OCC Orbis PBEM

Great, NZ internet being NZ internet went ahead and died on me, so I couldn't get the soundtrack downloaded. Hopefully it'll be working again tonight (MOAR POWAH!) so I'll have to do it then.
 
ok, we are waiting
 
Installed the Soundtrack, same thing, CTDs as soon as I try to load the game.

Good luck with the rest of it, and I doubt I'll be playing any more MP for a while...
 
Sorry to hear that.

Lgaard, please sent the game to the next person.
If you could, please play as Azhral first, and give a control over his civ to the AI
 
yes. and then, load and play your own turn
 
GPS. Couple of questions... Is it much hassle to setup the SMTP thing to send saves automatically?

Also, a real noobish q: Why is my food being converted to hammers when building a warrior. Does that just last for the first few turns?

I retired Azhral (sorry that technology has rallied against you on this occasion)... any chance of a replacement for him?
 
If you want to grow your city you must either build a building or research other civic (and go for revolution of course)

I do not know if it is possible to give control over computer civ to a human; and if I understand it correctly, the civ that Azhral previously played, is now an AI civ
 
I would like to remind all of you that we are playing with 'no barbs' option ON

Pixiejmcc, I will paste here some of my descriptions of changes in Orbis. Maybe it would help:

I will try to describe here what I think are major changes from FfH to Orbis (for those of You who do not know Orbis well):
1. Changes in economy:
- reworked civics; no longer "wining combinations" like Aristogarian in FfH
- people eat 3 instead of two, but lot of ways to increase food yields - technologies giving additional food from farms, buiding giving % bonus to food
- almost all improvements are "good" to use - no longer easy decissions.
- much more resources, including new strategic resource - duskwood (increases ranged attacks of archers)
2. New civilizations
- Dao - element masters, agnostic. summon elementals
- Mechanos - steampunk, antimagic, agnostic. a lot of machines
- Palatinate - middle ages civ, has smething to do with Warhammer setting
- Scions - undead civ, ARE NOT ALLOWED IN THIS GAME
- Tlacatl - lizards that play differently depending on alignment. Evil ones are slavers and potion masters, good ones - deeply religious
3. Reworked civilizations - basically all, but major changes to:
- Doviello (animal totems, only Charadon is barbaric)
- Elohim (huge reworking, I do not know details)
- Kuriotates (ARE NOT ALLOWED)
- Sidars (no more waning, units can survive their dead)

My advice: try to play with civilization you have chosen - even if you think that you know this civ well from FfH, you could be mistaken

4. Changes in religions:
- reworked Octopus Overlords - now named 'the Old Ones'. Lot of changes.
- Empyrean as state religion grants +20% of science in every city
- Council of esus as state religion grants +50% of espionage in every city
- new religion: White Hand. If Illians are in the game, other civs can discover this tech only AFTER them (so Illians will always get Holy City). Will change terrain for tundra (not for Illians) and give bonus in tundra (not for Illians and Doviello)
5. BTS-like rules:
- guilds (I believe 10 of them); every guild has something special - for example Miner's guild executive can found resources on hills (gold, copper etc.); guilds also give access to special buildings
- espionage (not as important as in BTS, but it is here)
- great generals: can join units, recruit in cities or build special buildings (there are lot of them)
6. Other important things:
- spell system reworked
- ranged attacks
- three barbarian factions: animals, orcs (will not be in this game) and demons. can be at peace with any of them -for example elves start at peace with animals, anyone can build ritual to get peac with demons, etc.
 
Cheers Jarrema... Yet another question... Has anyone managed to setup a shortcut for Orbis using Steam. This is what I put in the target line in properties and this method works fine for FFH2 but not for Orbis:

"C:\Program Files (x86)\Steam\steam.exe" -applaunch 8800 "mod=\Orbis"
 
Cheers Jarrema... Yet another question... Has anyone managed to setup a shortcut for Orbis using Steam. This is what I put in the target line in properties and this method works fine for FFH2 but not for Orbis:

"C:\Program Files (x86)\Steam\steam.exe" -applaunch 8800 "mod=\Orbis"

You don't need steam. Just use the shortcut that came with the Orbis installation. The target line on my machine is

"C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe" mod=\Orbis

(Windows7) In fact, I'm surprised that using steam with vanilla FFH2 works.
 
. Gps
 
You don't need steam. Just use the shortcut that came with the Orbis installation. The target line on my machine is

"C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe" mod=\Orbis

(Windows7) In fact, I'm surprised that using steam with vanilla FFH2 works.

I bought the game through Steam, so it works a bit differently. Having said that I think I have the CD version somewhere, so I might install that.

Another question: does anyone know how to setup the SMTP server to automatically email OldLion with my savegame?
 
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