Hudson Bay Company could give extra amenities from furs or perhaps extra trade routes from furs.Hudson Bay Company--+something good with luxury goods, Skirmisher replacement that can explore and maybe help trade routes
Hudson Bay Company could give extra amenities from furs or perhaps extra trade routes from furs.Hudson Bay Company--+something good with luxury goods, Skirmisher replacement that can explore and maybe help trade routes
Any Canadians here wanting to suggest a good national or leader ability for Canada ?
I suggested along time ago something along the lines of more production from woods, lumbermills and camps on woods just because woods are underused right now.
Laubier can deal with the diplomacy and dual culture aspects of a Canadian Civ.
I suggested along time ago something along the lines of more production from woods, lumbermills and camps on woods just because woods are underused right now.
Laubier can deal with the diplomacy and dual culture aspects of a Canadian Civ.
Maybe a unique tile improvement that gives +2 gold for each adjacent camp and +1 production for each adjacent lumbermill.
That would cover both trappers and lumberjacks, two of the most iconic professions of early Canada.
Surprise: Canada has no UU, but a UB and a UI. Another civs get 2 UUs.UU we're really stretching. Mounties are a police force, not a military unit. Honestly, given our somewhat lack of military history, I really wouldn't mind if they gave us a UU that was non-military. Maybe a unique trader unit (Voyageurs) that has increased yields when travelling along rivers?
Surprise: Canada has no UU, but a UB and a UI. Another civs get 2 UUs.
UU we're really stretching. Mounties are a police force, not a military unit. Honestly, given our somewhat lack of military history, I really wouldn't mind if they gave us a UU that was non-military. Maybe a unique trader unit (Voyageurs) that has increased yields when travelling along rivers?
At this point thats a possibility but I still think the mountie is coming with a hockey arena with something along the lines of the ability I mentioned above.Surprise: Canada has no UU, but a UB and a UI. Another civs get 2 UUs.
I think Ottomans having Bey as a unique governor makes more sense.I could see them giving us the "unique governor" as our unique unit.
Given that Scotland has the Golf Course, I basically have no faith that Firaxis won't make Canada just as hellishly stereotypical.
I think that it could be an armored unit possibly if they find a way to make it work. Canada produced a significant amount of armored vehicles during World War II, so they could create a Sherman variant or a British tank variant. Alternately they could get a Destroyer since they produced their own class. WWII is a decent inspirational place for Canadian unique units, so I hope they go there instead.At this point thats a possibility but I still think the mountie is coming with a hockey arena with something along the lines of the ability I mentioned above.
And the town of Asbestos, where the residents chose to keep the apropriate name, even after the clean-up.In Canada is a city called Sudbury. It sits on one of the largest iron deposits in the world. In the 1960s the city was so barren that NASA trained its moon bound astronauts in the area. By the 90s it was winning UN environment awards for the massive reclaimination. Theyve even planted rolling fields of grass on the slag pile in the recent years. Point being its not all doom and gloom in Canada when it comes to polution.
That's why I was thinking of a Skirmisher replacement that does exploring and has some kind of resource-gathering/trading mechanic.The problem with that is there's not really any improvements like that in Canada. The closest would be like an old fort/stockade, which was used as both military defense and for the fur trade. I guess giving it increased yields for forests or camps could work. But I don't know if it really has any sort of interesting name to it, and to be fair, that would be a pretty horrible UI. I think it works better as a civ's UA, to just give increased yields to camps and lumbermills directly, if you're going down that route.
UU we're really stretching. Mounties are a police force, not a military unit. Honestly, given our somewhat lack of military history, I really wouldn't mind if they gave us a UU that was non-military. Maybe a unique trader unit (Voyageurs) that has increased yields when travelling along rivers?
As a non-chopper and Empire builder, I would like to oppose the second part of this statement.Lumberjack as a Builder replacement. Nobody uses Builders for anything other than chopping anyway LOL
As a non-chopper and Empire builder, I would like to oppose the second part of this statement.
Unless it was meant as a joke that flew over my head. If it's the case, somebody tell me, so I can feel a bit embarrased
Yes, yes, yes! They're making so many nice little QOL changes, this would be a great on to add to the list.Every time we have this discussion, it makes me wonder why the set up menu doesn't include an option to select leaders you don't want in the game?
If I weren't on my phone, I'd find the Monty Python lumberjack song to post here....Lumberjack as a Builder replacement. Nobody uses Builders for anything other than chopping anyway LOL
I'm guessing the Inca will get a skirmisher replacement UU, although Canada would not be a bad choice, either.That's why I was thinking of a Skirmisher replacement that does exploring and has some kind of resource-gathering/trading mechanic.