vanatteveldt
Emperor
@Kid R
Re +100%
Sorry I shoud have been more clear. Normally if you build a wonder (say oracle), you get 3GPP and if you look at it it says "100% great prophet". After building the GWall with Esp off, I got the GPP but it didn't say anything about what kind of GP I would get, so I am assuming that they are somehow "colourless" GPP...
Re forest / waste of hammers
It's not about hammers/workers, it's about tech (I think for the first hundred turns or so techs are the bottleneck). I think the best tech order is hunting -> mining -> bw, but then it takes a long time to get BW so you can work the gold mine. By removing the forest the gold mine is my second improvement (after the deer) so BW comes online a lot quicker (due to gold-mine boosted research). As outlined above, I work with 3 workers (which I think is enough), which I build before my first unit (worker - barracks (grow city) - worker - worker - warrior (finish build as spearman) - axeman*&infra&wonders).
With the forest on the gold mine, I ended up with the needed techs delayed, forcing me to build a number of warriors which I have to pay upkeep for, disband, or upgrade (and money ain't free in this game...)
About the garrison warrior: do you think you need it? I've only had happy problems for very short periods, which I solve with a axeman retreated to base. Periods are I think before forge (3 extra happy) and just before drama (inf happy due to slider -> globe)
Re +100%
Sorry I shoud have been more clear. Normally if you build a wonder (say oracle), you get 3GPP and if you look at it it says "100% great prophet". After building the GWall with Esp off, I got the GPP but it didn't say anything about what kind of GP I would get, so I am assuming that they are somehow "colourless" GPP...
Re forest / waste of hammers
It's not about hammers/workers, it's about tech (I think for the first hundred turns or so techs are the bottleneck). I think the best tech order is hunting -> mining -> bw, but then it takes a long time to get BW so you can work the gold mine. By removing the forest the gold mine is my second improvement (after the deer) so BW comes online a lot quicker (due to gold-mine boosted research). As outlined above, I work with 3 workers (which I think is enough), which I build before my first unit (worker - barracks (grow city) - worker - worker - warrior (finish build as spearman) - axeman*&infra&wonders).
With the forest on the gold mine, I ended up with the needed techs delayed, forcing me to build a number of warriors which I have to pay upkeep for, disband, or upgrade (and money ain't free in this game...)
About the garrison warrior: do you think you need it? I've only had happy problems for very short periods, which I solve with a axeman retreated to base. Periods are I think before forge (3 extra happy) and just before drama (inf happy due to slider -> globe)