I used to like that in Civ 6 I could potentially get an awful start, and that meant that I had to find ways to make it work, and there was a challenge to how I had to play the game. Isn't that part of what these games are about?
I've seen this similar argument on these boards before, where there are some who like the removal of resource requirements for units, because some people don't want to struggle to find the things they need to build their UU. I don't really agree with any of that. Not having access to resources, not being in ideal locations, that just makes the game more strategic and interesting. You can see how that has affected the game in Civ 7, because everything is too balanced, and there are just not enough strategic decisions the player needs to make any more.
I can think of some of my favourite play throughs in Civ 6 where I have had to move my civ in a certain direction to take the good land, often through pure violence. Then later on discovering my land has no oil or coal, and so I need to trade or fight to get it. That is when you have to actually think and do stuff. Without that, the game feels like you are playing it on rails.