I recently purchased the Civ4 gold pack with Warlords and started playing and trolling these forums. I don't feel like working so hard to win at higher levels so I've focused on maximzing my score at the lower levels. My best is a Domination win around 1840 for 20k points. That is a lot of fun for me, but also painfully time consuming (a week or more per game).
I just finished toying with a One-City-Challenge game at Chieftan (tiny pangea, philosophical). I love how fast that game is compared to the usual empire drudge. I think I understand the basics. I founded 4 religions (1 was the world favorite) spammed a few wonders and ran a heavy SE (8 or 10 specialist I think to stay under the unhealthy cap). The first G.Prophet built the Shrine and the rest were super-specialist. I ended up with mostly prophets (by choice, I was worried about mid and late game production). The first Scientest gave me an Academy. With Bureacracy, forge and factory I was producting around 110-120 hammer/turn from all the prophets I setteled.
The problem I ran into was that the research fell apart. I had gold coming out my ears and could do nothing with it because I was behind on research and didn't kiss hindquarters enough to be able to buy techs from other civs. They really expect me to trade away single serving resources when I need them to keep my citizens in line. I never anticipated this problem (even reading most of these helpful articles). I expected that on such a low difficulty level the Human research advantages would sustain me and it didn't. I don't feel like I know how to function when the AI has a tech advantage (this is one reason why I stay at lower difficulties).
I can see only 2 strategies to address this issue.
1. Caste System--> Scientist. I was in slavery for a long while because that is my crutch to control population and avoid unhappiness. I still don't have any idea whether to bulb or settle if I go this route. Since my issue was later in the game I'd probably settle.
2. Slowly start turning farms into cottages and hope the extra income keeps up when it goes through my science slider.
I'm worried that the first option can't keep up later in the game when I still haven't narrowed in on a victory condition and the second will be too slow to develop to really matter. Since I'm not experienced with the decisions involved in the SE I'll try the first option. I was hoping experienced OCC players could give me some pointers.
I'm a peacemonger at heart and prefer the cultural wins but that isn't an option. I'm behind on points, tech, and production so the Space Race (my preferred victory condition for OCC) is a super long shot and like most rookie's my diplomacy gets me laughed out of the UN (which I've never seen built).
In general I suffer from lack of direction. Which strategy do you guys use to keep up in tech? Which victory condition do you typically achieve? It is easy to see where I have room to improve but I have no idea what the finished product should look like.
I appreciate any input. Thanks.
I just finished toying with a One-City-Challenge game at Chieftan (tiny pangea, philosophical). I love how fast that game is compared to the usual empire drudge. I think I understand the basics. I founded 4 religions (1 was the world favorite) spammed a few wonders and ran a heavy SE (8 or 10 specialist I think to stay under the unhealthy cap). The first G.Prophet built the Shrine and the rest were super-specialist. I ended up with mostly prophets (by choice, I was worried about mid and late game production). The first Scientest gave me an Academy. With Bureacracy, forge and factory I was producting around 110-120 hammer/turn from all the prophets I setteled.
The problem I ran into was that the research fell apart. I had gold coming out my ears and could do nothing with it because I was behind on research and didn't kiss hindquarters enough to be able to buy techs from other civs. They really expect me to trade away single serving resources when I need them to keep my citizens in line. I never anticipated this problem (even reading most of these helpful articles). I expected that on such a low difficulty level the Human research advantages would sustain me and it didn't. I don't feel like I know how to function when the AI has a tech advantage (this is one reason why I stay at lower difficulties).
I can see only 2 strategies to address this issue.
1. Caste System--> Scientist. I was in slavery for a long while because that is my crutch to control population and avoid unhappiness. I still don't have any idea whether to bulb or settle if I go this route. Since my issue was later in the game I'd probably settle.
2. Slowly start turning farms into cottages and hope the extra income keeps up when it goes through my science slider.
I'm worried that the first option can't keep up later in the game when I still haven't narrowed in on a victory condition and the second will be too slow to develop to really matter. Since I'm not experienced with the decisions involved in the SE I'll try the first option. I was hoping experienced OCC players could give me some pointers.
I'm a peacemonger at heart and prefer the cultural wins but that isn't an option. I'm behind on points, tech, and production so the Space Race (my preferred victory condition for OCC) is a super long shot and like most rookie's my diplomacy gets me laughed out of the UN (which I've never seen built).
In general I suffer from lack of direction. Which strategy do you guys use to keep up in tech? Which victory condition do you typically achieve? It is easy to see where I have room to improve but I have no idea what the finished product should look like.
I appreciate any input. Thanks.