Now THIS is a bad start!

Chieftess said:
Now *THIS* is a bad start! ;)

Just for fun... Huge world, max agression, Sid level, arid, cold, 3 billion, and the game started me where the green circle is... (atleast I have 4 oasises...)



Now, were this a real game, I'd be taking advantage of the Maya-Aztec war right now... (with my 4-5 desert cities.) or atleast trying to.

I'd ditch the warrior production and build another scout. Build the warrior next.
 
sennomulo said:
I bet some of those Greek wines are going to Egypt too. Another incentive to strike at Heliopolis.

yep, my thoughts exactly. that would make egyptians unhappy even more. but screw them. The Americans, Greeks, and (whoever the other green is) are your competitors right now. You need that Egyptian territory. Look at your territory, your nestled in the stinking hills and you've got nothing. You can turn that all around by grabbing that prime green egyptian real estate. Screw an offensive against Greece, they won't bother you because they can't cap your cities if you move your capital defense out to your perimeter.

You need that territory and you need to eliminate Egypt to get it, if not, Rome is going to be conquered by Greece easy, who will be blackmailing their neighbors to the north for good trade in science, while at the same time, denying it to you. You'll be researching middle ages while they're halfway through industrial.
 
If you don't take Egypt now, Greece will pulverize you with medieval infantry and the age of rome will be over. take egypt, become formidable and you'll be able to use the northern guys to weaken Greece. When that happens, take Athens. And make Thebes your capital when possible.
 
Also, one last thing, before you continue your offensive against Egypt... it MIGHT be a good idea to give those furs to Greece. That may keep them from waging war on you for the 20 turns you need to take out Egypt.

It may seem contradictory, but you're losing furs and in exchange you'll be getting gems. you'll be taking Greece's gems. Give them compensation, for now they'll be getting gems, fur, and wine. Very happy people. But not for long, soon, they'll be without their gems. So they're right back to where you started before you took Heliopolis. No loss for them, so they're not too mad. By the time you've captured all of Egypt that 20 turn fur trade will expire and now they've got no gems, & no fur, so they're living only off their wine (which you will be taking once you consolidate your new horse with your iron resources while your people are being kept happy & productive with their furs and gems.)

back to the spearman above remola and thebes guarding the roads. Why those road tiles? The gold mine tiles seem much more valuable and the computer would pillage them. That would decrease your gpt which will cut into your science research. place those spearman on those goldmine road tiles and off just the road tiles. You're not using those irrigated squares right now in your city. Those cities ARE using those goldmine tiles and they're small so those tiles have additional value. road + gold + mine = shields & commerce. Those are where those spearmen should be, not on those worthless roads that don't even keep your cities connected to the rest of your empire. The one on Thebes seems like its in a good place but only if you're about to launch an attack on Heliopolis

*bored at work*
*anxiously awaiting feedback*
 
Guys, thanx a lot! I see this game is intriguing someone!
Even if most of the suggestions were discarded, it's not because they are faulty. I've been given only good advice, alas my situation is so "extreme" that most of it simply won't work.
But even when i discard a suggestion, it's useful anyway. It help me considering every possible course of action, evaluating their pros and cons & so on. Seeing how my game started, it's obvious than anything can help. So please go on!

Now let's talking about resources. Greece is not taking them from Egypt. Unfortunately, both iron and horses are deep in the greek territory. Iron is 8 tiles away from my closest border and horses are even farther, right on the border between Greece and Aztland. No resource denial strategy then :(

There is a reason because i'm not building swords even if i could: i'm Rome, so i'll have legions instead of swords, and using them would trigger a golden age in despotism. Now there are some bonus grassland and 2-gold-tiles that would have its extra gold/shield wasted if i trigger the GA now. I'm sure i won't need a golden age to get rid of Egypt. Greece is another story, but i'll probably be in monarchy when we'll meet on the battlefield.

About unit positioning: the road from Romola to Thebes is strategically very important. It would allow me to transfer troops between the two cities in only 1 turn. It is possible that i'll need to send reinforcements to Memphis (remember, Cleo and Alex have a ROP), and with that road active i can backup the units sent from Romola with some others from Thebes. I cannot risk losing that road. Of course, i'll defend the golden hill too!

I wouldn't move any garrisoned in Roma and Remola (the former Egitto Merda). First, they're needed as MP. Second, those 2 cities are not so safe. Greece has Map Making, which means galleys... A pair of extra troops, along with a catapult that i'm going to build, will be needed to dispose of, say, a hoplite landing into my iron tile - not for the iron itself (i'm not using it now) but because it would break communication lines between Roma, the main source of troops, and the rest of my empire.
Ok, this cannot be seen from the screenshot :) they are 3 warriors and 1 spear - no much difference on the frontline.

About Romola: yes, its position looks weird at a first glance, but it's good for strategic reasons. 1st: it claims the golden hill NE of it from Egypt; 2nd: it establish a good reinforcement line bewteen Thebes, itself and Memphis (and Alexandria, once conquered); 3rd: when attacking Alexandria, Roman troops will have to travel only 1 tile in enemy territory, instead of 2. Its position is the only one fulfilling all 3 tasks. No problem with the river - Romola isn't supposed to go past size 6 anytime soon.

Let's assume that everyone agree with the fact that Rome must merely defend from Greece, and get rid of that useless war ASAP. Then, the true target is Egypt. Alexandria or Heliopolis? Who will be the first? Both of them could be good, let's see...
1st bad news: resource denial on gems won't work. Egypt is trading only gems to Greece. Elephantine is connected to Thermopylae, which has a harbor... capturing Heliopolis won't break the trade line... :cringe:
But it's possible to cut the Egyptian supply of horses. Quickly. In this case, first target would be Alexandria. It can be taken in 2 turn, then 4 turns to relocate to Thebes and heal. Then, if casualties won't be too high, straight for the horses near Heliopolis. At this point, it doesn't matter what city i take first. And it's irrelevant if i lose a few archers to egyptian war chariots. Golden age or not, Egypt would be doomed in a few turns.

But i will left the last egyptian city alone. Pi-ramesses, on the peninsula SW of the continent, is insignificant. It's better to offer peace to Cleo and extort her everything she has.

It's a good idea to offer to Greece our excess furs. I can get some wines in exchange, and have more happy people in my towns.

Thanx again for the loads of opinions. It's play time now. Hot news from the front are coming - stay tuned!
 

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You're right. At this point, a war of resources isn't feasible. I still think you ought to destroy Egypt as soon as you have the military capability to do it. And of course you can't let Greece stay there forever. Good luck, and keep us updated. I want to see how this situation develops!
 
570BC - war with Greece has finally come to an end.
My skirmishes were greatly effective. As i expected, no stacks of doom have approached my land, only small parties. Catapults to weaken them, archers to deliver the final blow. My casualties: 2 archers and 1 spear. Greece: 4 hoplites, 2 archers and 2 swords.
The amazing thing is that Alex is willing to pay me for peace. He shelled out 100 bucks and his world map. Nice guy, at last. :D

Time to trade now. Damn, the greeks don't need my furs! They should be buying them from America. Anyway i strike a bargain: Wines for 6gpt. Not bad.

Peace with Egypt has already expired, but i'm going to delay the attack for a few turns. My offensive forces: 12 archers at full steam, 3 healing. I'm keeping 3 of them in Thebes as an insurance against egyptian raiding parties, and 2 more are needed in Memphis. Too few archers left to attack, Alexandria is on a hill. Better crank up some more. RNG gods have been merciful since now, it's better not to give them the opportunity to screw me up.
Then, there's another reason to wait a little. Egypt has only 2 techs more than me. Before war is started, i want them to be at least 3. More techs to be extorted late.

390BC - i declare on Egypt. 12 archer divisions, 1 spear and 3 catapults cross the border and proceed to Alexandria. Next turn the battle begins.
These pesky yellows have reinforced! 2 vet spears, 2 regular and a war chariot. My glorious armies suffer heavy casualties: 5 archers killed, 4 wounded and only 3 at full power. A hefty price is paid, but the city falls. I turn on the governor and start building a settler (i need it).
Next few turns are spent to relocate troops and heal them, but i need a few reinforcements before heading for Heliopolis. Raiding parties try to approach Thebes in order to pillage my wheat tile, but they're always sent home.
In 270BC my archer divisions cross the river. Next turn they're in egyptian territory, on the horse tile. The road is pillaged (bye bye war chariots), then my troops advance to Heliopolis.
Another fiery battle is about to begin.

210BC - Heliopolis has fallen.
Once again, the egyptian resistance was stronger than expected. 2 vet spears, 2 regular and a sword. 4 archers killed, 5 wounded. The horseman company redlined (yes, i have one). Too much for a size 3 town on grassland and without a lame wall. Are my glorious armies losing their grip? I hope not. As before, the governor is turned on and all the available troops are sent into the town to quell resistors.

In the meantime, an American galley has approached my land near Roma and pooped a warrior. What does it mean? I know America is at war with Egypt and i've seen american troops attacking egyptians on greek territory. Perhaps they're hunting them around. Surprisingly, the two contenders are both in a ROP with Greece.

Alex is smart. Why bothering? Pass freely on my land and slaughter each other. I'll clean up the mess and be fine. :D

But why these 2 american on the iron mountain north of Heliopolis? Lincoln is gracious with me. mmmhhh...
Next turn, the warrior fortifies. The two spears move NW. Yes, it's probably the Egyptian season and they're looking for preys. But wait... there are 2 stacks of american troops wandering around in greek territory, right next to my border. A total of 14 units, 9 archer and 5 spears, some regular and some vets. No sword. What are supposed to do there? There are no egyptian troops in that zone. I start to be suspicious.

130BC - I'm ready to take Elephantine. 2 turns for approach, and one to strike the final blow. And the two american stacks cross my border. Once again, 2 american spears are on the iron mountain. Even if Lincoln is still gracious, i'm no more suspicious now. I'm certain.

Damn Abe! Zeus boils that idiot! What is looking for in a land half world away of his home? Can't he realize that, even if he manages to conquer my cities, they would be corrupted to death? And doesn't he know that a stack of unit so far away from home is subjected to heavy lossed from skirmishes? Doesn't he know i have catapults?
Abe is in Republic now. He won't gain any bonus by grabbing my cities, and my preemptive strikes will raise his war weariness very quickly. Now which human player would be so fool to wage an invasion that way?

I try to strike a deal with him. Polytheism for Iron and 5gpt. Yes, i'm only 5 turns to complete it, but i'm hope that Cleo has already discovered Monarchy. That would be great.
Abe accepts the treaty, and he's still gracious. What will be happening next? Will he declare? Will he step back and regain some mental sanity? I'm still headed to Elephantine. I know it's a risky business, but i have left some extra troops in Thebes and Romola. They should be enough to repel the American invasion. Perhaps.

Next play session today. Don't miss it! Here's the actual shot.
 

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Okay, looking at the Americans in your territory I see an Archer by Alexandria that has one hp left and is in the red. How did that happen? It looks to me that Abe is helping you against Egypt so I don't think he's going to attack you but was probably sending his forces to fight Egypt. As for the guy on Heliopolis, he may have merely had them pre-destined for it while it was still controlled by Egypt. He is now in your territory and his units have fortified because he doesn't have a RoP with you.
 
RE: Americans
I've seen the AI do that many times, at least at lower levels. Basically it sets a goal for it's units and it goes to that tile no matter what. Most likely that whole American invasion force was going for those tiles long before you took the cities.

I might suggest signing a ROP agreement with the Americans and they will probably move out of your territory. But only after you are sure you can take the gems city without them sneaking in and getting it themselves. With them having a ROP then they will head for that last Egyptian city off to the SW. Let 'em have it if you don't want it yourself. That way you extort Cleo for techs for peace but she'll get wiped out anyway.
 
@sennomulo: thanx! i've already updated once, and i'm going to play a few turns right now, so a further update is imminent.
Yeah, a resource war is pointless now, but may be feasible in the next future. The newly-conquered town of Heliopolis would be the perfect place to build a galley and send a legion to deny Greece's iron supply. And since a confrontation with Alex is only a matter of time...

@kenScott: i hope you're right, but i fear you're not... :( we'll see quite soon.

@bonscott: probably you're right, these forces were sent long time ago to dispose of Egypt. The problem is what they want to do now...
About the ROP, i'd better not to offer them such a treaty. In my past memories, every time i offered a ROP to some invading forces, they took advantage of it to attack me better. Cannot risk that.
I think the better deterrent for a war is the deal i just offered to Abe. If he want to stay at peace with me, he'll be supplied with iron and gold for 20 turns. If he declare, he would have gifted me a tech for nothing. But we know AS (artificial stupidities) are dumb...

@Chieftess: thinking twice, it's obvious that you cannot make a dumb mistake like that. It is clear that it was only a test-start. You weren't supposed to go on with the game, so you didn't care about wasting money, right? ;)

Now, i'm going out to buy some Rizlas (yeah i roll my own smokes :smoke: ), then i'll be back to play. This game is an amazing experience! I'm spending more time on it than in the GOTM 40. There's something appealing in starting with terrible odds and trying to win anyway...

Back soon. Don't go away dudes!
 
As for the Egyptian swordsman in Elephantine, you need to draw him a little closer to your border. I'd take a single archer and spearman into Elephantine territory. The archer should take a shot at him when he attacks and the spearman would be able to finish him off (maybe) its a gamble, but you'd take him out on the next turn with the archer if he got your spearman and maybe draw a few units out of his capital.
 
tR1cKy said:
@Chieftess: thinking twice, it's obvious that you cannot make a dumb mistake like that. It is clear that it was only a test-start. You weren't supposed to go on with the game, so you didn't care about wasting money, right? ;)

I just explored around a bit to see what the terrain was like. :) Since it was a test game, I didn't bother with the science rate and stuff. As it turned out, it was a 3-sided boomerang-shaped island, with the Maya on one side, and Aztecs on the other. Mostly jungle and mountains.
 
@kenScott: good idea. I've used such a trap, but in a little different manner. I have bombarded the spear SW of Thebes and finished him with an archer. In the interturn, the sworsman went to revenge. The archer was killed, but the sword is at 2/4 hitpoints and need 2 turns to return to Elephantine.
Ah, the redlined archer had killed an egyptian spear and then fortified there for a few turns. Maybe he likes that desert...

My western army start marching toward Elephantine. Next turn i'll repeat the trap. The egyptian spear has moved toward Heliopolis. He was in the range of the catapult captured in Heliopolis. Bombard successful. Spear at 2/3.

Abe did nothing, but the main american army has moved further inside my land. Can't say where they are headed yet, except for "east". The furs? A city?


110BC: Abe has declared.
The first battle take place south of Romola. Our armies win. Abe loses 1 archer and 1 spear. I have only 2 units wounded, but the road from Romola to Thebes is interrupted. I send peons to rebuild it.
The rest of the american SOD splits in two, heading E and SE respectively. I have excess forces to send for a skirmish. 2 spears and 1 archer killed. I lose 1 archer, and another one is wounded. Not bad.
The wounded swordsman try to get back home. I kill him with the horse, losing only 1hp and promoting to elite. The whole western army is only 1 tile north of Elephantine.


90BC: Egyptian forces garrisoned in Elephantine attack my invasion force. I lose 1 spear and 1 archer, and another spear is redlined. They lose 2 swords. No problem. 2 units less defending the city.

On the eastern front, the 2 american armies have moved SE. One of them is occuping a Furs tile. Their target? Remola, maybe even Roma. They're also receiving backup. A warrior threaten an irrigated plain. Bombarded and damaged. An archer cross the border south of Alexandria. Killed.

Remola is too weak to resist such an army. I have no choice but defend with the legionary. Golden age in despotism, exactly what i was trying to avoid. But losing the city would be far worse. I kill 2 archers with skirmish troops attacking from the golden hill of Thebes. Good, but not enough.

On the western front, my troops charge Elephantine. 2 vet spears, 2 regulars and a veteran warrior defend the city. I lose 5 archers, and 4 are wounded. The horseman company is redlined. But the city is conquered. Gems, at last!
More good news: an archer company has popped up a leader. I think of using if to rush the FP in Thebes. Yes, the Forbidden Palace. I want my new capitol to be Athens ;)

Time to sign peace with poor Cleo. She hands over:
- Construction
- Currency
- Code of laws
- Map making
No monarchy! Damnit! She doesn't know it yet. :(

In the interturn, The two american SoDs attack Remola. When the battle ends, the legionary is killed and one spearman is redlined. But 5 american archers lay dead on the battlefield and another one is at minimum strength. The furs tile is pillaged, but i have another one still intact. And the american army is much smaller now.

I have survived for another turn. Phew... :thumbsup:
 

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70BC - big troubles, extreme measures

After the heroic defense of Remola and the successive counter-attack of my skirmish forces, the American invasion force is reduced to a rotten bunch of losers running for their lives.

Alexandria has finally built its Egyptian settler. It will found a new fort between Heliopolis and Thebes, in order to keep the communication lines intact and claim a little more land off Greece.

I'm in the Middle Age now. An amazing result, considering the bad start. The funny thing is that almost all the techs i own were "kindly" provided by Cleo. I guess i love that woman :D

However, i'm still in trouble. Greek swordsmen have crossed the border, apparently heading to Heliopolis. Swordsmen, 2 regulars and 1 veteran. More greek units are just outside my territory. Is Alex going to backstab me again? He's already proven itself as a vile bastard and cheater, and my wines deal with him is about to end.
Heliopolis need reinforcements, it's too weak now. Only 1 spear and 1 archer defending, wall aren't finished and it's on open terrain. Reinforcements are needed, and this means losing control of the iron tile north of it. I'm lucky to have a 2nd iron source.

My second big trouble is getting Monarchy. The original plan was to extort it from Cleo, but she didn't have it. Plan B is to annihilate all american forces in order to raise Abe's war weariness as much as i can. When peace treaties will be available, i'll have some chances to extort Monarchy from him (supposing he owns the tech...)

Alex already knows Monarchy, but since now i simply hadn't enough money to buy it. Now i can toss in the deal my gems and a fairly high amount of gpt (thanks to my golden age), but i would almost go broke for 20 turns if i buy it.

BUT... if Alex want war, and will declare it anyway, i would have to pay him only the initial lump sum amount, plus the gold due him in the first turn. I would have bought Monarchy almost for free.

Yes, it's a risky strategy. But this is a game in which i have to take risks in order to earn anything. My initial attack on Thebes was risky. My superiority wasn't so big. It could have failed, and in this case i would have been toast. My decision to follow the invasion plan of Elephantine, regardless of 17 american units attacking my core land was risky too. A few unlucky strikes in a row would have meant the loss of Remola.

I can buy Monarchy for: gems, my world map, 36 gpt (my whole turn income) plus 80 gold. I accept the deal.

Having taken the risky road, it would be meaningless to be careful now. The next logical step is only one.

I hold a revolution.

The advisor tell me that i have to go through 3 turns of anarchy. Not too good, not too bad. Now, if Alex declare and if i can withstand his attacks without building troops for 3 turns...

I hit enter. As expected, Alex declare and attack. Heliopolis resists. 2 spears redlined, 2 greek swords killed. The third stay fortified in the mountain south of Heliopolis. In the next turn, walls will be completed and a legionary would be available for defense. But a stack of 3 swords and 1 hoplite are moving toward the golden hill between Romola and Alexandria. I need to reinforce my northern border.

Have my decisions been correct? Will my troops be able to resist without immediate backup? I guess we'll see quite soon...

NOTE: this screenshot has been taken before those critical decisions were made.
 

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Ooh, an interesting dilemma. Leave it up to us Americans to attack a far-away land we'll never be able to fully put under control. ;)

As for the Greeks, unless you feel the peninsula is more important, the next logical step is to amass an offensive force to blitzkrieg Athens. Good luck...

P.S. good job catching Monarchy just before the Greeks declared war. That was about as good a deal as you could have hoped for. :goodjob:
 
Thanks for the support, guys! I'm glad this story is intriguing some people. Every time i check the forum, the read counter is up. Over 2000 at the moment!

Yeah, the "monarchy affair" was a dirty trick. I feel like i had cheated a bit, in the sense that i have exploited an evident dumbness of the AS. But hey, don't they try to backstab me everytime? It's not my fault if they're so predictable... :D

Now let's go with the story. An anticipation: my objective is to hit the greek empire directly at its heart. What does it mean? In one word: Athens.

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50BC - My land has finally been cleared from all the american scum that pestered it.
Greek forces attack the golden hill of Romola. One spear falls, the other is redlined but wins. A greek swordsman is killed. One scumbag less. Good.

30BC - More Greek forces approaching. I count 4 hoplites, 5 swords and 1 warrior. Most of them are veterans. Alexandria is seriously threatened.
Finally, i've managed to get an alliance! Monty of the Aztecs accepts join my struggle against the greeks. I reward him with monarchy. Long live King Monty!

10BC - The Sacred Roman Kingdom is established.

With the benefits of Monarchy, my empire start to shine. More harassing troops are coming from Greece, but i manage to keep'em out with minimal losses. Who said catapults are useless?

Alas, there are also bad news. Thermopylae has grown culturally, so it blocked all my sea routes toward Pi-Ramesses, which acted as a link between me and the Aztecs. The exchange of Gems and Spices between me and Monty ends abruptly, and so my reputation is ruined.

In the following turns, there is a "harassing war" between me and Greece. Alex send hoplites and swords. I bomb them with catapult, then kill some with archers and legions. Some units are lost, but greek casualties are at least double than mine.

In 70AD a legionary company finally disembarks on the only iron mine of Greece, on a mountain SE of Sparta. Next turn the mine is pillaged. Bye bye iron for Alex. No more swordsman for him, at least for now. That legionary will be very hard to kill.

The attrition war continue. After a few turns, Monty withdraws from the alliance. Abe offers me peace, but refuses to give me Monotheism. No problem, Abe. Stay in war weariness for a few extra time. You are a non-issue for me.

Turn after turn, the number of legionary companies rise steadily. I'm amassing troops in the newly founded town of Forte Cucco. I'm going directly for the big fish, Athens.
Alex insists in sending harassing troops into my territory. The menace of Atzland is no more, so he can divert all his troops on the southern border. But swordsmen start lacking, and his source of iron is still occupied by me. Oddly, he made no effort to regain control of it. He's building archers instead.

Damn Monty! He has turned on me! That bastard joined America in an alliance against me. Well, he's already been beaten by Greece, and he doesn't seem to have the necessary strenght for menacing me. Anyway, better watch out for Jaguars coming from the north (in this game they replace swordsmen - their stats are 3/2/2).

270AD - 21 legionary companies march towards Athens.
Greeks try to skirmish. 2 swordsmen are sent to intercept my army. They are killed, but 2 legionary companies are damaged. They won't be of much help in the upcoming fight.

280AD - The Great Blood Bath.

After the biggest fight ever of the known world, Athens has fallen! I have lost the count of how many defending units it had. A bastard hoplite killed 3 legions in a row, and without losing a single hitpoint. Useless to say that my casualties were enormous. 13 legions killed and 6 wounded. Only 2 legions at full hitpoints. But i popped a leader, which i'll use to move my capital from Roma to Athens. It's the only effective way to prevent "dirty tricks" from the resident population.

With the Great Library and the Oracle in my hands, it's time to offer peace to Alex. I haven't too many forces to go on with the invasion, and he still has plenty of hoplites to harass me. But the main reason is that i'm way short in infrastructure. Except for Romola, I haven't been able to build a single marketplace yet. And I have absolutely no libraries. Elephantine is the only city in my empire with a colosseum.

So better being a peaceful builder (with an eye on military) at least for a few turns. My golden age has ended, so bye bye extra shield and money. Building anything will be slower.
In the meantime, i'll get rid of those 3 nasty Jaguar companies threatening Alexandria.

Peace between Roma and Sparta, the new greek capital, is signed. Alex is paying me 120 gold, his world maps and 3 fine greek workers. With Athens in my hands, i'm now 4th in population, and my military is still on par with Greece. Now it's time to send some suicide galleys around, and meet the 3 remaining civs.

Here's a shot just after the peace treaty:
 

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[OFF STORY]
During the storytelling, i've used some rough expressions, like "bastard", or "dirty scumbags", to describe Americans and Greeks as my opponents. I want to assure everyone that i'm absolutely not anti-american, nor anti-greeks. These words must be taken only in the game's context. I have no problems with American, Greeks, Egyptians, Arabs, Jews, Blacks, Chinese, [insert random ethnic group here]. I'm OK with anyone, as long as we can respect each other.
[/OFF STORY]

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300AD - Money matters

The successful attack on Athens is a major turning point in my struggle. And that leader came exactly at the right moment.
The building phase will be quick. I had amassed a large amount of money during my military campaign. Now i'm using this money to rush some buildings. Marketplaces have been completed in Elephantine, Thebes and Memphis. Romola will follow next turn. Roma is still 6 turns away. Not considering Athens, the net income per turn has almost reached the level it had during my golden age. Not bad.

Some happiness buildings are also required. I'm going to build colosseums rather than cathedrals, at least for now. My next objective is to have the WLTKD in my cities. This situation, along with the strategic placement of my new capital (Athens) and the 2nd capital (Thebes), will help much in keeping corruption low.

The Great Library in Athens has awarded me with:
- Monotheism
- Feudalism
- Theology
- Education
No chivalry! Good. No knights, at least for some time. But these bastards didn't bother to research Engineering. It would have been useful for me.

I signed peace with America. Grabbed 90 gold and a useless world map. Aztecs are still at war with me. I'm going to wait a few turns before offering peace to them. If i kill some Jaguars, Monty will be less recalcitrant to accept my demands.

From now, Aztland and America are going to play a marginal role in history.
Monty has a territory almost entirely covered by jungle and is still struggling to carve some productive tiles out of it.
America is a different matter. Abe owns a good land, all roaded and improved. But he lacks iron, so he's stuck with archers and spears for a while. What i really want is America and Greece progressing a bit. If they manage to discover a few techs, i can extort them during peace negotiations.
The real struggle now is between me and Alex, and i'm potentially stronger. But he still owns a good military, and can concentrate its forces in a few spots. My army is for the most part garrisoned in towns. I need those units to keep unhappiness low, and to face some unexpected threats. The few extra units i can use now to invade Greece would be easily repealed.

In this year, i had the first skirmishes with Monty's Jaguar Warriors. Lost 1 archer, but killed 3 enemy units. Good.


320BC - Now Jags are attacking Athens. Some skirmishes with them have been less favourable to me. I killed 2 of them, but lost 2 legionaries. No good. These damned Jags flee when overcomed, and my legions, after the attack, remain undefended in a floodplain tile. When other Jags come for revenge, they have two advantages: mobility and open terrain. To solve this problem, i relocated a second catapult into Athens, as well as my 2 horsemen companies. Weaker than legions, but at least they can retreat into the safety of Athens after the skirmish.

I've noted a large number of hoplites crossing my territory. They're apparently headed to Thermopylae. Various stacks with a total of 13 hoplite units. Why all these defenders? Egypt is not likely to become a threat for Greece. All these hoplites would be better garrisoned in its core territory. Unless Alex want to disband them to speed production in Thermopylae, the meaning of this massive relocation remains unclear.

Greeks have just discovered Astronomy. They're building the Copernicus observatory. In Pharsalos. It's not necessary to investigate it to see that it produces no more that 7/8 shields per turn. Go figure. Why not Corinth, or Thermopylae, or Delphi? Sparta is building Sistine, and it should complete it in exactly 20 turns, if not beaten by Babylon or Persia. Are you pondering what i'm pondering, Pinky?
Psst... switch colosseums to cathedrals...

The 8th Civ is the Iroquois! The Great Lighthouse in Ellipi, Babylonian, is now owned by Hiawatha!
Hiawatha. Too complex, i'll call you Bob instead. Bob of the Iroquois. Sound good.
Go Bob go! Crush that damn Babylonians! Even if someday i may come to conquer your land, now i'm on your side.

In the shot: Aztec and American territory, as in 300AD. In the top-right section, the mass migration of hoplites between Pharsalos (or Sparta) and Thermopylae.

EDIT: any opinions? Does this story rock? Or it sucks? Should i go on? Or should i quit storytelling and start, say, cultivating broccoli instead? Any feedback is appreciated.
 

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Empty post, whose only purpose is to reach page 5. This page has already 600k of attached images, so i thought it would be better not to hog it even more... don't want dial-up users to curse too much at me :D

PSSST... Playing right now, will update tonight. Big things are coming!
 
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