futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
Not much. I don't know what more to say really. Emperor+ you need to expand quickly or die pretty much. Pyramids are a great boost, but are very costly in hammers. This gambit gives you a shot at it and takes care of barbs to boot. If I play as Egypt, especially Rameses AND I see horses nearby (research AnHusb 1st) AND the capital seems suited to it (decent # of forests) then I will definitely consider doing this. It's a gambit, so it's situation specific, for sure, but it's nice to have in one' bag o' tricks to pull out when the situation calls for it.
The best tech you're going to get with a GP is theology. You have to weigh that against a shrine. If you found a religion, I would think the shrine would be the way to go.
I've been fooling around with this with Hatty a bit. Since she's creative I tried a cheap library and using scientists instead. It works as well. The nice thing is that a GS > GP, so at least you can bulb philosophy post-math/CoL if you get a GS instead of GE.
The best tech you're going to get with a GP is theology. You have to weigh that against a shrine. If you found a religion, I would think the shrine would be the way to go.
I've been fooling around with this with Hatty a bit. Since she's creative I tried a cheap library and using scientists instead. It works as well. The nice thing is that a GS > GP, so at least you can bulb philosophy post-math/CoL if you get a GS instead of GE.