OCC Always War

Just finished a go at this on immortal/lincoln. Won in the late 1800's using mech infantry.

My notes:

I had 5 great general units and lost 2 early on and settled the rest. I had one more super unit with 200+ xp that was basically like a great general by the time I got to mechs.

The great generals absolutely owned, in retrospect settling less and building up 8 or so super units would have made the final destruction much faster. With basically 4 I took them all one way and they would win battles at 99% but the other 40 xp mechs only would be at 85%-90% vs infantry with 3 city defense (I only ran into infantry on the last 3 surviving AI's, first three went down fast only having riflemen and a few machine guns). With 8 I would take 4 each direction and win much faster both because of the GG's and more importantly I would have killed off more AI's before they got infantry (or at least could build up alot of infantry, on deity they probably have infantry anyway)

Once you get infantry start building up xp on non GG's by attacking the cavalry/rifle stacks that show up, they have 95%+ chance to win from the get go and you can build up alot of xp on units that normally are not getting attacked. In the end I had multiple mech's with 75-100 xp that worked well as their own group doing clean up.

Don't neglect getting grenadiers early! This was the one point where there was overlap and I was defending with grenadiers vs. grenadiers. I took the tech path all the way to combustion after getting steam power so rifles did not come online until much later.

Also, I had railroad well before the AI so for fun I broke out into their territory a square or two and sent workers with my stack and built some railroads into their territory. With commando it allowed me to do some hit and runs and start killing cities right around me while building up my army.

Getting xp to go around is tricky, the AI actually broke through my hill once when I had 3 of my great generals backing off so others could get xp (this is when the other 2 got killed). Luckily they only had 2 units left that actually made it through so I easily took it back with my 3 gg's left. Be very careful of knight stacks as they ignore first strikes (I wouldn't try to pass xp around if knights show up in any significant numbers, leave your ubers up there!)
 
hi guys, i was thinking maybe i can make another such 'deity always war' with 10 civs and a large map but this time without mountain valley and occ.:eek:
we can make it a seafood heavy game which will be a lot easier to defend.also to make it possible to win it, we can world builder-in 'computers' to human player so that we can build internet to stay competent in tech to deities.
i tried one such a game and staying alive seem to be possible.
VC to go for could be space as we can make a uber-production-mountain valley out in the ocean accessible only through astronomy. this could be the last extreme challenge of BTS before civ5 comes out.;)

let me know what you think? anybody interested?
 
hi guys, i was thinking maybe i can make another such 'deity always war' with 10 civs and a large map but this time without mountain valley and occ.:eek:
we can make it a seafood heavy game which will be a lot easier to defend.also to make it possible to win it, we can world builder-in 'computers' to human player so that we can build internet to stay competent in tech to deities.
i tried one such a game and staying alive seem to be possible.
VC to go for could be space as we can make a uber-production-mountain valley out in the ocean accessible only through astronomy. this could be the last extreme challenge of BTS before civ5 comes out.;)

let me know what you think? anybody interested?

Yeah definitely, I'll try it. Computers so early sounds tactically interesting. (And makes me think of the Flintstones, like the hard disk is a box with a bird inside pecking holes in a plate or something :lol: )
 
What, start the game with the internet? Yeah, right :rolleyes:

Without mountain valley doesn't work, you simply can't defend. Seafood-heavy means you get your resources blocked all the time.

There was a series of SGs by GreyFox with OCC AW. I think emperor was the last to beat, immortal was too hard. We were isolated until astronomy though.
 
What, start the game with the internet? Yeah, right :rolleyes:

Haha - yes where would we get the hammers from to build it?

Might as well just worldbuilder in every tech and leave it at that. Probably still wouldn't be a walk in the park.
 
Haha - yes where would we get the hammers from to build it?
.

internet is about 2000 hammer right?
with copper it is 1000, just about building 2 pyramids which can be easily completed before 1 ad if we play efficiently.

@mystfly
they had to make sure that their economy remain afloat .with internet it will make a huge difference.
also why would seafood get blocked when you will have defenders, also AI doesn't go naval soon if it has a land route to your empire.

i will give it another trial with a smaller map
 
Blockade missions. Then, YOU must attack, giving up any kind of defensive bonus. Quite a change from this scenario.

Getting the inet done soon shouldn't be any kind of problem. Just make the game boring.
 
Getting the inet done soon shouldn't be any kind of problem. Just make the game boring.

I think it sounds like a pretty hard setup anyway. There'd be no point spending any money on tech, or hammers on tech infrastructure, so there would never be a military advantage. Conquering the world would be a hard slog with always-slightly-obsolete units, even if you could build and pay for quite a lot of them. Perhaps best to turtle and go space, which would just be a matter of sitting in cities with 20 garrisons each and waiting for the AI to research all the space techs, then dsperately trying to find hammers for the parts at the very end.

As you say it might be boring both ways. I wouldn't mind giving it a try though - maybe nishant can set up a map with an interesting twist :)
 
which would just be a matter of sitting in cities with 20 garrisons each

Spoiler :
Civ4BeyondSword2010-08-1219-30-05-77.jpg

one thing i have learned from this game is no matter what the setup ,generals are way better than settling in an AW game
which reduces need for a no. of garrisons.
 
I would prefer another game like this, maybe with no agg ai and better AI capitals as well as "stronger" AI personalities.


Finishing up my 3rd go at this game btw.
 
Finished the 3rd game. Lots didn't go as planned. First GS I got was only at 1000bc which slowed down teching a lot. Lib was at 160ad. Broke out with rifles, killed shaka 665, boudica 770 (though she was finished long before), toku 790, ham 830, monty 840 and GK 875ad. Didn't quite make it to AL. Normalized 74k.

Civ4ScreenShot0092.jpg


Made a little mistake and teched compass, optics before the guilds line. Didn't really matter in the end though :p
 
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