Nuke Nes IX: Genesis and Armageddon

Aw darn, I just finished making mine all nice and everything.

But I'll resig it just for you because this NES is awesome, and is about to go up another Power Level.
 
:bowdown: It's back!
 
Chapter 1: The Origins of Theism

No one knows who he was exactly, or even vaguely; a Cayun fisherman or a Nannuk Oarsmen, or a Turyline deserter. No one knew really anything about his life until Izamayah, that fateful day. It seemed like nothing. The Shia, Vanuka, even the Turyline were dying from yet another plague. Yet in a small town on a then unnamed hill, a boy not yet bearded walked into town. A staff to support himself, the boy was weak and emaciated. By his heels, a wolf cub stood by as to guard him, though it too was hungry. Dirt covered his body, hiding if the boy was from the South or the North. Few saw this boy, for there was no reason to see him, for there was another boy in the center of town, dead. Unlike the stranger, this boy was clean and well fed, adorned with jewels. He was the son of the Jag of Izamayah, perhaps the only town in southern Anatolia that did not bend their knees to Vairg the Unforgiving. Through plague of the divines, the young prince had been taken from life too soon. The Jag declared to his wisemen that any who could revive the boy would have all the riches he could offer, but it was to no avail.

The tale here has many different variations, many clouded with tales of false magic, tinged with censorship, but what is clear is that upon the stranger, Theos, touching the Jag’s son, the young boy came back from the dead. The Jag wanted to award Theos with a palace, but instead, he simply asked if he could become a shepherd, which was granted. Theos and his wolf, Solius, guarded the sheep and raised them well. But war was tearing through Anatolia, and a year later, Vairg the Unforgiving had come to claim Izamayah for his growing kingdom. The Jag asked Theos how to fight Vairg, a man who had eleven cities to fight for him. The answer, was to not. Instead, the Jag’s son became betrothed to Vairg’s daughter, and the Jag became an advisor to Vairg. However, Vairg had to agree to meet Theos upon his hill. Vairg and Theos had a long discussion, about how Theos revived Bieor (the Jag’s son), about work ethic, about life, about the gods.

Ten years later, Vairg was dead, and the kingdom was left to his daughter and Bieor. All of southern Anatolia had obeyed him, but many had done so before him. Upon the death of the powerful warlord, many such kingdoms had collapsed. Yet, Vairg’s had been different since Izamayah was conquered. Vairg helped his people through the plague, and instead of razing cities to the ground, many began joining peacefully. He welcomed the Cayun into his nation, and they provided much needed assistance in creating an actual nation. Upon his ascent to Vairg’s throne, Bieor went to visit Theos and asked what he had told Vairg.

Theos had done well by himself. His flock had grown substantially, and Solius had grown into a powerful wolf. Everyday as he herded his sheep, people would come to seek his advice on matters large or small, yet he would never give them an answer. Instead, he gave them ability to look within themselves to resolve their own dilemmas, though he would never fail to heal a sick man back to health. Three women, one who lost her child, one who lost her mother, and one who lost her husband had taken refuge with Theos, and tended to his needs by reminding him to eat, remembering his conversations, and acting as his guards.

When Bieor came to the hill where Theos was, he asked Theos what the key to Bairg’s success was.

“The people”.

“How do I make the people give me success”

“Give them no gods, and no masters”.

“And how may I give them that?”

“With an Eternal War”

It was upon this that Bieor realized his mission. Cayun, Ut, Turyline, Nannuk, they all had a place in Anatollia. They each were ruled by warlords controlling a city or some land. Sometimes the warlords were Cayun, sometimes they were Nannuk, sometimes they were Ut clients, whatever the case, they all were Anatollian. Yet, some warlords would not let them practice their gods, speak their language, let them be free. Bieor told this message to his people, and declared he would fight an Eternal War to rule Anatollia.

Taking the wolf Solius upon his banner, Bieor the Once Dead conquered kingdom after kingdom, city after city. Others joined his kingdom, and soon, Bieor was able to declare his nation Izakurat for the old Nannuk kingdom. Yet when he conquered a city, he would not enslave the inhabitants. He would not force them to worship Nannuk gods. He declared “no Gods, no Masters”, yet they were free to worship or not worship as they pleased.

And though for now it was simply the Anatollians who had undergone this revolution, it was about to set into motion the greatest turning point in the history of mankind.
 
Bottom Sentance, it ties every conteinent together quite quickly
 
Editor’s note: The first chapter marked the beginning of the modern calendar in Anatolia (After Miracle).

Chapter 2: The First Eternal War and Bastidion’s War

It wasn’t long before the Turyline Empire took notice of the Theist movement. A few of her client states had been crushed, but it wasn’t until around 20 AM that Bieor marched and captured Tizenheyuim, a major trading port for trade with the Scythe. The Turyline Emperor Xiano, already wary of the Theists, was outraged. He sent a force of 6,000 soldiers under his brother Firastos to crush the Theists. By the end of the season, Firastos was dead, and not a soldier in that army remained alive or uncaptured. The Emperor was livid. He declared a Crusade against the Anatolians, and prepared for battle, with 50,000 soldiers, and began a blockade of the Anatolian coast. Though Bieor was worried, Theos was not, and told Bieor a giant is strongest when fought toe to toe.

For the next four years, the Turylines captured town after town. Though sometimes militias would rise up and fight them, they never did battle with Bieor’s army. Light skirmishes where ten, twenty men died, bridges collapsing as they were marched across, horses stolen, supply wagons lost, troops left behind to maintain order, the war was warring on them as the fight went inland. It was told that Bieor had withdrawn to the Northeast, and was raising a new army there. It turned out to be a deadly trap, and on that day, the Empire lost 7,000 men, more total than the first expedition. The banners of the Wolf, tasting blood, drove the invaders out, city by city. Having no gods and no masters was not something that could be accomplished by the stroke of a pen. Were it not for Bieor leading the failure of the Siege of Smyraki and losing his life in the process, it may have been the end of the problem. However, the Turyline became threatening and, with the chaos of internal leadership unsettled, a peace treaty was agreed to. In exchange for the freeing of all Anatolian slaves, a huge tribute, the acceptance of the conquest of their cities in Anatolia, and the destruction of their forts in Anatolia aside from the ones protecting Smyraki, the Anatolians would accept peace.

Bieor did not have any known heirs to the public, though he did have an illegitimate child with Anaria, Theos’s helper who had lost her mother. His wife, Tiyona, became Queen of Anatolia, though her reign was shaky at best. She did try to marry Theos, but by 27 AM, had stopped trying and instead married a Northern warlord. He and Tiyona were both worshipers of the Nannuk sun god, and tried to press their faith upon their countrymen. The Helpers of Theos at this time saw that Anatolia would descend into war soon enough with Tiyona at the helm. They, and many others, begged Theos to become King, but instead, he gathered the three women, those he trusted the most, and told them to trust themselves.
Fiarra, the one who lost her child and the eldest, became what Theos was. She helped those who could not see their path, and made them able to see the way once more. She would travel through the lands of the Turyline, the Scythe, the Ut, and even the Almeks, hoping to help enough people to fill the void of the failure to help her child.

Adorra, the one who lost her husband, had eloped with him and lived in Anatolia. Though she found some purpose with serving Theos, she knew she had to begin her life once more, but for herself. She wanted to see her father, and found a ship destined for Yangın dağı (Sicily), and began the journey. The captain of the ship, a man named Tyranios, listened to her story, and was fascinated by it. He asked if she would marry him, and he became a Theist, and eventually, the King of Yangın dağı.

And Anaria, the one who lost her mother and the youngest, knew her grief had to end, and she had to survive not just for Theos, but her child, Ramor. She went to a Cayun merchant who had helped create the unified Anatolian economy, and together they hatched a plan. They went to each of the great war kings, and convinced them it was time to end the cycle of the land, and to rebirth it in the fire of Theos’s teachings, with the son of Bieor the Twice Dead at the helm. Wanting to taste prosperity and power again, they agreed. In 32 AM, when Tiyona had Theos executed for undermining the power of the throne, the remaining War Kings rose up with the banner of the Wolf and fought back.

Noticed by Bastidion, the new Turyline Emperor, a new invasion was planned and executed, supposedly in favor of Anaria. He ended the tributes to Anatolia, and began marching through Anatolia, winning victory after victory. By 38 AM, Anaria had won, though Bastidion had nearly all of Anatolia occupied. In exchange for promising that the Imperial Cult would be able to operate within Anatolia, the favored status of Turyline merchants, free use of ports, and several cities throughout the north being turned over to the Turyline, Bastidion would withdraw to his new borders.

Though smiling to Bastidion, Anaria was livid. However, she turned the peace to her advantage. She broke the power of the War Kings and forced them to turn their power and their armies to the throne. A new economy had been built, the army and navy were enlargened, and Anatolia began recovering from the wars that ravaged their lands. Realizing it would take far more than Anatolia to break the Turyline Empire, she declared that, as an agent of the Holy Imperator Bastidion, Anatolia would go to war with the Shiagee-Alliance; the dying remnants of the feudal Ut empire.
 
Moderator's note: Because of my new work, my free time comes in quick short bursts. Instead of making you wait a whole bunch, I want to release Chapters 1-6 in this thread, while Chapter 7-11 will be released when the nes is at full go time, which will likely be around January, if I get some help though, December.

This is the rough idea of how the stats are looking. This is the Turyline Empire, the only nation of the Turyline culture, so it is quite a bit more distinct. However, almost all of this is PC generated. The quicker stats are done, the quicker we start, and if you'd like to help out by putting some of the stuff in here, that'd be greatly appreciated. Pretty much the religion and the economy stuff I need to do myself, but anything else is wide open.

Name: Turyline Empire
Capital: Smyraki
Government: The Imperator (gender neutral title, male sex is slightly favored in succession) rules with the authority of God Above, who supposedly blessed the Bayesrid bloodline and ordained them to reign over the Turyline people. More accurately, however, the Bayesrid hegemony is held up by something like a cabal of mercantile and military interests. The independence of the monarchy is kept only through shrewd, and sometimes not-so-shrewd, manipulation of the Imperator's second title as High Priest/Priestess of the Imperial Cult. Officially, the Imperator is an absolute monarch who appoints his officials, but in practice the Imperator more often determines political and bureaucratic positions based on an established social hierarchy, still dominated by various factions.
Ruler: Imperator Estixosir VIII (Ineffectual, Fanatic, Xenophobic [Reactionary, Turianism])
Religion: Monotheistic, with a church hierarchy stemming from imperial authority. The religion is mostly an enforcement of existing Turyline cultural norms and the legitimization of imperial authority. The deity that is worshipped mostly goes without a title as "god" although in official documents is often referred to as "God Above" or "Holy God Above". Worship is mostly confined to saints and religious figures from the Bayesrid bloodline, through whom "god" is interpreted.
Turianism (55%)*
Theism (31%)
Cedonism (14%)
Education: Caste-based education, with the old aristocratic families favoring the old education institutions of Turylam (Thrace) and the inner [Balkans], which survive largely based off legitimacy granted by the imperial throne, and strong social tradition and history. Mercantile families and their progeny are often educated in Ostredine (Greece) where the schools are more privatized, and often more liberal.
Society: Ethnic Turylines dominate most political and educational institutions. Though throughout the empire the ethnic Turyline population is small compared to the peoples that the Imperial Throne rules over, the Turylines have been reasonably successful at the spreading of their culture and the assimilation of various peoples. Depending on their families', or their community's, assimilation of Turyline cultural values, non-Turylines can either move upward or downward in society. The most prolific location of non-Turylines, who have been gradually Turylicized over the course of the creation of the Imperial Domain, is in the ranks of the Imperator's officers. A tradition of indentured military service of various barbarian peoples who pledged loyalty to the confederation has broken into an established officer corps of non-Turylines, who have Turyline loyalties to the emperor (or whatever Turyline political group they consider most friendly to the military, in times of crisis).
Economy: 0 (+17) Largely reliant on trade, which is dominated by a few key families. Grain is grown in outlying territories, though it must be supplemented by harvests in Scythe territories, and what little manufacturing is done in Smyraki. Kelp harvests are quite small, though able to easily sustain the few needs in industry and military usage.
Kelp Harvest: Tiny
Military Organization: Professional Soldiers have an established caste. Though lower ranks in the officer class can be granted by merit, the upper ranks are an entrenched old guard. The navy is even worse though, as to gain any rank of importance, one must be connected to either a merchant family, or one of the Admirals. The military as a whole is sluggish and slow to change, and can be quite inefficient, though on the seas, few can best them, and on land, the soldiers fight with fanaticism. Minorities are generally left out of the military.
 
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