Now THIS is a bad start!

Good news is that the Iroquois have a little less culture than the Americans, and that you are quickly catching up. Keep up the good work, Trick
 
@dresdor: they are growing in culture too :( However, the culture problem will be slightly less dramatic. Thx for supporting!

------------------------------------------------

1345AD - Peaceful times

After 300 years of war, it's peace time, but it won't last long :evil:

World domination is not too far away. 2 frigates are already in place, 2 are moving, and 2 will be ready for next turn. The military buildup continue. Current troops available: 16 cavalries, 14 cannons, 2 rifles. I need lots of galleons. Massive production will start next turn.

There's a curious situation in the souther part of the New World. 2 city-states one next to another: America and Persia! Ok, America has just built a new settlement, a just-ex-city-state then. Here's a map of the region just after the end of the turn:

tR1ckyBS029.jpg


In 1350, the frigates are completed. A galleon is built in Roma. Other galleons are started in the ex-capital, Memphis and Alexandria. Troop buildup goes on. Some muskets are upgraded. And Bob of the Iroquois is now furious with me. Maybe i can lure him into declaring on me... a nice bunch of WW points for him. Persia still exist as a city-state, and its war with the Iroquois gives a fine contribute to the WW points collection of Bob. Good for me, his research and production go low. Mine are all high!

No new technologies have been discovered. These are good news. The best that can be done now is to slow down the tech pace. If there's a chance to prevent Bob to discover Communism, he'll be stuck into a Republic or switch to Monarchy, but Communism would make him stronger. A gov switch won't be a problem for the Iroquois , those pukes are religious...

However, Persia may soon fall. Its last city, Gordium, is a size 1 town built on a hill. Let's investigate it... the result are alarming. Gordium is defended by a redlined spearman and nothing else. It's likely to be captured next turn, and Persia would be wiped out. Bye bye war weariness for Bob.

Unless Persia would be gifted with another city, far from the Iroquois land, in the middle of the ocean... a city like Knossos... :D

tR1ckyBS030.jpg


Let's call an audience with Mario of the Persians. Hello, you moron. It seems that Bob is beating you badly... what where you smoking when you declared war on him? Anyway, i'm doing you a favor: i'm handing over you the fine city of Knossos, where you can flee and be safe for a while once your lousy capital is conquered. Are you happy? Of course you are, you idiot. Whathever. The city is yours, try to keep it at least some turns, so Bob will continue to be be bitten by war weariness.

My troops stationed in Knossos are instantly sent home. Ah, what nice exploit... Now let's spy on it. Mhh, a nice regular rifleman is defending the city. And another one is going to be built. Exactly what is needed to prolong the war weariness in the Iroquois Republic for a few more turns :D

Slaves continue to chop jungle and work tiles. The settlement of Forte Avanti is disbanded and rebuilt one tile NE, where it can benefit of better tiles. A communication line between the Northern and the Southern Kingdom is no more a priority.

I end the turn. As expected, the Iroquois capture the persian city of Gordium. YAY! That lousy city has been of great value after all.

In the picture: A shot of my core territory. Note the warship momements toward Texoco and the big amount of troops amassing.

tR1ckyBS031.jpg
 
Just a thought - Sign an ROP with Persia, stick a unit on the spare Knossos tile, and Bob won't be able to take that city at all :) .
 
Scuffer said:
Just a thought - Sign an ROP with Persia, stick a unit on the spare Knossos tile, and Bob won't be able to take that city at all :) .
Oh oh. Too late :( I should have thought about it... :wallbash: Now my galleons are miles away...
I'll se in this turn if it's convenient to send a galleon anyway or not. It's better not to have any delay in the invasion.
 
tR1cKy said:
A gov switch won't be a problem for the Iroquois , those pukes are religious...

lurker's comment: Given it's Deity, Religious is neither here nor there for any AIs when it comes to Anarchy - they all get a max of 1 turn anyway. Now I'll go away and keep quiet!

Neil. :cool:
 
Mhh... apparently i'm still in the learning curve. I still tend to forget things that should be fixed in my mind at this point. (old age perhaps?!?)
It's 2 turns max in deity. Not much difference anyway...
 
tR1cKy said:
Mhh... apparently i'm still in the learning curve. I still tend to forget things that should be fixed in my mind at this point. (old age perhaps?!?)
It's 2 turns max in deity. Not much difference anyway...

No, you're just getting cocky. In the begining you weren't making as many mistakes because you couldn't do that and survive, but the less risk you have means you can move quicker. You are looking at grand queen and rook attacks when you need to be moving pawns.
 
dresdor said:
No, you're just getting cocky. In the begining you weren't making as many mistakes because you couldn't do that and survive, but the less risk you have means you can move quicker. You are looking at grand queen and rook attacks when you need to be moving pawns.

I wouldn't say anything that insulting. He at least had the foresight to gift Knossos. Someone truly blinded by the queen and rook attacks would have gone and forgot to do that. I would say he's more along the lines of grandious bishop and knight attacks. Constantly checking the King and going "d'oh didn't see that extra square for the king to move in!" :)
 
kenScott said:
I wouldn't say anything that insulting. He at least had the foresight to gift Knossos. Someone truly blinded by the queen and rook attacks would have gone and forgot to do that. I would say he's more along the lines of grandious bishop and knight attacks. Constantly checking the King and going "d'oh didn't see that extra square for the king to move in!" :)

What's ironic is that I originally put Knight and bishop attacks, but didn't know how many people would get that I was referring to chess, not knights as the unit. Looking back I was too harsh.

Just take an extra five minutes with each turn, tricky, and look at your plan and position, it will help. THere's no time limit per turn in this game.
 
Hi U all guyz!

Yes, i think you're both right. In the initial phase of the game, the alternatives were "survive" or "drop to hell". Now they are "win" and "win a few turns later". In such a situation the player tend to be more relaxed :D

BTW, i don't like to screw up the game with laziness... i'll follow your advice. Thanks!

pssst... an update is coming... and don't worry AndrewH, there will be pictures as well.
 
1355AD - Operation Sitting Bull

It's time to draw some precise plan for the upcoming invasion of the Iroquois.

The initial attack would be a combined strike to the cities of Persepolis and Pasagardae. Units will be trasported to tiles suitable for an immediate attack (red arrows), then strike their target. Since they will be exposed to a preemptive attack by the Iroquois, strong defenses will be needed in the stack attacking Pasagardae. On the other hand, the attack potential should be stronger in the Persepolis stack, being this city built on a hill.

After the troops are unloaded, galleons will sail back and position themselves to the ship-chain line (blue arrows and spots).

Once secured those 2 cities my army will wait for the necessary reinforcements. Then units will move north (land red arrows). The 2 combat settlers will found 2 useful forts (red dots) claiming some enemy land (solid yellow borders). From there Susa and Ashur may be attacked quickly with cavalries (more red arrows).

tR1ckyBS032.jpg


Now let's investigate Persepolis and Pasagardae, just to have an idea of the firepower needed. Persepolis: 1 musket and 2 spears. Quite weak! Pasagardae: 1 rifleman, 1 musket. The 2 town have heavy unhappiness and must employ clowns to avoid civil disorder. Production is waaay low, and money is zero. It would be difficult for them to upgrade those units, and building new ones will be a slow process. The situation suggest me to strike as fast as i can.

I don't know if i should trust so much in all that weakness. The AS have always some surprise, for the most part ugly... bah. I haven't gone so far by acting like a coward. 5 cavalries, 5 cannons and 2 rifles will dispose of Persepolis. 5 cavalries, 2 cannons and 5 rifles will deal with Pasagardae. 24 units in total. 6 galleons. Obviously, reinforcements will be needed ASAP, that's why i'll need at least 2 more galleons to set up the shipchain. But i can launch the invasion with only 6 galleons available, and build the remaining 2 while the fleet is sailing the ocean.

Another possibility is to wait for all the galleons, then send a massive attack, with the excess troops to be used to continue the invasion without waiting for the initial reinforcements.

Troops are already good in numbers. Transport vessels are missing now. Galleons are rushed in Alexandria and Memphis. Another is coming from Texoco. 2 are moving in the gathering zone. Another one could be built in Texoco 2 turns from now. Money is enough for fast rushing.

In the ex-american territory, almost all cities have culturally expanded to rank 2. Only Xochicalco and Santa Peppa are still 2 turns short. The 2 temporary settlements of Forte Diavolo and Forte Apocalisse can be removed. The rank of the northern cities should improve a bit... A combat settler has already been built in Forte Diavolo, and will be picked up by a galleon next turn. The 2nd one has been rushed in Forte Mungo, and will be ready next turn. The arrival of the 2 combat settler should coincide with the availability of the necessary galleons in the gathering zone.
 
your a monarchy huh? when you get facisim are you gonna switch? That idea with the settlers is a good idea ive never thought of that before...
 
He's not playing C3C, so no Fascism. If it were C3C, he would probably use Communism.
 
Tomoyo said:
He's not playing C3C, so no Fascism. If it were C3C, he would probably use Communism.
Exactly. Half of my empire is still corrupted to death.

BTW, i'm trying to win the game before Communism is discovered, although i'm not sure to arrive in time. Communism for me would mean Communism for the Iroquois, not exactly what i want...
 
With the current unhappiness of the cities due to WW from his current war getting him to declare war on you first needs to be top priority. With that added WW and your added bonus for suffering such an event... the loss of dyes to the Iroqois would be a staggering blow. Unhappiness would climb and he would compensate by increasing the number of clowns or luxuries. Either way, he's going to lose gpt or research funds. With the clowns, you can count on low production rate. You may need more firepower than the cities you spied on would indicate. Population is large enough to draft a few riflemen so the attack needs to be successful. Marines would be a great means of attack on these harbor towns.

You may want to keep an eye on the bottom right hand corner of the picture you supplied. There is a saltpeter source there. Should that city experience expansion you will need to compensate your strategy to deny resources. No doubt he already has one source on the mainland. Naturally, a blitzkrieg attack on the mainland source would deny his ability to make quality defenders. Does the city have a harbor? Diverting a frigate to destroy the harbor or bombard road improvements may not be a bad idea if you can't spare the land forces. I would definitely spy on the city to see what type of cultural buildings are being built there. I believe it will need to be at culture level 3 so you should have plenty of time to take out the mainland source before it becomes a problem... unless of course he's accelerating his cultural improvements there. (which is what a human would be doing)

hmm... anyone here interested in multiplaying?
 
Saltpeter isn't a worry anymore since they can build Rifles which don't require Saltpeter anyway. So it's no biggy.
 
bonscott said:
Saltpeter isn't a worry anymore since they can build Rifles which don't require Saltpeter anyway. So it's no biggy.
d'oh! what does he need saltpeter to build? canon, cavalry (?) need my civilopedia. Frigates?

according to here: http://www.civfanatics.com/civ3units.shtml

You would be able to cut cavalry, canon, privateer, and frigate production. Cutting the frigate production would be nice being that this will be a naval war and you could limit his ability to use Galleons which the AS won't send out without escorts. Furthermore, it would reduce the risk of him sinking the links in your ocean chain.

It will make it more difficult for them to bombard Knossos.
 
I don't believe the AS is going to be building up naval power while you're invading the mainland. So, probably something you might do if you think its going to be a longer battle than expected. No chance really of that city reaching a culture-3 level any time soon. If you have to make a tactical withdraw torch that city on the way out and make it your new staging ground.
 
Hi U all!

About saltpeter denial, i can settle the issue now: nope.
Apart from that hill visible on the SE corner, there are 2 other sources: one on the east coast, actually deniable, and the other deep in the middle of the Iroquois territory (north of Babylon). So i don't think denial would be a viable option, considering that the attack will take place in a few turns and it will be as fast as possible.

Strategic considerations now are thing of the past. There's only 1 strategy now: hit soon, hit quick, hit hard. I don't know how strong will be the Iroquois defenses, i'm going to spy on some cities just before the roman fleet is ready to sail the seas for the New World.

Obviously, i'll try to lure Bob into declaring war, so he'll eat a nice pack of extra war weariness points. Thanx for following the story, guys! Now here's the update:

--------------------------------------------------

1360AD - The gathering

Troop amassment continue as planned. The 2nd combat settler has been created and moved toward Texoco. The 2nd settler is being trasported by a galleon. I'm still short of transport vessel, but the production continues at full haste.

Bob of the Iroquois is still at war with Persia. Cannot he swallow his pride and offer peace? He's losing an awesome amount of money and production every turn.

Nothing much happens. No new techs have been discovered. But the amount of money still held by Abe is surprising: more than 3000 gold! An espionage on Houston doesn't help much. They are obtaining dyes and spices from the Iroquois, but Bob is broken at 0 gold! Probably they've supplied the Iroquois with some expensive techs, and they're paying with luxuries and gpt. Who knows?

1365: other galleons are rushed in Alexandria and Memphis. The last 2 cities, Santa Peppa and Xochicalco, expand to rank 2. Now i'm 258 tiles short of the domination limits. Nothing new on the world: Bob and Mario still at war, with the Iroquois badly bitten by WW. A large number of Iroquois cities are still losing population, and i cannot but be pleased of that.

If nothing goes wrong, my ships would be ready in 3 turns, and my troops will land on the New World 7 turns from now.

1370AD - Unpleasant discoveries

While the amassment continues. I pay a short visit to Abe, just to see how he's doing in that rotten excuse of an empire... oops! He discovered Steam Power. And the Iroquois too. Last turn no one had that tech.

Bob is still broken. Abe has still his huge amount of gold in its coffers. Who discovered that damn tech? And who gave the tech to whom? Those bastards trade each other a premium tech for a world map or less.

Now the question is: should i acquire that tech? My first answer is: no. With only 3 turns left for the attack, i won't certainly benefit much of a raiload system, not counting that it would take a handful of turns to put it in place first. On the other hand, a rail network in the New World would help in delivering reinforcement troops to the front, supposing i have the necessary extra galleons to trasport 12 national workers.

It wouldn't be a bad idea to ask for the tech, just to see how much it costs. Abe don't even want to consider a possible deal, and so Bob. Strange. I try to offer some gpt, and both of them "would never accept such a deal".

D'oh. My rep is borked! That war with Alex must be the culprit. I obtained a tech from him, in return of money per turn and resources. That should be the reason why, when the trade line broke, my reputation got ruined as well. Bye bye with the idea of acquiring Steam Power for a nice sum of gpt, then lure Bob of the Iroquois into declaring war...

At last, the problem has solved itself. The only way to get it is via spying, and i need no less than 4 turns at full income to have the necessary money for a safe espionage mission.

I buy the world map from Persia, just to avoid shelling money. They want Navigation, and i have no reason to deny something to Mario, at this point. I obtain an updated map of the New World. Better than nothing.

In the shot: a cut'n'paste composition of the Top 5 + Demographics screen. The best culture cities are all Iroquois now and, for the exception of Cattaraugus, they're all losing food! The demographic status is outstanding: Rome is #1 in everything that counts.

tR1ckyBS033.jpg
 
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