which scenario ?Hi Gedemon!
I have a question on the reinforcements and unit maintenance of AI-Players. As i described in the strategie-thread AI is plopping many douzens of units. In my current game Italy is the weakest state (listed in Demographics) and has about 15-20 vessels, 25+ Airunits and nearly every single tile(!) is filled with a landunit. I nearly invaded France, there are just the far east and south of France some cities are left, i occupie all(!) the manufactory-tiles of the left cities, but still AI is plopping tanks every third round at least and still heal to the largest amount. Even in Vichy(size 1 city, no manufactory in range) i can see an animated Broadcast-Tower, which takes nearly 20 rounds if i build it in my most productive cities. I have no clue how this can even work with normal mechanics. So my question is:
Is the AI pimped in some way that it has no upkeep for units, a very strong production and additional (or obviously infinite) reinforcements?
Also: the convois reaching GB have loads like 500 Material and 800 Gold, while German convois have 125 Material on a lower frequence (at least it feels this way). Is this really balanced and historically correct? Is this influenced by difficulty?
At least for MP this is very unbalanced and game-breaking strong on first site.
AI doesn't have more advantage than in normal Civ5 (but that can means a lot if playing deity), except it get "reserve troops" sometimes, and it's at "prince" level regarding the reinforcement system (material/personnel) which can give it a slight advantage for healing units if you play above that level (under Prince you get the advantage)
AFAIK there is a limit set on the 1936 map.Glitch, Italy can only have 24 infantry units.