Hi, sorry for not having answered a few of the last reports, I'm now fully committed on v.31, and I won't have time to track back bugs from v.30 as there are too many change in the code to easily port the fix in v.31.
Just report them again if you still have them with the new version of the mod when it will be out.
I hope that the optimizations of the well named "fall patch" may have an effect on the "fall of..." bug, please report if it still happens for you now.
Just report them again if you still have them with the new version of the mod when it will be out.
I hope that the optimizations of the well named "fall patch" may have an effect on the "fall of..." bug, please report if it still happens for you now.
MkII was special, an infantry tank in the middle of a line of cavalry tanks... It was slower but better armored than the MkIII, the stats are correct here.I repeat my report about the crusader tank MkIII strength is lower than MkII unit?
which version of civilization and the mod are you using ?reinstalled twice and deleted the cache.. but unit graphics still don't follow. Its all archers, pikemen and swordsmen... ??