Colonel Mustard
Condiment Pirate Mouse
I lol everytime:Gold is useful for tech trades, most of the time the AI does not accept a fair trade tech (same beaker cost) but wants money or another ridiculously expensive tech.
"Will you trade Calendar for (same cost) Code of Laws?"
"That's just crazy-talk. I don't think it can be done."
"What would make this deal work?"
"Code of Laws and Feudalism."
I've only built it a couple of times (with Marble) and both times after the Mids with Stone, otherwise the Mids take too long and I can't fit it in before the next wonder.When do you build it? After the Mids? It can be built very early (1500 BCish) sometimes, though I have considered building it for its benefits (never actually did)
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Rant:
As this has mutated into a generalised OCC thread: AI settling


IF human is playing OCC
THEN don't settle city to block
ELSE it will be culture-razed
Closely followed by:
IF last city was cultured-razed
THEN learn your lesson
By the time I reached Legendary in my first OCC I had a three tile horizontal line of city ruins.
In another thread TMIT mentioned about OCC civs settling into "your" space and becoming a monster. Quite often I find the opposite to be true, civ A rushes their second city up to your border to block and ignores their other flank, which is then filled by civ B. This continues until civ A has 2 or 3 cities on your borders and 2 or 3 on civ B's. You then start culture razing them and they are left with a rump of a 3 or 4 city empire. A DoW ensues unless you've managed to get them pleased/friendly, which can often be difficult when there's already a -2 "close borders causing tensions" diplo hit.
I've abandoned games when I've scouted and found a rival's capital's borders are going to be knocking mine sooner than later. Do others do this or do you ride it out? In fact, another generalised question, under what circumstances do you abandon games (early)?