Odd error

Becephalus

King
Joined
Nov 30, 2005
Messages
725
One city in my empire, size 18, that is auto managing one citizen to be unemployed.

1) The town has 11 empty specialist slots and a garden.
2) My other cities this size have at least 5 specialists, some have as many as 8.
3) This city has particularly POOR terrain around it (mostly TP grassland) and ocean.
4) If the focus is on GPP, SCI or CUL it correctly assigns some specialists, if it is on production food gold or default it assigns no specialists and 1 unemployed person.

Any idea what is going on? For now I just switched it to GPP and it assigned 2 engineers, but errors like this intrigue me.
 
specialists cost happiness and food and the auto function sometimes does not utilise things for these reasons. the auto function is not that good i usually always check key cities every so many turns to make sure its behaving right. if you want your citys running properly you have to manually manage them.
 
I have seen this. I found that clicking on the unemployed citizen sends him/her to work. And suddenly the city seems sane about its citizen management.

However, people who advise manual management are right.
 
One of them is probably a scouser.


A bit weird though, maybe a little glitch. I wouldn't rely too much on automated management.
 
Check if your "Manually assign specialist" box is checked.
It is not.

I have seen this. I found that clicking on the unemployed citizen sends him/her to work. And suddenly the city seems sane about its citizen management.

However, people who advise manual management are right.
This does not work.

I find auto management works well enough that I never lose on Emperor, and I don't do a lot of gamey exploit things and use a lot of house rules. I think it works well enough, it just occasionally makes some glaring errors.
 
City has low production - unemployed citezen produce 1 or 2 hammers (and any bonuses you have got for specialists).

Do you have any empty engeneer slots?
 
City has low production - unemployed citezen produce 1 or 2 hammers (and any bonuses you have got for specialists).

Do you have any empty engeneer slots?

The city has the maximum empty engineer slots. Just to be clear it has population 18, mundane terrain, almost all the buildings, and is assigning NO specialists and 1 unemployed person. This is while I have the SoL.

Every other city in my empire this size is assigning around 5 or more specialists.
 
The city has the maximum empty engineer slots. Just to be clear it has population 18, mundane terrain, almost all the buildings, and is assigning NO specialists and 1 unemployed person. This is while I have the SoL.

Every other city in my empire this size is assigning around 5 or more specialists.

So with SoL an unemployed citizen gets that hammer bonus, on top of a hammer already? Interesting to know. Have you got the 'manually assign specialists' box checked? Silly question I know but if you have that checked by accident and you are manually assigning 0 specialists it could explain it.
 
So with SoL an unemployed citizen gets that hammer bonus, on top of a hammer already? Interesting to know. Have you got the 'manually assign specialists' box checked? Silly question I know but if you have that checked by accident and you are manually assigning 0 specialists it could explain it.

Look at post #7 in this thread.
 
Then I am quite sure it's a bug. You can email your savegame to the dev and see if they can find out what's wrong.

Usually default focus will fill the specialist slot way before that all the tiles are worked.
 
The city has the maximum empty engineer slots. Just to be clear it has population 18, mundane terrain, almost all the buildings, and is assigning NO specialists and 1 unemployed person. This is while I have the SoL.

Every other city in my empire this size is assigning around 5 or more specialists.

Sorry I missed that. I did think I had read everything but apparently not.
 
Back
Top Bottom