After this set, you all know that I like to whip. A lot... Fortunately happy cap is not our problem!
Regarding the comments above, I think we really need to fix our economy before starting to invade anyone, so I focused almost completely on infra. Regarding workers, we are better off producing them from bigger cities, so our new cities really get up and running.
I choose Machinery next and hope it will not be a mistake...
Turn 5
Change our current deals with Churchill (two resources for 4 gpt) to cows for 5 gpt. I also succesfully beg 70 gold from him.
- Paris finishes worker and starts another one, coming in 4 turns.
- Marseilles whips library for two pop, so we can employ scientists asap.
Turn 6
Churchill has Machinery already, so let's hope Mansa picks another path...
- Marseilles starts market, National Epic next?
Turn 8
Marbe quarry is destroyed by infiltrators and I don't have spare workers to fix that

Fortunately we don't need marble right now...
Cancel our resource deal (dyes for 3 gpt) with Isabella.
- Whip forge in Vandal.
Turn 9
- Paris starts another worker.
- Vandal starts courthouse as the mainteinance is almost 7gpt even on size 2.
- Whip market in Tours.
Turn 11
Looks like we have to fight for the fishes... Should be easy with time, but for now the build is changed to granary.
- Paris starts barracks so it can build catapults as well. Some chops on the way.
Turn 13
- Orleans finishes market and starts catapult.
Turn 14
Buddhims spreads in one of our cities, but we don't care. What we do care is that Mansa founds hinduism in Djenne (Divine Right I guess?). Well, lucky us
Fire scientists in Lyons and focus on growth and production.
Turn 15
- Whip library in Chatres.
- Whip courthouse in Vandal.
- Whip granary in Avignon.
Just for laughs, I demanded 100 gold from Sury and he agrees
Comments:
Now I realize that I didn't mention Rheims in my report. That's because all it did was some boring catapult builds
Tours is heavily whipped, so we should take it easy there for a while. Two chops are on the way towards a library.
Machinery in 2 turns. Hopefully Mansa will make a straight deal but if not, we should invest some breakers towards CS next.
I suggest we finish the remaining basic infra and then make a full focus towards military. I agree that our two filler cities can and should wait.
Islam is heavily spreaded and I saw numerous missionaries travelling through our lands. More reasons to invade Mansa next :]
Demos:
Power:
Techs:
And now I realize that I should have played 10 instead of 15 turns. Sorry...
Roster
grandad1982
Meiz - hogging turns...
Cam H - up
Admiral Kutzov - on deck