Update 0 It is spring. Wonderful spring. On a good day, one could even feel mythical power (known as ‘Life Energy’ flowing through ones body. It is an exalting feeling, if not, somewhat addictive. Life force is this world 'mana' think of it like that. Prayers are also made of 'life force' Opening your eyes when sun begins to shine, takin’ up your spear from the ground, kicking your sons (making sure these lazy-ass-bums get up-and-kicking for your family honor®). And when your sons are up, blow a horn, which your father used to blow every flippin day, right next to your flippin ear, to wake rest of the family and start the spring hunt. Spring. Now there is plenty to eat. No more need to stand in an inproper line, just to get few bags of salted (and somewhat rotting meat) from local granary. Eh, sometimes Rokan could not even get those few bags of salted meat from local Granary. To return empty handed to your family. A great shame to any male orc. Flippin’ Granary keeper is well known for her greed. Eh, no use trying to threaten or to use other ‘convincing methods’ on an old, greedy and stubborn orcish lady. But Rokan knew that this day is special for him and his family. He is setting, together with his family, out to conquer new lands. To submit new races under the leadership of The Horde. To find and mine the blueish ore of power and make Orc-kin strongest of all races. He, and so many others, had set their way towards the local teleportation stones. There were many of these stone totems, connecting Baimora to the mysterious isles in the realm of Mor’ - to the only known Mithril source for the Horde. And Rokan Nicknamed ‘the Brute’ was chosen. His family was not a noble family, His lineage was not the purest, his relatives not the most “respectful”. But Rokan ‘The Brute’ had convinced elders of The Horde, that he is Pure and strong enough to settle onto these new lands. And so he headed out. Having dreams of conquest, battles and earning both fame and fortune to himself and his family. Luck smiled onto Rokan ‘The Brute’ and he, and his entire family, was assigned to be part of the newly formed ‘Redface’ tribe. Forming a tribe was simple - The Horde made it clear, that it is lookin’ for leaders to lead a new tribe and volunteers, who are capable enough to be part of the new tribe and who are not honor nor duty bound to Baimora. Rokan had none of these bounds and, sadly, only a little honor but he did have a quite sizable family of twelve. But when Rokan and his Family reached the Horde Council, to ask to be added into one of the tribes, Rokan (and his family) was attacked by orcs who had painted their faces red, because Rokan did not grant passage (on a small road wide enough to let both orcs pass side-by side) to several of these “honorable” warriors. Of course, Rokan ‘The Brute’, honoring his Nickname, mauled several of these red-faced warriors, before going down in a “pretty” bloody battle. The narrow road? The Redface tribe After having recovered from “the friendly incident” and having taken to the council of The Horde, he was judged to be suitable warrior for one of the new tribes (being capable of walking and talkin’ after takin’ a beatin’ from warrior orcs, is something that does not happen every day). When Rokan was asked, which tribe Rokan would like to join, he replied: “I join with the tribe who has most of these “Red faces”, I got to bring some sense of honor to these weaklings”. So Rokan joined the Redface tribe. A tribe under leadership of Brâkor - a fearious warrior-smith, who has seen the front lines of Horde-Empire war, since the Village he was from, was razed by the Empire. Upon arriving Mor’ several rafts with Redface tribe members were teleported in the middle of a small bay. Land was visible from both North and South. Brâkor - an unexperienced chieftain (but experienced combat commander) of the Redface tribe ordered his raft to take course towards North - a shore that was “a tad” bit further away than Southern shore. After about a minute of rowing, Redface tribe rafts came under heavy attack by the mere-creatures known as “Nag’a”. During the continuous assault, two out of 6 rafts were drowned (most of the settlers managed to swim onto other rafts). Brâkor took command of 2 rafts and organized orcs in a simple box formation - grunts stood on the edges of raft and started bashing water around them, whilst trying to keep civilians in order and raft not being torn apart. Whilst Rokan took control of a single raft after its leader - Warchief Blorg ‘The Eater’ - lost his balance and was dragged into watery grave. Somehow, despite of being under constant attack, all but two rafts (that were sunk soon after reaching Mor’ managed to make it to the shore. But Nag’a did not stop there, They crawled out from the watery depths - onto the beach - and even few bone-spears flew out from the sea, trying to stop Red-faced orcs from towing their rafts away from the sea - onto safer coastline. But Orcs are no weaklings and trouble was expected. And a spear through your side coupled with couple of broken bones, are certainly better than dying or starving in an unknown land. And so, a battle where humanbeings would have not succeeded, was not a complete disaster to the Redface tribe. A Nag'a elder. Whilst some of the supplies were lost during landing, a lot was rescued from the hands of the Nag’a - some tools were washed ashore even a week after the ‘Day One’, altho many tools and weapons were gone, presumably, to the hands of Nag’a. The village of Azognar was quickly built up and Rokan ‘the Brute’ was promoted to the Warchiefs position of the Redface tribe, due to unexpected drowning of Blorg ‘the Eater’. Azognar was built few hundred meters away from the coastline and by the end of the First year, proper housing, a small plot of farmland and the training grounds were set up. Thanks to the Brâkor skills in smiting and combat leadership, village had little trouble fending away assaults of the Nag’a, but still, more than 25 orcs met their death in the hands of Nag’a - some were dragged away whilst knocked unconscious and their desperate screams for help could be heard days later - coming from the small rocky isles far away from the coast. Also, the teleportation totem was set up in the middle of village - whilst it is a bad place (in terms of defense against incoming attacks via teleportation totem), it is the most secure place from the attacks from Creatures of Mor’.and Nag’a. Murlocks - small Nag'a are main cannon fodder of Nag'a soldiers. Whetever Nag'a Elders and Murlocks are the same race or not remains unknown. Unfortunately not much exploration could be done, mainly because building Azognar required intensive amounts of labor and village was attacked almost daily. But this is about to change - Redface tribe now has a village, a training ground, an organized militia and even a small watchtower. Nag’a attacks, whilst still dangerous, have slowed down as more than hundred Nag’a were killed (and many more wounded) this year. But it seems that Nag’a recover fast and their attacks are becoming more organized and tactical and more and more often do they use night to cover their movements. There is also a conflict forming - Redface tribe is torn into half by two different visions for future: - Fish-eaters faction, lead by charismatic fisherman Idon ‘Mariner’, believes that Nag’a should be treated, as any real-big-and-walking-fish and should be attempted to be captured and eaten like normal fish. And Redfaces should focus on getting most food from the sea - The Croppers faction, lead by charming orc-lady called Cynta ‘The Sower’, believes that instead of focusing on fishing, Redface tribe should first focus on growing most food around the village and then, maybe, getting some extra food from the water. However, it seems that fields are not on very fertile grounds, requiring quite a bit work. * It is true Corpses of fallen and dying Nag’as have been invaluable food resource and that there are ample fish supplies in the sea, but Nag’a are fishes and sea is their hunting ground - villagers have kept away from the sea, making sure that Nag’a have been forced to fight on ground - which gives an edge to Orcs. It is also not known how large are the fish supplies and how dangerous are the fish surrounding the first settlement. Then again, farms are labor extensive as Redface tribe has not built its first village on very fertile lands. Which side does Brâkor support - The Fish-eaters or The Croppers? Depending of that decision a new (free) policy shall be made and Redface tribe identity shaped. Will the Redface tribe go for certain and stable food supply or will they choose the more dangerous (but more orcy) way? --- The Bleakskull tribe The tribe of Bleakskull is lead by Margol the Blighter - an official outcast of The Horde and Shamans council, who was shown mercy and was allowed to re-earn his “evil deeds” via taking leadership of a very dangerous colonization mission. What evil deeds? Well, the Bleakskull tribe, after being attacked by the force of The Empire, found themselves in a pretty bad situation - houses burnt down, half of the tribe killed, granaries emptied or poisoned, half of the survivors in-between of the life and death (due to poisons and plague or wounds) and rest “not feeling so well”. This attack had cost the tribe a lot and forced them to abandon areas, which they had previously called ‘home’. A lot of the tribe members left the tribe, after learning that only surviving tribe-elder, was the one who had used the devilish art of poisoning and creation of plague in a last-ditch effort of defending the tribe. Other half, the half that continued to call itself with then name of ‘Bleakskull’, understood that this sacrifice was necessary for their survival - as humans would have shown less mercy, than any poisonous plague - artificial plague or not. The Governing party of the Horde, sadly, was not so understanding and greatly despised the use of toxins to create an artificial plague. But The Horde is merciful and Bleakskull Tribe was allowed to migrate from Baimora to Mor’, to re-earn their honor amongst orc kin. Upon landing in the world of Mor’ Bleakskull tribes rafts did not come under heavy attack of any sea creatures. Only some fishes with sharp knife-like fins tried to drown rafts, but there were not enough to cause any -serious- damage. Building up their first settlement, named Snakefen, was a difficult task: River that flew nearby had a lot of poisonous and skin-irritating small seeds, forcing orcs to dig wells to get water and the forest around the first settlement was think, filled with poisonous torns. And if plants would not have been all - Snakefen itself was attacked several times by quite large bugs. These bugs seemed to be intelligent and their bodies were covered with small poisonous stings. Stings, which worked as paralyzing agents. Several of the villagers and several inexperienced grunts have been drugged and dragged away by these bugs. Some of the bugs look horrible, others look quite sweet. Picture is illustrative. A grunt called Akron ‘the Bigfoot’ has taken command of the local Militia. Akron is special, because he was one of the first to be paralyzed by the bugs upon landing and it seems, he has developed a natural resistance towards the bugs torns, aswell as towards some of the plants. Whilst Akron ‘The Bigfoot’s combat skills are not the best of all soldiers, he has done an excellent job in organizing patrols, training militia and defending the village. Most of the new and less experienced recruits look up to him as Warchief, whilst some of the older grunts are not happy (because their leader is not superb in direct combat and is rather tactical leader). Also, the teleportation totem was set up in the middle of village - whilst it is a bad place (in terms of defense against incoming attacks via teleportation totem) there was no better place at the given time. There is also a tribe wide conflict arising: - Immunizers faction, lead by Jared ‘the Wookie’, who understands thing or two about medicine and agriculture, believes that these Bugs should be captured and every tribe member injected with their poison, believing that this will grant natural immunity against the bugs and many of the poisonus plants. - The Antibug faction, lead by a retired but experienced member of “The Horde Military Building committee” known as Talon ‘the Banger’ , believes that the bugs den should be located and wiped out, instead of risking losing half of the tribe to the paralyzing poison. Humans are quite a bit weaker than orcs *It is proven that some orcs have developed resistance to the poison. A lot of the orcs poisoned have died - this may or may not be because they were poisoned in a uncontrolled environment or because they were allergic to the poison. It is certain that these bugs have a hive or a lair somewhere nearby. It is not known what has happened to the orcs who were captured and dragged away by the bugs. Immunizing entire tribe would make it much easier to battle with bugs, then again, a tribe-wide immunizing will certainly weaken the tribe for few days and may even kill those, who do not develop natural resistance to the poison. Besides, no one can know what kind of after-effect this poison might have. Which path those Margol choose - Will he dedicate himself to vaccinate his tribe whilst risking everyone or will he attempt to locate the hive (easier due to being shaman) and wipe it out - risking mainly grunts who go on the attack. Will the Bleakskull tribe prepare its defenses, in hopes that enough survive or shall the tribe launch an offensive, in hopes of losing far less or losing a lot of more. ---------- Blackarm tribe Black Blades clan could be one the strongest clans in The Horde. “Could be” not “is”. Why it is not amongst the strongest clans? It has manpower, it has talented leaders, it has several villages, it has skilled warriors. But what it also has, is conflicts. Where there are many bright minds, there are always a lot of conflicts - ones believe that farming should be done early morning, others believe that best time to do it is after midday. Conflicts of views, religions, traditions, Clashes of leaders-to-be. So it was no surprise that Blackblades clan sent away a lot of its population to settle the new lands. They sent many “volunteers” to settle the new lands - many of the so called “troublemakers”, many talented leaders, who had minority support and even chiefs own very talented (but “cocky”, in a “rooster”-way) son - Bruol. However The Horde was pleased- getting talented leaders increased the chances of getting a mithril supply. Freshly formed Blackarm tribe managed to land with relatively safely - however two out six rafts did not land - they headed towards North, ignoring any and all warnings, threats and orders screamed towards them. This rebellion cost a lot of valuable resources and population to the Blackarm tribe, including, only young shaman of that had been brought with from Baimora (other than Margol the Blighter of course). Few days after landing and hastly building up a village, that was called “Baadush'Kun” by its builders, orcs of Blackarm tribe were “greeted” by an unexpected assault of Undead riding party. This “riding party” consisted of 10 undead soldiers and was quickly wiped out by local militia. Unlike undead created by Knossos the lich king, these skeletons were hastily made and bare no similar to any skeletons of the known races to the Horde. Hastly made means, that they do not own a mind of their own, just a set of orders containing ‘what to do, if X happens’ and that their flesh (or whatever is left of it) does not offer much protection against attacks. Read the history chapter to understand more about who Knossos the-Lich King was and why everyone hate undead A scouting party, under the leadership of a talented warchief called Rog ‘the Flasher’, who has slight Narcissus-complex, followed up undead travelling route for a few kms deep inside the mainland. Deeper towards the center of the continent they went, more tracks they saw. This scouting squad also noticed several old battlegrounds and retreated when they noticed a quite large undead camp, containing at least 100 undead soldiers. A quite powerful camp, with high chance that there is some young necromancer-lieutenant in charge of it. Further scouting parties located 3 similar camps, all containing undead from unknown race - but all dead are armed and were training - reding themselves for an attack. Worst of all, it seem that none of these camps are, what orcs call ‘The Citadel’ - the main camp of the Necromancer, who is responsible for creation of these undead and managing his Liutenants. Every master necromancer usually has many necromancer-lieutenants under his or hers command - these lieutenants are young magic users, usually come from lesser species (gnolls) or undead whose creation took at least a month and who retain their knowledge but are 95% loyal to their creator. These young necromancers are usually capable of creating a few undead a month, whilst their master is capable of reanimating hundreds a day, if given a fresh graveyard. But with every passing day, these Lieutenants are learning and becoming greater necromancers than day before. Thankfully, it seems that Northwestern coast is not heavily patrolled by undead and few undead “scouting” parties, that have reached nearby of the Blackarm tribe settlement, have been wiped out without alerting undead of orcish presence on the coast. Not yet at least. But these undead are bound to learn it - either through noticing that scouting parties do not return or when they discover the Blackarm village and notify their leader(s?). But in all this chaos and unluck, there was one good thing - the village of Baadush'Kun, was built into a small forest in the middle of a small slope with just one natural entrance - a place which allows natural protection against being discovered and offers a simple and easy way to protect the village from an assault -the gap-stop method. A small farmland has been established inside of this natural slope, whilst not the most fertile area, it still seems to fertile enough to feed at least 200 orcs. In the center of Baadush'Kun there is a a small spring, with a small stream leading all the way up to the coast (300 meters). This area is perfect to quickly establish a foothold but it can not support very large population (larger than 200, even then overcrowding is an issue)- already every area inside of this “slope” is starting to get filled up with farms and houses and, to further expand this village, new fields as well as buildings should be constructed outside of this protective environment. And that will greatly increase chances of being discovered by the undead. Spoiler : The vally can be both the valley that defends or the valley that locks in. Which one is this? The teleportation totem was set up in the middle of village - whilst it is a bad place (in terms of defense against incoming attacks via teleportation totem) there was no better place at the given time. There is also a conflict of views brewing inside of the Tribe: -The Fearless faction, lead by experienced siege engineer Morrig ‘the Warmonger’, believes that the tribe should expand Baadush'Kun outside of the natural slope, believing that construction of wooden stockade around the future village is the best defense against the undead and the race they are fighting with. This would give two levels of protection to the Blackarm tribe - outer circle of wooden wall and inner circle of natural slope. But it would be very certain that anyone would notice this new wooden stockade, while its being constructed and it would certainly notify undead of Orcish presence as well as construction of such large stockade would take at least two building points and two years - afterall there are other chores that are needed to be done. Then again, the undead are bound to learn out about Blackarms sooner or later. -The Builders faction, lead by very talented but inexperienced builder called Brom ‘The Ironwill’, believes, that instead of expanding first into outside, a strong village could be built inside of the slope and, whilst it requires strong discipline and maybe even food rationing and sleeping schedules, it will allow Blackarm tribe to expand outside when it is ready to take on the Undead and properly defend (and build up) the stockade. While this would be more careful approach, it’ll also mean that orcs will have to be diciplined and live tightly together, until Blackarm tribe has enough soldiers and enough builders aswell as capacity to build a proper stockade around their first village. * It is not known where the undead come from. Blackarm tribe knows four undead training camp locations. These camps contain 30-140 undead soldiers and probably a necromancer who reanimates dead. It is known that these undead are made from skeletons of an unknown race, there’ve been signs of battle between undead and this unknown race. This race size is a bit larger than an average orc size. A orc grunt can usually wipe out 2-3 undead before going down, depending of how intelligent and how well the undead were created (these undead are created quickly, indicating that Necromancers are requiring a lot of troops fast). Which path does Bruol choose - Will the Blackarm tribe be careful and bide its time and resources until its ready to take on the world (or in this case undead arses), or will Blackarm tribe choose to rush to the open battlefield in hopes of holding off enemies until they are ready to launch a proper counter attack and have enough resources to build their stockade? Defensive or Aggressive?