Ah, I've been popping resources like Aluminium and Coal but they would've appeared anyway. Complete waste of worker turns then. And my time
The extra hammer from the priest specialists, it opens up three more slots, and the priests are then mini-engineers with the benefits of extra gold. Yes, I know, I'm obsessed.
^This. To paraphrase Abraham Lincoln:
You can keep some of the civs happy all of the time, and all of the civs some of the time, but not all of the civs all of the time.
Plus, how often are you being DoWed by civs you have open borders with? I've noticed a trend of a civ going into wheoohrn and then immediately asking to open borders. I think it's called scoping out the land so they know what type of units to kill you with
The random popup of resource when you mine a BFC hill occurs too rarely for me to worry about. I mine all hills that don't have forests early and I still rarely get the resource pop-up from the mine. It happens but it doesn't impact my decision making much. However, you wouldn't get the random popup without the mine.
I have to disaree about the Priest specialists. If your OCC is pulling in a little gold for a few crucial unit upgrades that's enough. I run Engineer and Scientist specialists (partly influenced by AlexFrog) because those are the GP's I most want. AW doesn't give enough for me to delay other wonders. I have the same national wonders you do. I'm sure the reference to wonders like Red Cross was a joke. Like you, I think Globe is important for the happy cap. You can even get your gold by trading away a couple of happiness resources.
I give Open Borders almost all the time, especially with my neighbors. It does help to scope out their land and you get +1 or 2 diplo which helps. If I'm asked to close borders by a neighbor I usually do it, figuring if nothing else that neighbor is distracted. Maybe mutual military struggle is in my horoscope for a phony war (I might even contribute a Rifleman)? Here's a minor AP trick - since you usually won't have the votes to influence the AP resident election or proposals, you vote for your neighbor for the +2 "You voted for us" diplo bonus. Really, the essential point is to keep your neighbors happy. Quite often, the other side of the world feels like the other side of the world in a literal sense.
Early library or not, for me, depends on the food situation. More food, better for whipping an early library. However, I play with Espionage on, so sometimes the Great Spy from the Great Wall can be as good as a Scientist. Your mileage may vary.
I admit to rerolling some starts, like you. As AlexFrog explains, a poor start in an OCC (yes, coastal start is usually poor) dooms you.
I usually switch to Pacifism about the same time I switch to Environmentalism. I usually play normal speed, so I don't pay for an extra turn of anarchy. By that point I don't find it quite so urgent to build wonders ASAP with all the production modifiers. I seldom use Pacifism outside of OCC because it only benefits the GP farm. In an OCC, your city is your GP farm.
Somebody mentioned skipping Sistine because they're not endangered by AI Cultural victories at Emperor. Frankly, that shocks me. Even with building Sistine for denial I'm often racing some clowns cultural victory. And I usually don't have enough military to go raze a town on the other side of the planet.
@Keilah - if I had 14 forests in my BFC I would have done some early chopping. I usually don't chop early in the BFC, but before Biology I'll need more than 6 good tiles. And the main benefit of the Globe is before Biology - that's when the happy cap bites. I always go Globe, National Park, Ironworks (admittedly a risk), Oxford, and National Epic. No other national wonder seems worthwhile.