Now Thats What I Call A Great Wall

DrewBledsoe

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Monarch / marathon / Huge / Agressive Ais...amazing start (after moving roughly 7 squares from "where the 2.08 put me" (on the coast of course)..local copper and horses, quick 2 wars to smack Saladin's expansion and then even nabbed 2 sensibly built Jap cities, while spamming settlers AND getting metal casting from Oracle AND founding confucism...while fighting constant hideous nos of barbs...(phew pause for breath)...

Then realised Great Wall hadn't been built yet, so chop forge, starve for production, and hey presto, 11 cities before the Great Wall :)

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I quite pleased with this game so far ;)


P.S. Btw I'm only building "Useless Itcha" for the priest points in holy (and oracle city)
 
Beauty!

Took me a moment to realize just how much was inside the wall. That's not an area, that's a country :)
 
That is nice!
 
Saladin and Toku both killed off, sharing the continent with a Friendly Roose, and not long after this screenshot, my science started to climb through the roof...2 religions now :)........some games just go very nicely indeed ;)

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Which frog are you playing, Nappy or Louis?
 
Certainly greater than this.
 

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Which frog are you playing, Nappy or Louis?

Louis in this one, he's fun to play given the right circumstances (I connected gold and silver very early on, got the cheap forges so didn't need to bother with monarchy for a while), plus the cheap libraries and theaters etc...might even try for a cultural victory :)
 
as so many people say: 10% of a larger number is better than 70% of the smaller. not to mention that there is the ability to run scientists and/or merchants to help with research.

It's a short term loss--take a look at the GNP graph every few turns. After expanding like crazy, I tend to find that my net GNP (or total commerce) can still be beaten by a smaller civ, especially if they are financial. Yes, what you say has an effect, but your net commerce can still be (and often is unless those new cities are built up very quickly) lower than a smaller civilization's net commerce.

But no matter--when you get the courthouses running and infrastructure up, you'll be catching up and pulling ahead. The long term is what matters...
 
It's a short term loss--take a look at the GNP graph every few turns. After expanding like crazy, I tend to find that my net GNP (or total commerce) can still be beaten by a smaller civ, especially if they are financial. Yes, what you say has an effect, but your net commerce can still be (and often is unless those new cities are built up very quickly) lower than a smaller civilization's net commerce.

But no matter--when you get the courthouses running and infrastructure up, you'll be catching up and pulling ahead. The long term is what matters...

Well put, I'd just like to add that the early the land is yours too, the earlier you are laying your culture down on it, and thus avoid the problem of later built / conquered cities being drowned in another civ's culture, and becoming virtually useless for a very long time.

If you are going to have to fight for land, then fight early and fight hard ;)
 
Well put, I'd just like to add that the early the land is yours too, the earlier you are laying your culture down on it, and thus avoid the problem of later built / conquered cities being drowned in another civ's culture, and becoming virtually useless for a very long time.

If you are going to have to fight for land, then fight early and fight hard ;)


True...I was looking solely at commerce, though. There are a lot of considerations, and the rapid sprawl of Civ3 is almost dead...but you still can expand like a wildfire if you do it right.
 
I had a silly wall like Sarmatian's once, except that it surrounded two desert tiles - a cultural void in the middle of a 15-city empire. Pic is somewhere in "Funny Screenshots".
 
It's a short term loss--take a look at the GNP graph every few turns. After expanding like crazy, I tend to find that my net GNP (or total commerce) can still be beaten by a smaller civ, especially if they are financial. Yes, what you say has an effect, but your net commerce can still be (and often is unless those new cities are built up very quickly) lower than a smaller civilization's net commerce.

But no matter--when you get the courthouses running and infrastructure up, you'll be catching up and pulling ahead. The long term is what matters...

yes, of course i definitely agree with that. i was mainly just pointing out what many others do: namely, that the slider is not as important as the commerce/beakers being produced. but, like you said, there will likely be a dip for a time, but you're right, when you build up you will zoom past others. land is power.
 
I like Louis a lot. The French starting techs (Wheel and Agriculture) are nice (one tech from Chariots - crucial with raging barbs:)). I have always been a huge fan of Creative, and Industrious allows me to indulge my builder side.
 
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