Old Latest Version Thread

No idea about MP... when you try it, would you mind let us know if it works? I do know that as long as both of you are using the BAT Mod it should be set up for MultiPlayer.

No one has tried the GP Mod?
 
Thanks for the update! Couple things I've noticed with BAT 0.08:

- Turns to build/growth aren't being shown on city bars.
- The "City will be come happy on the next turn" notification doesn't seem to take into account the second option for the medicine random event, which gives you 2 unhappiness and twice the whip duration. It told me a city would become happy 30 turns into the 60 turn duration, on marathon.
 
Hi, I installed BAT for 3.13 v0.08 on two machines and started a pitboss with BAT on one.
I could connect to the pitboss and play the game. But I could not get the advanced scoreboard to display.
As far as I checked it, everything else worked.
 
The Great Person MOD is in, but can't get Python to call the screen after the GP appears. Any Ideas ruff?
Is it in sourceforge? Let me know where and I will take a look. Its BAT isn't?
 
@ruff:

Those Chevrons are a great idea, although it's not this easy to distinguish if it's one or two. Using a bolder or bigger graphic or character might help. Other than that: Great work !

@alerum:

Can BAT now be used in CustomAssets ?

Imhotep
 
@ruff - Yeah it's in the BAT directory. I believe the file is: CivGreatPersonModEventManger.py.

@Imhotep - No it's not... and I'm not sure if we should go that way. It makes it very very difficult to update MODs that are modular this way. You can set up BTS so it always starts with BAT Mod and it will appear the same. Only downside is that it makes it so BAT must be loaded for SG games to use it.
 
·Imhotep·;6647896 said:
Those Chevrons are a great idea, although it's not this easy to distinguish if it's one or two. Using a bolder or bigger graphic or character might help. Other than that: Great work !
They are pretty small. I could make the bigger but they are currently behind the specialist head and making them bigger would get them covered. If you look closely at the '10' chevron, you can see that part of it is already covered. I could change it to put it in front ... hmmn.
 
Hi, I installed BAT for 3.13 v0.08 on two machines and started a pitboss with BAT on one.
I could connect to the pitboss and play the game. But I could not get the advanced scoreboard to display.
As far as I checked it, everything else worked.

I had the same problem w/BUG. It's something w/multiplayer, and BUG is singleplayer only. I just turn off the advanced scoreboard and it works just fine :).
 
No idea about MP... when you try it, would you mind let us know if it works? I do know that as long as both of you are using the BAT Mod it should be set up for MultiPlayer.

No one has tried the GP Mod?

I have installed BAT now and played it with my fiancee. The game worked great. I really like the new textures and unit graphics. Looks great. I didn't realize that BAT automatically included BUG. Aside from the advanced scoreboard issue, the game's running fine. Also, since installing BUG, I'm no longer able to connet via LAN - my fiancee now has to enter in my direct ip address to join the game. Not a huge deal.
 
·Imhotep·;6647896 said:
Those Chevrons are a great idea, although it's not this easy to distinguish if it's one or two. Using a bolder or bigger graphic or character might help. Other than that: Great work !
I've started a separate discussion thread about the chevrons here.
 
BAT 0.08 and BUG 2.22 released. Click on the Clipboard next to the name at the download page for change log, as always.:) The installer is set up now to keep your previous settings intact. Unless we make a change to the actual .INI file format, then we should be able to keep your settings between versions now.
 
Hi, I'm getting "This file contains invalid data" when trying to install BATMod_008.exe.
I tried to download it many times, always with same result.
 
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