And also:
I choose Atomic Theory and Electronics as our free techs, as usual. Replaceable Parts looks good right now, but I don't want to let a minor military crisis divert us from the right long-term course.
Hyangsan falls to a Greek attack, though Altin Tepe holds again. Bampur, held by one warrior, resists the attack of one archer--low-tech warfare in the boondocks!
The first round of war weariness hits. Only minor adjustments are necessary, but this is horribly fast.
1350 (2): We re-take Pusan, held by only a rifleman and a cav unit, and destroy two other cavalry elsewhere in Korea.
Magnetism and Military Tradition to America for incense, WM, and 11 gold. Another rip-off, but they're so backward it doesn't matter.
Shiraz completes a coal plant--not a very exciting use of your prebuild, OFW, but I want to crank out a cavalry a turn here (albeit with a huge food deficit).
We pillage the Greek saltpetre near Buto.
Electricity to the Carthaginians for Nationalism, 38 gold, and WM. I'd never do this under normal circumstances, but musketmen aren't enough against the Greek cavalry.
The Greeks draw the Romans into an embargo against us.
Pusan, Altin Tepe, and Namp'o all resist Greek attacks, though with some loss. A concentrated Greek attack on either of the first two would have succeeded.
1355 (3): We re-take Hyangsan, held only by one rifleman, and destroy six assorted Greek units for no loss elsewhere.
Cyrus arrives in Pasargadae to rush US, so:
As if to underline the uselessness of Universal Suffrage, the second round of WW hits. Luxury rate 0% --> 20%.
1360 (4): I merge a worker into Hyangsan to boost it up to size seven for defensive purposes.
We pick off two Greek units still in Korea. The Greeks, now facing riflemen in our front-line cities, don't attack in their turn.
1365 (5): I certainly don't like attacking riflemen in size-twelve cities with cavalry when massive artillery support isn't available. But we have to hurt the Greeks enough that they'll make peace as soon as the rules allow, so I decide to see how far we can get with such attacks before our losses become unacceptable. We assault Delphi first, and it goes well; we destroy the garrison of three riflemen, and capture a cannon, for the loss of just two cavalry. Pergamon is next, and the retreat ability of mobile units helps us enormously; we require eight attacks to defeat the garrison, again three riflemen and a cannon, but we don't lose a unit. We raze Pergamon to really get the Greeks' attention (well, more because I want the slave labour, and because it's tactically acceptable here), but they still won't talk to us. Presumably it's just too early, and anarchy looms.
I renew our gems deal with the Ottomans, sending them iron, ivory, 20 gold, and WM. I let our wines deal with the Russians lapse, since they want a small fortune to renew it and they're a major rival.
Greek frigates bombard New, repeat New, Pasargadae, and destroy its library.
We found Qom on the ruins of Pergamon.
The moment of truth. I hit Enter, fully expecting anarchy--and we get two palace expansions instead.
The Greeks muster only one attack (versus Qom), and we defeat it.
1370 (6): The Greeks still won't talk. This must be the last turn before our government collapses.
I abandon Delphi as an unacceptable flip risk, and found Ninus on the same site.
We take Troy from its garrison of three riflemen and one longbowman, in another cavalry-versus-rifles attack which fares better than it really should. Our only loss is an elite knight, used against the longbowman in a seemingly safe bit of leader-fishing.
The Greeks have had enough! Alexander is willing to negotiate. First we pick off six assorted Greek units (doing a little more leader-fishing, unsuccessfully) and abandon Troy as a flip risk, founding Issus one tile from the ruins. Then we make a slightly favourable peace, receiving 140 gold, 6 gpt, and Greece's WM.
Phew. Given that the first two rounds of war weariness came after my first and third turns, it seemed reasonable to expect the third after my fifth. I suppose the difference was that we stopped losing cities.
1375 (7): We declare war on the Chinese, take Taejon (so that now we have furs), and auto-raze Paoting.
1380 (8): We take Ningpo, and: