention of completing fyi, and it was a huge shock when Seon managed to complete it himself), but other than that would reinforcing the doors to anywhere actually have made a difference? For the record, since I knew the generator was needed to keep morale up I was reinforcing that when I got killed. Afterward I was planning on reinforcing the external door based on the premise if it was wasn't important in some way it wouldn't be in the game. Now we know the Commander Frozen had just blown the door up anyway, would reinforcing it actually have done anything? Ditto the other doors - what was behind each of them? Would hacking them down have opened up new abilities/items to people?

Ugh... It feels good to get all of that off of my chest...

Congrats to Sprig for winning, though you owe DE a big thank-you note ( :p ). Auto doesn't get caught lying, Strange Stone isn't revealed and subsequently voted to you because you were sick, etc, etc. Hell, just surviving this madness is a feat in itself - watching the innocent's self-destruct was painful to say the least and to stay out of the crossfire is quite the accomplishment.

Thanks to Frozen for hosting a very well conceived game. There were some pretty interesting ideas in here which I think will make a presence or two in upcoming games, and the write-ups, aside from the occasional pronoun shift ( :p ) were entertaining as well. Good job! I do have one question game set-up related: What was the point of preventing CCRunner and Stuck in Pi from viewing the thread if when they joined they were allowed to go back to page one and read the whole thing anyway? I'd like to think the group of players we have would respect a rule forbidding them to read all the pages prior to their arrival and would have to rely on prior events coming from other players. Sure it couldn't be enforced, but I think if a rule was implented it would be followed. I assume Vandal Warlord was supposed to fulfill the role of informing them of what went on while they were away, but his apparent inactivity would have prevented this (was he inactive? I couldn't really tell from the thread alone. My apologies to him if he were active behind the scenes).
 
@Frozen: So I was right about the stones all along! Dammit!

@Winston: That's okay. I was being unreasonably suspicious of you considering I had once already decided that I would trust you. The reason I didn't help you use your ability was that I was simply at a loss as to who you should use it on.

And as for the benefit of doubt; you seldom do that ;)

Dammit, this whole game would have been different hadn't Vandal Warlord not been as inactive. If he had come to me with his knowledge of the Basilisks, we would have been so much better off!

Also, Frozen, what was the precise innocent VC? Wouldn't we all have turned basilisk?
 
I have to thank this game alot, I think here I learned my lesson and learned how to act and talk during a mafia/notw game.
 
Yeah well what'd you expect? I was innocent and if only more people had trusted that, I might not have been grasping at straws for the rest of the game...

I expected you to be guilty, and I also expected that the rather committed bandwagon on you after I'd died was the result of more spider-players having found out something suspicious about you behind the scenes. Something about the way you were playing didn't sit right with me - the fact that you were staying alive despite influence, the fact that you appeared to be lying to me about what TLO had told you, the fact that your violin didn't appear to do anything and the fact that the strategy gleaned from the large amount of information you seemed to be collecting was ultimately boiling down to 'kill inactives' (e.g. bestrfcplayer, and after I'd died, The Lemon) which is what we would've done anyway: all of these contributed to my expectations.

Of course, I'm not leveling accusations of bad play at you - I'm sure these were all mistakes or misunderstandings on my end; the violin problem certainly was - but those are the reasons, as unconvincing as they are, that I'd have bandwagoned you. (Also I don't like being manipulated via PM. That's Renata's fault. I still haven't got over Song of the Nightingale. :lol:)

Also, in the very early game I thought that we were dealing with bodysnatchers (like in ATPG's .org game, "The Snatcher") because of CCRunner and SiPi's hidden roles. That was why I waited until after Autolycus's death to contact you with my information, but I didn't fully shake off the suspicion for a while - and given your position, you'd have been a prime snatching target.

Catharsis - you did a helluva job roleplaying, probably too well. I mentioned to Renata right before our combined deaths that you were a prophet of some sort based totally on your role play. I don't know if the bad guys figured it out too and had you killed because of it or for some other reason but on Day 3 I was planning on contacting you.

See, this is why I'm scared of you. :lol: How the heck did you work that out? Duct tape + raccoons => prophet?

Again, from a metagame standpoint, you don't have 30 players and only one 'bad guy' side that has three team members.

Did we know for sure that the Silent Ash had only three members, at any point? Admittedly I wasn't following the arguments particularly closely after I died, so it might have come out then.
 
I think some sort of suspicion against me was healthy, Catharsis, but the problem was that too many people begun to suspect me too much. Like, some kind of hysteria because I couldn't root out anymore Ashen, which was an absolutely unreasonable demand on me. Because of this I became less useful and forced to grasp at straws.

I considered for a while before taking on the role I meant to play as exposed innocent. As it is clear from my PM, I had a relatively sure connection to another innocent (Winston) whom I could give info, which meant that my gamble wouldn't be lost if I was killed.

Villains; why didn't you kill me, really?
 
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