OFW2 "The Roman capitol killing atheists"

The standard way for SG's are 20 turns for 1st person then 10 turns apiece there after
 
Just because you're paranoid doesn't mean they're not out to get you. I would've probably left a warrior near home, too.

Um, why is our only worker roading a forrest when there's 2 BGs, 3 plains and 2 grasslands unimproved? :confused: I would have improved 5-6 flat tiles then considered roading to the next city or hooking up a resource. (Well, not all in the first 20 turns.)

I haven't seen what position on the map we are yet, so I'm not sure where is best to explore next. I kinda like our starting area for resources, but all the forrest might mean a slower start.

Is there any way to MM to finish the granary before the next pop growth? (Maybe everyone works a plain plain :D .) If we can that saves us 10 food.

At first I was eyeing that cow & fish for one of the next city sites, but the desert to the NE looks like it may have some grass nearby and irrigatable plains between it and Rome. The south may hold possibilities, too.

Conehead234, I'm not seeing that it's specified yet, but almost all SGs I've read start with 20 turns then each player plays 10 after that. So my best guess is that you play 10.
 
On the worker roading the forest. I wanted to get the BG, worked and It would have taken 2 worker turn moves to get there, so I just decided to build a road here. on hindsight I maybe should have went to the regular grassland spot and started there(sorry, I was not thinking clearly)

As for where we are on the map, It is pretty much right in the middle, so exploring would be good in any direction.
 
I did my turns we met Japan and Greece and got our first war :soldier: . I killed a jap warrior.

Turn 1- Warrior N, Warrior East find 3 spices.

Turn 2- MM for faster growth same number of turns to complete granary

Turn 3- Warrior North, Warrior East find 2 more spices. We appear to have 3 luxuries around the starting area. Good news for us.

Turn 4- Rome grows. Lux to 30% Warrior north, Warrior East

Turn 5- Granary complete. Set to build warrior. Warrior East to Hut, get 25 gold. Warrior East, see another hut.

Turn 6- Road completes, worker to BG west of forest. Warrior north. Warrior east, Pop hut get barbs.

Turn 7- warrior completes, fortifes, set to settler. Barbs fortify in jungle. Warrior North. Warrior North. Worker starts mine. Lux to 20%.

Turn 8- Meet Greeks to north, see greek warrior settler pair to north. Up BW, Wheel, and CB. No trades are possible except 2 gpt and 50 g for CB. We have no use for it so I don't trade. They have Sparta and silks.
Warrior North, Warrior north. Meet Japan. Declare war. They are North East

Turn 9- Warrior north, Attack jap Warrior, win promote to vetern. Wip settler.

Turn 10-Settler built, set to warrior. Warrior north, Warrior East. I think we should send the Settler warrior pair to SW of cow near BG It is marked on the image.

OFW2_World_2370_BC.JPG




Save

TedJackson your up:soldier: :soldier:
 
Originally posted by conehead234
I think we should send the Settler warrior pair to SW of cow near BG It is marked on the image.
West of the cow (NW of the Red Dot) would be on the lake and still have the cow. Plus it would auto clear jungle. If you're worried about not getting the BG without culture expansion, you could plant the next town on the coast by the fish (enroute to claiming the spices) and position it so that the added culture joining the two cities grabs the BGs.
 
Got it

Play this evening (+8hrs)


Ted
 
I think we should settle the spot rest of the cow now. The japs are to the north east i think. I think in the captial we should build 2 more warriors then a settler. Then maybe city 2 could be a settler factory. and the captial pump out warriors.
 
Pre-flight Checks... OK :thumbsup:

Press button

1 - 2550BC
Settler & escort SE
Eastern Warrior (renamed to Alf :)) E
Northern Warrior (renamed to Bert) N

2 - 2510BC
Bert NE
Settler & escort SE
Alf N - spots barb camp with 2 con Warriors NE
Greece still won't trade the Wheel

3 - 2470BC
Worker Mine - Road
Veii founded on Eastern shore of lake - Barracks
Alf NW
Bert NE
Warrior fort Veii
Rome hits pop 2 so:
Lux to 10%
Research 10%
Greece will now sell the Wheel but they want 58gp + 2gpt - "Thanks but no thanks"

IBT
Rome Warrior - Settler

4 - 2430BC
Warrior fort Rome
Alf N
Bert NE

5 - 2390BC
Alf N
Bert NE

6 - 2350BC
Worker road - moves to Wheat
Alf N
Bert N

7 - 2310BC
Worker E
Alf N - Sees border in the distance, looks the right colour for Japan
Bert NE
Rome has grown to pop 3 so:
Lux 10%

8 - 2270BC
Bert NE
Worker road
Alf NE

9 - 2230BC
Alf N
Bert NE

IBT
Rome Settler - Warrior

10 - 2190BC
Alf N
Bert NE
Lux 0%
I leave the Settler & escort moves for the next player as the situation is unclear


Rome, Veii & Environs
OFW2-2190BC-Rome.jpg


Alf in Japan?
OFW2-2190BC-Alf.jpg

Pillaging those Wines might be fun :)

Bert in the Northwest
OFW2-2190BC-Bert.jpg


Notes
Greece still wants 58gp + 2gpt for the Wheel - keep an eye on this as if the price drops then they've sold it to someone else, probably Japan
The Settler is a problem. He could go North or South hoping to find something good. I'm tempted by the Cow & Silks site to the West but it's a bit remote for our 3rd city. Probably the safest course is to plant him in the forest, South of the lake 3SW of Veii.

The save is > here <


Ted
 
I like the names Ted!

as for the new city, I know we have not explored to the north much, but I would go that way, to expand in Greece's direction, But I guess that decision is up to the next player

Generalissimo, you're up! Good luck!!
 
Yup that is Japan. and Japan starts with wheel so greece wouldn't trade it to them. The 3SW spot looks good.
 
Originally posted by conehead234
Japan starts with wheel so greece wouldn't trade it to them.
Sometimes it's so easy to overlook the obvious :blush:


Ted
 
2190 BC 1
Send settler from Rome South.

2150 BC 2
I moved a warrior out of Rome, but it grew, so I had to increase the lux slider up to 20% and put science up to 20% as well.

Alf moves next to Kyoto. Three wines.

2110 BC 3
Japanese forces move a Settler Spearman pair out and Alf follows them.

2070 BC 4
Warrior and spearman both attack Alf, Alf Bravely defeaths the warrior and brings the spearman to 1 hp.

Veii builds barracks and starts on an Archer.
Antium founded on south shore of lake.

1930 BC 5
zzz

1990 BC 6
Large force of three warriors apear by worker between Veii and Rome!

1950 BC 7
Worker retreats back to Rome.

1910 BC 8
Archer from rome attacks a warrior and Wins.

1870 BC 9
Archer fends off attack from Warrior and becomes a Veteran.
Two warriors just outside Veii and it riots!

Summerian warrior moves near Rome.

Warrior from Rome attacks a Japanese warrior, but dies.
Veii warrior attacks another warrior and gets promoted. Doesn't loose a HP.

1830 BC 10
Warrior outside of Veii retreats. Archer kills it before it gets too far.
Due to the warrior I moved from Rome, she riots.



It doesn't look like Rome is doing that good of a job. They are falling behind in Techs and Japan nearly captured one of her cities. Can the next Roman Emporer do better an capture the Japanese Capital?

http://www.civfanatics.net/uploads5/OFW2-1830BC.SAV
 
Good luck leha, no hurry , I won't have time until Tuesday night.
Hopefully things will start to look better.
 
Preturn

Looks like nothing needs to be changed .
Press spacebar

IBT

Nothing special

1--1790BC

archer moves east
Greeks are up BW , The Wheel and CB .
Alex is annoyed :eek: ;)
All our cities build archers .
Alex agrees to sell us BW for only 71 gold pieces .
We buy it , Alex gets cautious ( we need spearmen , gentlemen )
Rome switches to spear .


IBT

Zzzz

2--1750BC

Rome builds spear --> archer .
Rome grows to pop 4 but spear provides MP so I can
move lux slider to 20%.
Alex got IW , and IW is too close to his heart , so he is
not willing to reveal secrets of iron swords to the Great Rome .

IBT

Carthage warrior pops up west of Rome

3---1725BC

Hmm , Carthage has got contacts of all our friends ( Egypt and India are among them ) . I'm not sure what I should do in this case , so I stop here for brieffing . Should I acquire contact with reigious civs and declare war on them ?

ofw12.JPG
 
I don't know. I think we should let them find us. try to get as many techs as you can out of carthage.
 
I would go for techs also. If we meet too many religious civs, they will all be coming for us. Unless we can get others to go to war against the religious ones.
 
More contacts = lower cost techs

At the moment we are looking at monopoly prices for any tech. Buying a couple of the (non-religious) contacts will problably lower the cost to 3rd rank.


Ted
 
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