ringwraith18
Chieftain
Cautiously optimistic. I like what I've seen so far, but will wait to see what the later game looks like.
It's called CivFANATICS not because we like baseball... no passion, no fanatic. With passion comes inevitably some clashes and sparks when steel meets steel. Some people here are just a little too sensitive about the sparks and the sound of metal... PCBS at it's best, I guess.
Candor dat Viribus Alas.
Thanks. Ok, yes Jon Shafer did really say Panzer General because he was a huge fan and that is what he based Civ 5 on. So he created a game with hexes of something like 100 squared kms that only one unit can be on. This ruins the immersion for me completely.
So older Civ players love Civ so much that they have adapted to a game that was a bad design to begin with but was saved to some degree in the end. But now we need to continue down a path that is acknowledged to be a bad idea Aristos?
When you are used to 25 years of a MUPT system it is not easy for everyone to make the transition.
Religions and beliefs being unique is a gamey element, but no more so than Wonders being unique.
I agree that Civ V was unnecessarily inflexible in this regard, and I hope this is improved in Civ VI.If you loose the race, you cannot just conquer a holy city to compensate. If you loose the religious race, you have to wait for the crap religions from AI to come to your cities and accept them.
The game is not designed to be played with 34 civs, so this isn't really a compelling complaint.If you play with 34 civs, chance is high that you loose the religious race unless you play a religious civ or start next to a Faith natural wonder or Faith CS.
Are you telling me that I didn't get my Civ 4 Diplomatic Victory? They were always a bugger to get. Answer my question from my previous post that I posed to you rather than rattling your sword!
I've played Civ since it was released by MicroProse in 1991. I was a beta tester for a subsequent version and its expansion. Civ V had some warts, as did Civ IV, III, II... Civ VI will be no different. The AI will never be good enough until we all have quantum computers, there will be jarring anomalies and plenty of ahistorical moments. OTOH, the game has become more rich with each iteration and it's done so without the need for micro managing at all but the highest difficulty levels. Yes, I'll be buying Civ VI, that it is being published at all is a pleasant surprise.
I've played Civ since it was released by MicroProse in 1991. I was a beta tester for a subsequent version and its expansion. Civ V had some warts, as did Civ IV, III, II... Civ VI will be no different. The AI will never be good enough until we all have quantum computers, there will be jarring anomalies and plenty of ahistorical moments. OTOH, the game has become more rich with each iteration and it's done so without the need for micro managing at all but the highest difficulty levels. Yes, I'll be buying Civ VI, that it is being published at all is a pleasant surprise.
While loosing [sic] a Wonder Race is hard, we are used to it since Civ1.
I'm an old timer that disliked Civ V immensely. I wasn't a fan of 1UPT (seriously flawed - game breakingly bad), Global Happiness, science is population, a very slow game, City states, a crippled AI, the Tech tree (if you could call it that), bad UI, etc. I don't know man. V just didn't seem like a strategical building game anymore and fell more under a "board game" or "simulator".It's pretty obvious that the developers are making this game with the "old timers" in mind.
While loosing a Wonder Race is hard, we are used to it since Civ1.
In Civ4 there was a Tech-Race for the 7 uniform Religions.
Both is not really a problem since you can conquer the cities with WoW/Religion.
Religion in Civ5 is different since it lets you pick individual beliefs which may give you nice advantages depending on your play style and geographic region. If you loose the race, you cannot just conquer a holy city to compensate. If you loose the religious race, you have to wait for the crap religions from AI to come to your cities and accept them. If you play with 34 civs, chance is high that you loose the religious race unless you play a religious civ or start next to a Faith natural wonder or Faith CS. So in most games Religion is just a feature which is excluded for you which creates a bad feeling.
I've played Civ since it was released by MicroProse in 1991. I was a beta tester for a subsequent version and its expansion. Civ V had some warts, as did Civ IV, III, II... Civ VI will be no different. The AI will never be good enough until we all have quantum computers, there will be jarring anomalies and plenty of ahistorical moments. OTOH, the game has become more rich with each iteration and it's done so without the need for micro managing at all but the highest difficulty levels. Yes, I'll be buying Civ VI, that it is being published at all is a pleasant surprise.
Tech Trading is silly as a mechanic anyway. It creates value out of nothing, because you don't lose anything.
It may be realistic, but it's bad game design. Tech trading greatly accelerates everyone's acquisition of technology in a way that's hard to control, because it's essentially free.See, this is the problem with game design in a nutshell....not everything is about 'mechanics'! Tech trading makes perfect sense in Civ. You sail off to a distant land. They know how to do things you don't, so they teach you....and vice versa.
It may be realistic, but it's bad game design. Tech trading greatly accelerates everyone's acquisition of technology in a way that's hard to control, because it's essentially free.
I think the schism is largely the product of a very small very loud minority. So yes there is a schism among a small community of CFC posters. Civ fans as a whole? Nah. Granted schisms like this are common as we heard Civ3 was better complaints back when Civ4 was out. At the same time, that was a different era when more newbies and casuals posted in forums like this.
I think rastak was referring to me trying to speak on behalf of the older Civ community not liking Civ 5. I only meant that I had read through all the posts here, and my impression seemed to be that there are more people who disliked Civ 5 to some degree. This may be because I have a Civ 4 filter on though and I don't want to go about with a pencil and paper through this forum. I know we are a very vocal lot also.
It may be realistic, but it's bad game design. Tech trading greatly accelerates everyone's acquisition of technology in a way that's hard to control, because it's essentially free.
In Civ 5 there is never any reason to NOT enter a research agreement, unless you're about to declare war on them (which you're unlikely to do, since war has no purpose in Civ 5).