NWolfNES II - Premium Edition - Colonization of the Mithril Isles

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It is spring. Wonderful spring. On a good day, one could even feel mythical power (known as ‘Life Energy’) flowing through ones body. It is an exalting feeling, if not, somewhat addictive.


Life force is this world 'mana' think of it like that. Prayers are also made of 'life force'

Opening your eyes when sun begins to shine, takin’ up your spear from the ground, kicking your sons (making sure these lazy-ass-bums get up-and-kicking for your family honor®). And when your sons are up, blow a horn, which your father used to blow every flippin day, right next to your flippin ear, to wake rest of the family and start the spring hunt. Spring. Now there is plenty to eat. No more need to stand in an inproper line, just to get few bags of salted (and somewhat rotting meat) from local granary.

Eh, sometimes Rokan could not even get those few bags of salted meat from local Granary. To return empty handed to your family. A great shame to any male orc. Flippin’ Granary keeper is well known for her greed. Eh, no use trying to threaten or to use other ‘convincing methods’ on an old, greedy and stubborn orcish lady. But Rokan knew that this day is special for him and his family. He is setting, together with his family, out to conquer new lands. To submit new races under the leadership of The Horde. To find and mine the blueish ore of power and make Orc-kin strongest of all races. He, and so many others, had set their way towards the local teleportation stones. There were many of these stone totems, connecting Baimora to the mysterious isles in the realm of Mor’ - to the only known Mithril source for the Horde. And Rokan Nicknamed ‘the Brute’ was chosen. His family was not a noble family, His lineage was not the purest, his relatives not the most “respectful”. But Rokan ‘The Brute’ had convinced elders of The Horde, that he is Pure and strong enough to settle onto these new lands. And so he headed out. Having dreams of conquest, battles and earning both fame and fortune to himself and his family.

Luck smiled onto Rokan ‘The Brute’ and he, and his entire family, was assigned to be part of the newly formed ‘Redface’ tribe. Forming a tribe was simple - The Horde made it clear, that it is lookin’ for leaders to lead a new tribe and volunteers, who are capable enough to be part of the new tribe and who are not honor nor duty bound to Baimora. Rokan had none of these bounds and, sadly, only a little honor but he did have a quite sizable family of twelve. But when Rokan and his Family reached the Horde Council, to ask to be added into one of the tribes, Rokan (and his family) was attacked by orcs who had painted their faces red, because Rokan did not grant passage (on a small road wide enough to let both orcs pass side-by side) to several of these “honorable” warriors. Of course, Rokan ‘The Brute’, honoring his Nickname, mauled several of these red-faced warriors, before going down in a “pretty” bloody battle.


The narrow road?


The Redface tribe

After having recovered from “the friendly incident” and having taken to the council of The Horde, he was judged to be suitable warrior for one of the new tribes (being capable of walking and talkin’ after takin’ a beatin’ from warrior orcs, is something that does not happen every day). When Rokan was asked, which tribe Rokan would like to join, he replied: “I join with the tribe who has most of these “Red faces”, I got to bring some sense of honor to these weaklings”.

So Rokan joined the Redface tribe. A tribe under leadership of Brâkor - a fearious warrior-smith, who has seen the front lines of Horde-Empire war, since the Village he was from, was razed by the Empire. Upon arriving Mor’ several rafts with Redface tribe members were teleported in the middle of a small bay. Land was visible from both North and South. Brâkor - an unexperienced chieftain (but experienced combat commander) of the Redface tribe ordered his raft to take course towards North - a shore that was “a tad” bit further away than Southern shore. After about a minute of rowing, Redface tribe rafts came under heavy attack by the mere-creatures known as “Nag’a”. During the continuous assault, two out of 6 rafts were drowned (most of the settlers managed to swim onto other rafts). Brâkor took command of 2 rafts and organized orcs in a simple box formation - grunts stood on the edges of raft and started bashing water around them, whilst trying to keep civilians in order and raft not being torn apart. Whilst Rokan took control of a single raft after its leader - Warchief Blorg ‘The Eater’ - lost his balance and was dragged into watery grave. Somehow, despite of being under constant attack, all but two rafts (that were sunk soon after reaching Mor’) managed to make it to the shore. But Nag’a did not stop there, They crawled out from the watery depths - onto the beach - and even few bone-spears flew out from the sea, trying to stop Red-faced orcs from towing their rafts away from the sea - onto safer coastline. But Orcs are no weaklings and trouble was expected. And a spear through your side coupled with couple of broken bones, are certainly better than dying or starving in an unknown land. And so, a battle where humanbeings would have not succeeded, was not a complete disaster to the Redface tribe.


A Nag'a elder.

Whilst some of the supplies were lost during landing, a lot was rescued from the hands of the Nag’a - some tools were washed ashore even a week after the ‘Day One’, altho many tools and weapons were gone, presumably, to the hands of Nag’a. The village of Azognar was quickly built up and Rokan ‘the Brute’ was promoted to the Warchiefs position of the Redface tribe, due to unexpected drowning of Blorg ‘the Eater’. Azognar was built few hundred meters away from the coastline and by the end of the First year, proper housing, a small plot of farmland and the training grounds were set up. Thanks to the Brâkor skills in smiting and combat leadership, village had little trouble fending away assaults of the Nag’a, but still, more than 25 orcs met their death in the hands of Nag’a - some were dragged away whilst knocked unconscious and their desperate screams for help could be heard days later - coming from the small rocky isles far away from the coast. Also, the teleportation totem was set up in the middle of village - whilst it is a bad place (in terms of defense against incoming attacks via teleportation totem), it is the most secure place from the attacks from Creatures of Mor’.and Nag’a.


Murlocks - small Nag'a are main cannon fodder of Nag'a soldiers. Whetever Nag'a Elders and Murlocks are the same race or not remains unknown.

Unfortunately not much exploration could be done, mainly because building Azognar required intensive amounts of labor and village was attacked almost daily. But this is about to change - Redface tribe now has a village, a training ground, an organized militia and even a small watchtower. Nag’a attacks, whilst still dangerous, have slowed down as more than hundred Nag’a were killed (and many more wounded) this year. But it seems that Nag’a recover fast and their attacks are becoming more organized and tactical and more and more often do they use night to cover their movements.

There is also a conflict forming - Redface tribe is torn into half by two different visions for future:
- Fish-eaters faction, lead by charismatic fisherman Idon ‘Mariner’, believes that Nag’a should be treated, as any real-big-and-walking-fish and should be attempted to be captured and eaten like normal fish. And Redfaces should focus on getting most food from the sea
- The Croppers faction, lead by charming orc-lady called Cynta ‘The Sower’, believes that instead of focusing on fishing, Redface tribe should first focus on growing most food around the village and then, maybe, getting some extra food from the water. However, it seems that fields are not on very fertile grounds, requiring quite a bit work.

* It is true Corpses of fallen and dying Nag’as have been invaluable food resource and that there are ample fish supplies in the sea, but Nag’a are fishes and sea is their hunting ground - villagers have kept away from the sea, making sure that Nag’a have been forced to fight on ground - which gives an edge to Orcs. It is also not known how large are the fish supplies and how dangerous are the fish surrounding the first settlement. Then again, farms are labor extensive as Redface tribe has not built its first village on very fertile lands.

Which side does Brâkor support - The Fish-eaters or The Croppers? Depending of that decision a new (free) policy shall be made and Redface tribe identity shaped. Will the Redface tribe go for certain and stable food supply or will they choose the more dangerous (but more orcy) way?
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The Bleakskull tribe


The tribe of Bleakskull is lead by Margol the Blighter - an official outcast of The Horde and Shamans council, who was shown mercy and was allowed to re-earn his “evil deeds” via taking leadership of a very dangerous colonization mission. What evil deeds? Well, the Bleakskull tribe, after being attacked by the force of The Empire, found themselves in a pretty bad situation - houses burnt down, half of the tribe killed, granaries emptied or poisoned, half of the survivors in-between of the life and death (due to poisons and plague or wounds) and rest “not feeling so well”. This attack had cost the tribe a lot and forced them to abandon areas, which they had previously called ‘home’. A lot of the tribe members left the tribe, after learning that only surviving tribe-elder, was the one who had used the devilish art of poisoning and creation of plague in a last-ditch effort of defending the tribe. Other half, the half that continued to call itself with then name of ‘Bleakskull’, understood that this sacrifice was necessary for their survival - as humans would have shown less mercy, than any poisonous plague - artificial plague or not.

The Governing party of the Horde, sadly, was not so understanding and greatly despised the use of toxins to create an artificial plague. But The Horde is merciful and Bleakskull Tribe was allowed to migrate from Baimora to Mor’, to re-earn their honor amongst orc kin. Upon landing in the world of Mor’ Bleakskull tribes rafts did not come under heavy attack of any sea creatures. Only some fishes with sharp knife-like fins tried to drown rafts, but there were not enough to cause any -serious- damage. Building up their first settlement, named Snakefen, was a difficult task: River that flew nearby had a lot of poisonous and skin-irritating small seeds, forcing orcs to dig wells to get water and the forest around the first settlement was think, filled with poisonous torns. And if plants would not have been all - Snakefen itself was attacked several times by quite large bugs. These bugs seemed to be intelligent and their bodies were covered with small poisonous stings. Stings, which worked as paralyzing agents. Several of the villagers and several inexperienced grunts have been drugged and dragged away by these bugs.


Some of the bugs look horrible, others look quite sweet. Picture is illustrative.

A grunt called Akron ‘the Bigfoot’ has taken command of the local Militia. Akron is special, because he was one of the first to be paralyzed by the bugs upon landing and it seems, he has developed a natural resistance towards the bugs torns, aswell as towards some of the plants. Whilst Akron ‘The Bigfoot’s combat skills are not the best of all soldiers, he has done an excellent job in organizing patrols, training militia and defending the village. Most of the new and less experienced recruits look up to him as Warchief, whilst some of the older grunts are not happy (because their leader is not superb in direct combat and is rather tactical leader).

Also, the teleportation totem was set up in the middle of village - whilst it is a bad place (in terms of defense against incoming attacks via teleportation totem) there was no better place at the given time.

There is also a tribe wide conflict arising:
- Immunizers faction, lead by Jared ‘the Wookie’, who understands thing or two about medicine and agriculture, believes that these Bugs should be captured and every tribe member injected with their poison, believing that this will grant natural immunity against the bugs and many of the poisonus plants.
- The Antibug faction, lead by a retired but experienced member of “The Horde Military Building committee” known as Talon ‘the Banger’ , believes that the bugs den should be located and wiped out, instead of risking losing half of the tribe to the paralyzing poison.


Humans are quite a bit weaker than orcs

*It is proven that some orcs have developed resistance to the poison. A lot of the orcs poisoned have died - this may or may not be because they were poisoned in a uncontrolled environment or because they were allergic to the poison. It is certain that these bugs have a hive or a lair somewhere nearby. It is not known what has happened to the orcs who were captured and dragged away by the bugs. Immunizing entire tribe would make it much easier to battle with bugs, then again, a tribe-wide immunizing will certainly weaken the tribe for few days and may even kill those, who do not develop natural resistance to the poison. Besides, no one can know what kind of after-effect this poison might have.

Which path those Margol choose - Will he dedicate himself to vaccinate his tribe whilst risking everyone or will he attempt to locate the hive (easier due to being shaman) and wipe it out - risking mainly grunts who go on the attack. Will the Bleakskull tribe prepare its defenses, in hopes that enough survive or shall the tribe launch an offensive, in hopes of losing far less or losing a lot of more.


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Blackarm tribe


Black Blades clan could be one the strongest clans in The Horde. “Could be” not “is”. Why it is not amongst the strongest clans? It has manpower, it has talented leaders, it has several villages, it has skilled warriors. But what it also has, is conflicts. Where there are many bright minds, there are always a lot of conflicts - ones believe that farming should be done early morning, others believe that best time to do it is after midday. Conflicts of views, religions, traditions, Clashes of leaders-to-be. So it was no surprise that Blackblades clan sent away a lot of its population to settle the new lands. They sent many “volunteers” to settle the new lands - many of the so called “troublemakers”, many talented leaders, who had minority support and even chiefs own very talented (but “cocky”, in a “rooster”-way) son - Bruol. However The Horde was pleased- getting talented leaders increased the chances of getting a mithril supply.

Freshly formed Blackarm tribe managed to land with relatively safely - however two out six rafts did not land - they headed towards North, ignoring any and all warnings, threats and orders screamed towards them. This rebellion cost a lot of valuable resources and population to the Blackarm tribe, including, only young shaman of that had been brought with from Baimora (other than Margol the Blighter of course). Few days after landing and hastly building up a village, that was called “Baadush'Kun” by its builders, orcs of Blackarm tribe were “greeted” by an unexpected assault of Undead riding party. This “riding party” consisted of 10 undead soldiers and was quickly wiped out by local militia. Unlike undead created by Knossos the lich king, these skeletons were hastily made and bare no similar to any skeletons of the known races to the Horde. Hastly made means, that they do not own a mind of their own, just a set of orders containing ‘what to do, if X happens’ and that their flesh (or whatever is left of it) does not offer much protection against attacks.


Read the history chapter to understand more about who Knossos the-Lich King was and why everyone hate undead

A scouting party, under the leadership of a talented warchief called Rog ‘the Flasher’, who has slight Narcissus-complex, followed up undead travelling route for a few kms deep inside the mainland. Deeper towards the center of the continent they went, more tracks they saw. This scouting squad also noticed several old battlegrounds and retreated when they noticed a quite large undead camp, containing at least 100 undead soldiers. A quite powerful camp, with high chance that there is some young necromancer-lieutenant in charge of it. Further scouting parties located 3 similar camps, all containing undead from unknown race - but all dead are armed and were training - reding themselves for an attack. Worst of all, it seem that none of these camps are, what orcs call ‘The Citadel’ - the main camp of the Necromancer, who is responsible for creation of these undead and managing his Liutenants. Every master necromancer usually has many necromancer-lieutenants under his or hers command - these lieutenants are young magic users, usually come from lesser species (gnolls) or undead whose creation took at least a month and who retain their knowledge but are 95% loyal to their creator. These young necromancers are usually capable of creating a few undead a month, whilst their master is capable of reanimating hundreds a day, if given a fresh graveyard. But with every passing day, these Lieutenants are learning and becoming greater necromancers than day before.

Thankfully, it seems that Northwestern coast is not heavily patrolled by undead and few undead “scouting” parties, that have reached nearby of the Blackarm tribe settlement, have been wiped out without alerting undead of orcish presence on the coast. Not yet at least. But these undead are bound to learn it - either through noticing that scouting parties do not return or when they discover the Blackarm village and notify their leader(s?).

But in all this chaos and unluck, there was one good thing - the village of Baadush'Kun, was built into a small forest in the middle of a small slope with just one natural entrance - a place which allows natural protection against being discovered and offers a simple and easy way to protect the village from an assault -the gap-stop method. A small farmland has been established inside of this natural slope, whilst not the most fertile area, it still seems to fertile enough to feed at least 200 orcs. In the center of Baadush'Kun there is a a small spring, with a small stream leading all the way up to the coast (300 meters). This area is perfect to quickly establish a foothold but it can not support very large population (larger than 200, even then overcrowding is an issue)- already every area inside of this “slope” is starting to get filled up with farms and houses and, to further expand this village, new fields as well as buildings should be constructed outside of this protective environment. And that will greatly increase chances of being discovered by the undead.

Spoiler :

The vally can be both the valley that defends or the valley that locks in. Which one is this?

The teleportation totem was set up in the middle of village - whilst it is a bad place (in terms of defense against incoming attacks via teleportation totem) there was no better place at the given time.

There is also a conflict of views brewing inside of the Tribe:

-The Fearless faction, lead by experienced siege engineer Morrig ‘the Warmonger’, believes that the tribe should expand Baadush'Kun outside of the natural slope, believing that construction of wooden stockade around the future village is the best defense against the undead and the race they are fighting with. This would give two levels of protection to the Blackarm tribe - outer circle of wooden wall and inner circle of natural slope. But it would be very certain that anyone would notice this new wooden stockade, while its being constructed and it would certainly notify undead of Orcish presence as well as construction of such large stockade would take at least two building points and two years - afterall there are other chores that are needed to be done. Then again, the undead are bound to learn out about Blackarms sooner or later.

-The Builders faction, lead by very talented but inexperienced builder called Brom ‘The Ironwill’, believes, that instead of expanding first into outside, a strong village could be built inside of the slope and, whilst it requires strong discipline and maybe even food rationing and sleeping schedules, it will allow Blackarm tribe to expand outside when it is ready to take on the Undead and properly defend (and build up) the stockade. While this would be more careful approach, it’ll also mean that orcs will have to be diciplined and live tightly together, until Blackarm tribe has enough soldiers and enough builders aswell as capacity to build a proper stockade around their first village.

* It is not known where the undead come from. Blackarm tribe knows four undead training camp locations. These camps contain 30-140 undead soldiers and probably a necromancer who reanimates dead. It is known that these undead are made from skeletons of an unknown race, there’ve been signs of battle between undead and this unknown race. This race size is a bit larger than an average orc size. A orc grunt can usually wipe out 2-3 undead before going down, depending of how intelligent and how well the undead were created (these undead are created quickly, indicating that Necromancers are requiring a lot of troops fast).

Which path does Bruol choose - Will the Blackarm tribe be careful and bide its time and resources until its ready to take on the world (or in this case undead arses), or will Blackarm tribe choose to rush to the open battlefield in hopes of holding off enemies until they are ready to launch a proper counter attack and have enough resources to build their stockade? Defensive or Aggressive?
 
Crimsonhead tribe

Crimsonhead tribe. Famous for The Great Big Boom (TGBB), the Sha-ka-boom, The Big Bang and, lets not forget the greatest and meanest bang of all, known as ‘The Very Tiny Bang’ (TVTB). Crimsonhead tribe is part of the Crimsonbone tribe - a nutjob progressive tribe, who has been victim winner of many Stolls the The Horde Second Chieftains Research Squad brutal kind “experiments”. Crimsonhead tribe is made up from the most crazy intelligent orcs, there are many philosophers in this tribe - usually philosophising about great problems like - “which finger should one use to pick ones nose?”, “Why one toe is larger than another?” “Is dirt underneath toenails editable?”. It is no wonder that Crimsonbone tribe wanted to get rid of these idotic “Highly intelligent” members and their leader - Aghrajagmag the Mad-Eyed. Who used this opportunity to gain himself a lot of new power - being a usual orc with no nobility blood in his veins, Aghrajagmag ‘The Madeyed’ worked himself up from nothing - joining a guild, building trade rotes, discovering new methods and technologies and helping goblins to further improve and test many “experiments”. Whilst unlucky with members of his “new” tribe, working himself up from the status of ‘peasant’ to the position of ‘Chieftain’ of a brand new tribe, is something that does not happen every day.

Crimsonhead tribes rafts were teleported near the coast by the side of a big lake. Teleportation without having a teleportation stone in destination is difficult and causes a huge electrical shock around it, killing most things around the teleportation area. Thankfully water absorbs large part of this shock - that’s why orcs are teleported onto sea and have to row themselves to land. Unfortunately, this teleportation shock was not enough to kill everything in the vicinity of Crimsonhead rafts, instead it woke up a gigantic kraken from the depths of sea. Thankfully, a talented warrior, called Rafael ‘The twitchyfingers’, noticed a huge shadow moving towards the rafts. His screams of terror made all but the most “philosophical” orcs row quite a bit faster. But quite a bit faster was not fast enough. When the shadow spread out its tentacles to drag rafts into watery depths, ‘Madeye’ had already ordered every non-rowing orc to grab some sort of weapon and a fearious battle followed - orcs trying to row their make-shift rafts away from the kraken, tentacle-monster trying to pull these rafts into watery grave.


Nag'a can be pretty sight for sore eyes, but their skins are worthless, bones fragile and meat not very tasty.

After about 15 minutes of rowing (and cutting several tentacles into two halves, while losing one raft in the progress of ‘making sushi’), rafts finally reached coastal waters, where the gigantic kraken did not follow them (probably because coastal water was too shallow for it to follow). But shoreline was still several hundred meters away and when the orcs of first raft started screaming in terror, cold shivering went again through backbones of all, but the most ‘philosophical’ orcs (those were still discussing and ‘testing out which finger is the best one to pick nose with’). Path towards the shore was filled with meremen and Nag’a soldiers, Both of the fighting each other - screams of two (or is it three? As no one knows if Nag’a snakes and Nag’a fishes are the same specie or not) races were loud and they payed little attention to Orcs. But when the first raft reached the battle area - it was promptly boarded and several orcs killed by Nag’a warriors and Meremaid Tridents also tried to take down many rowers/warriors of orcish kin. Upon seeing this, Aghrajagmag ‘the Mad-eyed’ screamed out an order - “Row faster towards coast, they be water creatures, we have an edge on land!” Then he remembered something and screamed: “Equip the boombooms and lets make some grilled sushi!”. And so, the heavily damaged rafts made slowly their way towards the shoreline, throwing whatever boombooms(OOC: Dynamite-like things) their leader had bought with them, around them. Explosions that followed, shook water and killed at least 30 members of both nag’a aswell as meremaid races and knocked out at least as much. Unfortunately many of the orcs did not know how to properly use ‘boombooms’ and blew themselves up and, one of the rafts, was completely destroyed - thanks to one of the ‘Philosophers’ trying to see if Boombooms can be used to pick ones nose. That “Philosopher” did get his nose picked into pretty small pieces tho - so progress was made for the science! So, later that day, other “Philosophers” thought that BoomBooms are incredibly effective nosepicking tools and expressed interest in getting smaller boom-booms to pick their noses as well as the first “Philosopher”.


Philospher calculating various effects of Boomsticks and thinking of ways of how to betterly pick ones nose.

When tired (and near-deaf) orcs finally reached shore, sun was barely visible from the coast. Vil'goboom was quickly established and tent-village built up. Tired soldiers were organized into patrol by Rafael ‘The Twitchyfingers’ and supplies were quickly dragged away from coast to more secure campsite. In few next days, a village was built up and few skirmishes with both Meremaids and Nag’a were fought. By the end of the year, Village of Vil’goboom had built up a small farm, small housing area, a well and even dedicated an area for marketplace (not much trade is happening there tho). Despite constantly being under attack by two water-creature races, Crimsonhead tribe fared better than expected from group, that has many “philosophers” in it. Despite of all of the unluck, Both Meremaid and Nag’a now not only fight between themselves but also make regular attacks against Vil’goboom. This has provided a lot of valuable “sushi” to feed the surviving population of Vil’gaboom. Unfortunately, because orcs had to focus on defending their village, teleportation totem and patrolling coast, not even a single scouting party could be sent deeper into mainland. It is sure that both islands near the Vilgaboom are inhabited by two races - Northern one with Meremaids and Southern island with Nag’a. Woodcutters have also noticed weird movement in woods, but scouting parties have found no indication of them.

There is also identity crisis forming in crimsonhead tribe:

-The Philosophers faction, lead by Philosphic but often ingenious, orc called Idargo ‘The Froghunter’, believes that Crimsonhead tribe should try to find a way to produce boomsticks and then attack Nag’a and Meremaid islands and wipe them out.

- The Reactionary faction, lead by talented administrator orc called Gorm ‘The Admin’, believes that once the Crimsonhead get enough reinforcements, grunts should launch naval assault against these two islands and wipe out both enemies.

* Meremaids and Nag’a are at war. Both races can move on ground, but move slow and Orcs have an advantage against them. Both races attack eachother when they see eachother. Both islands seem to have rich enough supplies and may even hold a nesting ground of each race. Aghrajagmag ‘The Madeyed’ has to pick the faction he’ll support - will he support the scientific and careful approach or will he choose more violent (but more orcish approach?). If he does not choose one faction, Crimsonhead tribe will enter into a civil war. (Negotigation or “central path” is impossible). Nag’a elder warriors (bloody strong) http://www.wowwiki.com/Naga common foot soldiers of Nag’a (http://www.wowwiki.com/Mur%27gul_Reaver).

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The Darkorb tribe

When a tribe of a single village - the Darkorb tribe, decided to abandon its home to search for better land, more challenges and fame, many left the Darkorb tribe. Some refused to leave from their ancient lands, others left to search their luck somewhere else. The Horde accepted Darkorb tribe request to be the first pioneers to colonize the new land of Mor’. Whatever it was because they were happy to get a decent and already proven tribe or due to Akhtar excellent convincing and manipulation skills - most council members agreed to send Darkorb tribe to Mor’. And most Darkorb tribe members were happy with this result - Akhtar had convinced them, that Mor’ is their promised land. A land where this small tribe can grow into a strong clan. A land where one can fight and bring honor to ones family. A land where there is possibility of gaining great riches.


A blind man can often see more than 10 warriors

So, the Darkorb tribe launched its expedition to Mor’. As expected, they did not blow up, get transformed or teleported into a mountain. These things are “normal” things to happen when teleporting between realms, without a teleportation totem receiving incoming matter on other side. Rafts fell into sea just as planned and only few boxes of goods, that were needed to start a new life, fell overboard. Sea absorbed the electrical shock of teleportation well and no orc suffered anything other than random sea-sickness. So, first phase of colonization went rather well. Upon making sure that everything is in order, Akhtar screamed out an order: “Row West!”, and everyone obied. As six rafts approached the shoreline, Akhtar become more and more anxious and worried by every passing second. Even tho he could not see very well, he could sense, that something is about to go very wrong. Suddenly, he yelled: “Stop rowing, Arm yourself! Nobody attacks before I say so!”. His order was obied almost immediately. Few seconds later, a rower from second raft screamed in terror, while pointing towards the sea - One could only see a long dark shoal reef down in the water. But then orcs understood, that that dark shadow was not a reef, but a rather big snake-like water creature. As it bursted out from the water, its scales reflecting sun and shining in all colors of rainbow, many of the Orcs froze in fear, others readied their axes and javelins for battle but none of them acted rashly. The snake, partially out of water, partially in water, stared at the rafts and oh did the orcs seem tiny next to this creature. And the Darkorb tribe stared back at the creature. Akhtar just stood in the center of third raft, not even looking at the creature and said in calm and clear voice: “Rowers, row towards coast! No rash moves”. And rowers began rowing. A rafts started moving towards the coast, slowly and steadly. Fear could be seen from their eyes, because this snake - the Elder Gyrados - could sink a raft with just smashing onto it. 400 meters to coast. The Gyrados stared at the rafts, not moving from its position. 300 Meters to the coast. Gyrados still stood there. 200 meters to the Coast. Gyrados started to slowly swim towards the rafts, and boy, gyradoses “slow” is pretty dang fast. 100 meters until the coast. Gyrados stopped, still facing towards the rafts. First raft docked itself onto shallow coastal water. When orcs on the first raft turn around and looked back at the sea, they could not see Gyrados anymore. All the rafts made it to the shore. No casualities. No damages. Only few lost boxes of goods.


Gyrados. Picture is illustrative. Pictured is baby gyrados.

Never the less village of Vernil'khar was built on a natural forest clearing that had slightly higher elevation than surrounding forest. Vernil'khar is surrounded by light forest from all three sides (fourth side is sea side) because of lack of rivers or streams, orcs dug their own wells and torched a a small part of the forest to create a suitable spot for a field - it seems ground in that forest area seems to be good enough for rather fertile field. This village also has a lot of building material in terms of forest around it - just employ some woodcutters and build a lumbermill. It seems like a peaceful paradise for orckind.

Or that’s what Darkorb tribe thought. All was heavenly in the village of Vernil’khar, until 5 days had passed of founding this village… suddenly entire sky was filled with arrows and sharp rocks. Akhtar managed to dodge these arrows and rocks, but several grunts and peons were wounded by them. An counter attack was immediately launched under the leadership of tribes warchief - Jared ‘The Bloodhound’. As grunts rushed towards the forest, they found no signs of enemies. Just like the arrows would have come from thin air. This continued for several days, until Jared finally managed to ambush the attackers. Or that’s what he thought. Truth to tell, he was the one who was ambushed. His squad lead into trap and all the attackers fired arrows, rocks and poop at them from the treetops. Wait … … poop? Yeap - Attackers are ape-like creatures. And very annoying creatures indeed. Whilst their attacks are not very damaging (they do not know how to use fire), they cause a lot of problems - it is difficult to work outside, when at any given moment, you may come under fire of flying rocks, arrows and poop. These monkeys are even invading houses and stealing whatever is not nailed down. Some of them have tried to kill Darkorb tribe members when tired orcs have hit the sack to get some hard-earned rest, only to wake up few hours later and find an ape trying to cut our “peaceful” orc with rock-axe or rock-knife. Because of these apes, no scouting party could be sent deep into forests to sea what secrets these forest may hold.


Whilst these apes are not THAT organized or civilized, they are still pretty good annoyances. Besides, do not forget the de-moraling effect of getting hit with poo. Into your face. Twice. A row. On same day. Infront of all the ladies.

There is conflict brewing in Darkorb tribe:
-The meat-eaters faction, lead by Excellent supply-managers Ruudi ‘the Sabretooth’, believes that these apes are a good source of meat and should be hunted for meat like wild animals. And not to be tried to wipe out completely.
- The farmers faction, lead by experienced farmer Forg ‘The Farmhand’, believes that forests around the Vernil'khar should be either cut down or burnt down, to make way for new farms and ape-problem should be eliminated as soon as possible. Effective way to deal with these tree-huggers would be take away their trees.

*There are hundreds, maybe thousands of apes in the forest. Vernil'khar is surrounded with light forest. Trees contain quite many fruits, but they can not be harvested because of the apes. Apes vary from size of mini-apes to size of silver-back-gorillas. Most apes use trees to move from area to area. Ape attack parties are usually lead by a silver-back gorillas and they usually make hit-nd-run styled attacks, making it almost impossible to catch them. Apes also invade into the village and will either steal stuff or attempt to kill orcs. There are many different kinds of traps (net, spike, hole) deeper in the forest. Ape throw poo at village of Vernil'khar, this makes village smell bad and village will soon start to spread diseases. Which side does the Darkorb tribe choose? Shall it co-exist with a good meat source or shall it eliminate all natives, to make way for the new rulers of Mor’?


----------------------------------------
 
Silverfang Tribe

Silverfang tribe. Many of the clans have suffered in the hands of The Empire. Many wished to leave from their home and make sure that The Horde stands a chance against The Empire. Some, of course, are cowards who only want to escape from certain death in the hands of the Human paladins. Silverfang tribe is formed of those tribeless volunteers. Lead by a wealthy guild members son. Some say, that his father bought him right to lead a new tribe, other say that the “son of a guild member” earned the right to ruler with his very own “golden tongue” and “sharp axe”. But in the end it’ll not matter how one earned his right to rule, but how he did use his right to rule and whatever he succeeded or … well, lets rather not talk about that.

So, the Silverfang tribe teleportation stage of the colonization plan went well. No problems. All the rafts reached their destination - a small forested area between a great river and even greater desert. Settlement base went well, if you count out issues with water - water from the river is completely green from vegetation and/or bacterias and finding alternative water source in the areas right next to desert is, well, a ‘tad-bit complicated’ even to the ‘incredebly skilled well-and-irrigation digging specialists’ (also know as ‘Orcish peasants with shovels’). Still, Silverfang managed to dig up several wells and one of them, surprisingly, did not collapse and even filled with water. Amazing Orcish high-tech technological breakthrough thanks to Greatest Orcish Specialists[size=”1”](trademark, all rights reserved by The Council of The Horde)[/size]


All work, no play, makes Jack a dull boy ... ?

But, as expected when colonizing new lands in orcish fashion, trouble brew few days after building up the first village of Vernil'khar - Well, not only trouble brew, but entire sandstorm hit the Vernil'khar village. And this sand storm was not natural - it was created by hundred of lizards attacking anyone moving outside. Thankfully, this swarm passed through the village without causing much damage thanks to Warchief Alex ‘The Mercer’ excellent watchmen-system. These “sandstorms” continued to hit the village after every 2-3 days, but , again, they did not cause much damage. These lizards seem to be intelligent animals and it seem that Vernil'khar was just simply built on their movement path. Intelligence can be seen, that for every stolen object that the “swarm” has taken away, something else - sometimes more valuable (grain bag for entire bag full of rubies), sometimes less valuable (woodcutters axe for steel bar) - has been put in its place. This trading is very random and, whilst these creatures do not seem to want any harm, they will still run over anyone who is outside. They have also ruined many crops thanks to constant trampling through fields. Why they choose to steal/exchange like this is not understood by orcs, but is semi certain that these creatures must have a village somewhere deep in desert. Other than that, not much more could be found about surroundings because digging wells and redoing trampled fields takes time.


These lizards seem to be intelligent and their body-build reveales that they must have a village or a den or something nearby.

There is also identity crisis forming in Silverfang tribe:
- The traders faction, lead by experienced trader called Elanor ‘the Moneybags’, believes that one could set up trading relations with these “lizards”. It is true that they have something to trade - their trampling-runs have proven it.
- The Merchants factions, lead by manufacturer called Arg ‘The Whipface’, believes that instead of trying to set up trade with these “wild savages”, one should raid their villages to gain control of their trade routes and maybe even gem mines?

-----------------

Lightingbrood

Lightingbrood tribe. A tribe financed and made by a rich orc for his pampered kid. A pampered son and a rich father. Or so many thought. But money is money. And Money makes the mighty warriors of the Horde march few hundred meters further than normal. And that means more victories. And money does not smell either. So, Krul was given his own tribe. Whilst a lot of the tribe members protested against being lead by inexperienced leader, some were willing to let it go - afterall all the money they got from being lead by Krul, was well worth the risk of losing ones life. Poor decisions, that’s what they expected of Krul - but Krul was here to prove them wrong. To prove, that he is maker of his own future, not his father. To prove that his tribe - the Lightingbrood - can and will prosper under his leadership.


A rich pampered boy or a man of golden future ahead of him?

Teleportation stage of the colonization effort went well. Well... Well, without big problems. Just few Nag’a soldiers trying to board rafts few minutes after dimensional breach had been made. Their “invasion” was repelled without much trouble, just a box of goods was stolen - not a big problem. But it turned out to be a rather big problem upon landing. Seemingly useless box of goods had contained a lot of the important construction tools - hammers, nails, pliers and other stuff. Inexperienced leader Krul had not thought of sharing tools and weapons around on all rafts. Never the less, a village of Skidooché was Established on North-Eastern coast. To East of it, sea, To the West of it, mountains. Construction speed was slowed due to lost box of construction tools, but good old-fashioned rope and log building style saved the day. Skidooché came under attack by Nag’a soldiers every couple of days, but these attacks were repelled with no casualties. Much larger problem was the disappearing soldiers and shadows flying in the mountains. It seems that there are harpies, dragons, wyverns or some other flying monsters in the mountains. Whilst there have been no known attacks on the village, it is quite likely that 3 villagers who did not return when going to loo over past few nights have been abducted by these creatures. Due to lacking tools, not much exploration could be done.


Let's hope its Harpies or dragons or something. Anything! Not these things! Please don't let them to be these things! :cry:

There is an identity crisis rising in the Lightingbrood tribe
- Traditionalist faction, Lead by old orc called Jar ‘The Elderly’, believes that orcs should re-equip their village with pikes, rooftop edges, sharp decorations and -like. This kind of protection worked well on Mor’ against Harpies, making sure that no Harpy would dare to try to kidnap villagers.
- Progressionist faction, Lead by young but intelligent orc, called Alex ‘the Futurist’ believes that instead of trying to fend of threats, true Orc would lead an expedition into the mountains, find the nests of these creatures, smash their eggs and kill every flying creature who proves to threat to the village of Skidooché.

*Creatures are winged. They attack under the cover of night. Both strategies are viable and have been used in the past on Baimora with fair amount of success. Defensive strategy or offensive?

---
Bloodmount Tribe


Worg riders of The Horde are a force not to be underestimated.

A Grimjaw Tribe is one of the few tribes who have actually survived head-on attack with the Empire. Ulfgar Iron-Hand one of those Heroes of The Horde, who were bit too heroic to be titled heroes and for that “odd” reason, have not been mentioned in the historical annals of The Horde. Never the less, his royal blood and supporters loyal to him (either through free will or through being scared of Ulfgars Iron hand) managed to band together. And so, despite of losing an excellent - but overly aggressive madman - Horde Berseker, The Horde gladly sent away Ulfgar the Iron-Hand, on a mission, that will require clear mind, Heavy focus and incredible calm - traits which Ulfgar lacked the most... But what The Horde council members dared not to admit was, that Ulfgar had something, that most other leaders did not have … He had bravery, strength and rage. And where cleverness, intelligence and crafty words fail, there those three traits come into play. And Ulfgar had those traits. And so, The Bloodmount Tribe set on its journey. To settle on unknown lands. To conquer unknown races. To defeat unknown threats. And to make knew their name and the race of orc kin throughout the unknown (and always changing) future.

The teleportation Phase of the colonization process went, well, quite well. If we count out few times when Ulfgar got mad for rowers not rowing fast enough and maimed several of them. From time to time some oddly looking slimy creatures attempted to board the rafts, but they were quickly swiped back into water depths.


Awwwkillitwithfire!

However, once the backbone of the village (two wells, a small field, communal sleeping halls and granary + teleportation totem area) had been constructed, these slimy creatures, who first had tried to board the rafts of Bloodmount tribe made their second appearance. In large clumps they crawled towards orcish homes and warehouse. Orcs, behaving like any orc would, rallied themselves to defend their homes. But, !oh horror! , orcish weapons just slipped through these creatures - just like they would be made out of jelly. Whilst, these creatures were slow, they did manage to grab a few orcs and absorb their victims into them. All seemed lost to Ulfgar - several of the worgs they had bought with were already caught into the jelly-like mass and more and more warriors were getting caught into this moving goo. But then Ulfgar noticed clans Warchieftain - Varos ‘The Listener’, lighting fires on where ever he could, with whatever he could (including all those hand-painted pictures of nekkid orcish women from artist called Orcavinci). Ulfgar knew what he had to do. He closed his eyes. Focused his mind. And then Roared in clear but calm voice “BURN THESE MONSTERS”. And within few minutes, battle was over - Wherever a flaming stick, cloth or even burning Orcavinici painting of nekkid orcish wimmin got near enough to these goo-monsters, a sparking noise could be heard and one could see how these things died. After making sure that all the goo monsters have retreated from the village, Warchief Varos gave out an order - All orcs have to go to sea and submerge themselves for few seconds, this is the only way to make sure that these goo-monster pieces will not start to grow on orcs.

[/IMG]
Goo'la, after being touched by a flaming picture of Orcavinci nekkid orcish wimmin (unsure whatever it was effect of nekkid wimminz or fire)

When Ulfgar had finally calmed himself down, he asked from Varos
“How did you know to fight these monsters”
and Varos Replied:
“When I could not even carry a woodcutters axe, I listened to the stories which my ‘gma used to tell around campfire. She once told a story about Goo’la monsters, monsters who live in the swamps, who are almost invisible and who an orc can not fight with only with might. She told me that these Goo’la need only a small piece of their body to remain intact to regrow themselves. She told me that these Goo’la can be fought with salty water and Fire - Both are things which are rare in the swamps”
And then Ulfgar asked:
“If Goo’la can not stand salty waters, why did these creatures attempt to board our boats?”
And Varos replied:
“I do not know, I can only assume that they were washed into salt water by some sort of accident”.
And together they watched a small piece, barely larger than 5x5 centimeters float by of them, in the salty waters. Twitching in pain and slowly, but certainly dying. Together. Like true orcs!


You do not want to mess with g'ma orcs. Never. Ever. EVER! Neither would you want to flirt with them. But some consider this to be "kinky" ... :eek:

However, this “unexpected” attack has caused tribe of Bloodmount some internal struggle. As expected, two major factions are on the brink of war:

The Blues faction, with its charismatic leader Jakob ‘the Moonhunter’, calls out to dig a ditch around the village. They say that this is the most effective way to protect the village, as this ditch and its surroundings would be semi-regularly covered with salt/seawater, making sure that Goo’las could not reach the cradle of new orcish tribe, maybe even a new orcish Clan - The Bloodmounts!

The Reds faction, lead by its daring but not so charismatic leader Ronan ‘The Firerunner’, believes that keeping fires burning around village and repelling any attacks these Goo’las make would be perfect training for young orcs as well as would teache Goo’las to keep away from Bloodmount tribe.

*Wherever fire touches a Goo’la, it crackles and parts that were touched melt into yellowish slime. It is certain that Goo’las can’t survive in salty water for long and their grip is severely weakened whenever they touch salt. Goo’la chopped into 5 pieces is usually at least 2 more, often more, Goo’las. - Think of slashing jelly it’ll brake into two halves - but with this jelly, there is a good enough chance that both pieces could start to regrow.


--------------

The Hamnanäggning

Jack of Blå-Hamnanäggning. A pathetic traitor. A turn-back to his race. A weak orc who does not deserve to be called an ‘orc’. Gold lover with a small golden-shower-maker. A progressionist. Clever tradesrorc. A wise Leader. A pioneer for better future. A conqueror of Mor’ and hero of both The Federation and The Horde. Those are few of the titles that Jack has been given past few months. But why ? He did what he was asked to do. His family has gotten along with Goblins and their gold love for generations. He knows their tongue, their ways. He was perfect to lead the joint-operation - a point in the pact which The Horde and The Federation agreed to get Goblin shamans to help with the ‘Mithril Islands’ project.


Some orcs have earned great respect, reputation, honor and fortunes with working together with goblins.

Never the less, Jack was appointed as leader of Blå-Hamnanäggning and teleportation of Goblin-Orc unified colonization party was a great success - all rafts arrived to Mor’ in almost perfect shape! The landing went almost perfectly aswell. If you count out the fact that upon landing, they could see several forest trolls fighting a quite a bit larger amount of goblins. Of course, remembering what Knossos the Lich-king had done to many of Orcs/Goblins in the past of Baimora, Both races jumped into the water and engaged Undead while rafts were still quite a distance away from shore. Whilst trolls were obviously scared of such an (un?) organized mass charging towards them, they sure as hell were no cowards and continued fighting. Thanks to warchief Wolfgar ‘The Gnomereaper’, none of the orcs and goblins engaged trolls, but only “iced” their undead enemies.


Never let something like Knossos the Lich-King attempt to conquer the world again! Never, we say!

Surviving trolls were captured (in a ‘friendly’ fashion), their wounded treaten, their weapons given back to them and a squad of 10 (from members of both races) sent with them, to help them to get back to their home - and to make allies, trade partners or at very least, get some information/respect. Whilst this was incredibly unlike orcish traditions, Goblins knew that healing wounded soldiers and sending them back home is often very good for long-term trade relations. Some orcs still believe that instead of sending these trolls away, Chieftain should have interrogated them. Right now, only thing that the Blå-Hamnanäggning tribe learned from saving these Trolls was, that 1) Trolls and Undead have been at war for long time and Undead have been slowly gaining ground 2) That this land they are on is relatively safe from undead attacks compared to other areas. 3) Trolls call themselves, if goblin translator-language master was correct, ‘The Forest keepers of Ratweed’.


Trolls seem to have moral values similar to orcs, but can they be trusted?

Despite of this small skirmish, The Village of Pandasntigers was quickly built up and surprisingly fertile plots for grain were found. Altho there’ve been small problems with water supply - mainly because Pandasntigers is located near such a big lake which seems to be draining surrounding areas of water. Whilst it is not uncommon to have orcs drink straight from the lake water, Jacks shamanic eye twitches on that thought. Something about that lake is just not right.


Meanwhile, somewhere on Mor'.

By the end of year two factions are nearing clashing state in the Blå-Hamnanäggning tribe.

The Faction of Armed Grunts, with its leader being talented but traitorous orc Hol ‘The Backstabber’, believes that Blå-Hamnanäggning tribe should mount a strong offensive patrols, to make sure that this Peninsula is secure from Undead attacks.

The Faction of Shielded Raiders Whilst this is a good orcish idea, there are not enough men to guard entire Peninsula and an undead regiment or fifteen could simply sneak (or even march) past these patrols. Shielded Raiders leader Ulo ‘The Steed’, HalfGoblin-HalfOrc who is despised by the Traditionalist and Ancestor worshippers but is respected for his skills, says that instead, Blå-Hamnanäggning tribe should instead focus on defending immediate surroundings of the village.


Shielded orcs vs agressive orcs - who'll win?
 
Woop woop!
 
Stats

Sunday, latest.

Map
Can't give any promises, probably either tmrw or Saturday.

EDIT:
Internal Struggle
This is created with two points - These "factions" represent your tribe and its view on world - choose defensive action over offensive and your orcs will understand that they are more of a defensive tribe than offensive. Choosing one of the two sides will also give you a Economical leader (Chief) - so choose with care. I'm going to continue to give out these kinds of internal problems, whenever I feel that your tribe needs to decide its policy w/ certain topics. So you get:
1) 1 free Chieftain (1 free econ. action)
2) A free policy (which is not yet known), which will influence your tribe and how it'll react to outside world.
 
Turn 1 Map
Spoiler :




Stats are coming today, I don't know if I can make them all, but I should be able to do at least half.

[ooc]I also feel somewhat unloved, having written an huge update (according to my understanding of "huge") and only getting three compliments out of 9 players. And just one of the compliments in thread. Are the stats and maps realy so important if compared to update? Did this update made you smile? Maybe you don't like the style? Should I focus more on proper grammar - are my texts understandable? Do you understand the setting and the world?[/ooc]
 
Loved the update! I was personally waiting for the rest of the stuff to comment. I guess I can now though; it was a great read :)
 
IN THREAD NOW:
Awesome and funny update- as usual.
 
Fine update :) I like them with less pictures compared to text, and more grammar ;)

Could I ask you to include an orders deadline in your signature, too? That would be sweet.
 
So progress?
 
I like the update ... sounds like I got hurt bad though, unfortunately I have little to do before I have stats ;)
 
Stats are coming today. I got caught up with school and spent my free time playing Dragon Age ?Origins?. Thankfully, I did not bring my laptop to my parents home, so I can do the stats without distractions :)

Meanwhile, this is a great video to demonstrate orcish warriors in action. Heroes in this NES function like in that video - they are quite strong. Your leaders are like heroes aswell.


Link to video.
 
And here it goes again, me pushing dates forward. Stats'll be out Tomorrow. I did work on them tho, I did!

I just got to format output a bit, so It'd be less work for me in the future - automatical spreadsheet, then I can post reminder of stats - so, tomorrow.
 
How is it going man?!
 
How is it going man?!
I'll put it in hibernation. It's alive and I want to run it, but I've been forced to deal with RL and its many issues - I've withdrawn from NESing society atm aswell. Sorry for that, maybe I'll be able to resolve issues (dad's very sick and requires my help + last year in school + domestic issues) quickly - depends when I get enough free time (maybe a month?) to focus myself. Sorry for being such a letdown. So ... a month?

this is very interesting ....

Thanks =)
 
Illness in the family sucks :sad:. Best wishes - we can wait as long as RL needs :)
 
Indeed, best wishes friend.. take as long as you need.
 
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