We can now sort rush Bezerek. Use MI first turn, we may have less then 30s first and have food.
I'm doing this, whenever there is no forest ready. But we still have 3 forests, which we can use.
Ok, continuing to play.
T181, 660 AD:
Take Intombe, losing one Berzerk.
Now I take the afore-mentioned peace deal for 346g (they lost the rest when I captured Intombe...), 10gpt, Tula, Tugela, Monarchy and Eduction.
The Zulus are down to two cities!
T182, 670 AD:
The Zulus kick us out, but I want to keep the peace for the moment. The units are teleported closer to America, as I expected....
Preparing attack on America.
T183, 680 AD:
More preparation.
T184, 690 AD:
10 Berzerks are in place. Attack Detroit, take it with 4 Berzerks (1 loss).
Take St.Louis with 2 Berzerks, spawning a new MGL: Hubba!
Unfortunately there is no way we can get 8 towns this turn...
Redeclare on the Zulus and bring Healfdene back into position.
T185, 700 AD:
Lose a Berzerk trying to kill an American settler/pike pair
In the interturn 5 units moved out of Zimbabwe, apparently trying to reach our new MGL... Killed 3 of them without losses.
Arrgh, on my last turn I notice there is Galley F and two ACs fortified at a lonely island in the south see

What is the use of that. Moving them to Buffalo(?) now.
Handover notes:
- Galley M is on it's way to bring Hubba and another worker home.
- 6 Berzerks are now healing outside Boston and ship-chain is in place to bring two more. So in T187 you can attack Boston.
- The AC on the mountain can try and pillage the American iron. Also two Berzerks can try and capture Buffalo after healing, though it will probably not happen on the first try, too many pikes down there.