techumseh
Deity
This is a project I started on 20 years ago, but put on the shelf because of what I considered insurmountable design problems. Now, because of the ToT Patch Project and Lua, I think these can be resolved. While my earlier work gives me a head start in some ways - like graphics for instance, I'm really starting again. Normally I like to be quite a bit farther along before making any sort of announcement, but given the sad state of the forum these days, I'm hoping it might spark some interest and discussion.
The first design issue that stopped work years ago, was the inability to return cities that had been captured from an enemy civilization as part of a peace settlement. Following the Austro-Prussian War of 1866, Bismarck insisted on returning all captured Austrian cities, so that Austria would remain neutral in an upcoming war with France. Prussia's political goal of removing Austrian influence in Germany had been achieved. I realized this could be done fairly easily when I played Tootall's "Napoleon" - a real break through scenario.
The second design issue was the primitive diplomacy of vanilla Test of Time. Prussian diplomacy was critical to its military success. What I really want to achieve is a sort of parallel game of diplomatic moves which directly influence the course of the game. Based on preliminary discussions with Prof Garfield, I think this can be realized with the amazing powers of Lua programming. I'd start by taking Bismarck's historical record as a 'perfect' diplomatic game and using it as a benchmark. He diplomatically isolated each of his victims in turn, depriving them of allies. Missteps could have resulted in Austria and France combining against Prussia, Italy remaining neutral in the war against Austria, Bavaria refusing to join the war against France, or even British or Russian military intervention against Prussia. I'm imagining a sort of display where Prussia keeps track of it's diplomatic relations with all the civilizations of the scenario, plus those nations that are not represented by a civ - Britain, Russia and Sweden. Under certain circumstances, units of these countries may appear as reinforcements of a civilization at war with Prussia. Events, some randomized, could be used to vary the diplomatic challenges faced by Prussia in each game.
I'll add more reports as things progress if there is interest. Comments and questions are welcome.