One Last Roll of the Dice

And by researching Cat, you probably mean Construction. And just to make my post more useful, I'm agreeing with what granddad agreed!
 
Ladies and gentlemen please
Would you bring your attention to me?
For a feast for your eyes to see
An explosion of catastrophe

Like nothing you've ever seen before
Watch closely as I open this door
Your jaws will be on the floor
After this you'll be begging for more

Welcome to the show
Please come inside
Ladies and gentlemen

Boom
Do you want it?
Boom
Do you need it?
Boom
Let me hear it
Ladies and gentlemen

Boom
Do you want it?
Boom
Do you need it?
Boom
Let me hear it
Ladies and gentlemen

Ladies and gentlemen good evening
You?ve seen that seeing is believing
Your ears and your eyes will be bleeding
Please check to see if you?re still breathing

Hold tight cause the show it not over
If you will please move in closer
Your about to be bowled over
By the wonders you?re about to behold here

Welcome to the show
Please come inside
Ladies and gentlemen

Boom
Do you want it?
Boom
Do you need it?
Boom
Let me hear it
Ladies and gentlemen
Thanks to Saliva

Actually, this was a very quiet set. I thought I should liven it up. :mischief:

180
  • switch Orleans to market
  • Open borders with Izzy
  • MM Orleans - off incense, employ a scientist
also turned up research to 80% to get MC in 3. Switched Paris to spear. We need more workers. Rheims will finish the ax and then start a settler.

181
Rheims ax > settler. Ax on a goto Tours, will finish before the end of my turn.
The settler at the future dye city starts toward the silk/cow city to plant. Ax in Mehmed land starts homeward bound. Our warrior in Kumbi starts home too. A chariot forts up in Tours.

182
MC > COL. Research to zero. Mansu has MC as previously noted.

183
zzz

184
zzz

185
zzz

186
cow/silk city planted. starts granary. Paris finished spear and went back to building market.

187
my head hurts. :confused: Churchill has COL. Trades possibilities suck. MC monopoly is already broken by Mansu. So... I trade bananas to Mansu for furs. :smoke: Churchill will give Mono, Aest, and 40g for MC. Since it is not a monopoly tech, I do the deal for those of you who build great libraries. Take a shot at it? :crazyeye:

188
zzz

189
Rheims settler > market.
Don't ask what the spear is doing in the NW. Misclick.

We need more workers. I failed to build any. The (potentially) good news is that I let everything grow and didn't whip anything.

Research is set to zero with 201 in the bank, +24 per turn and COL in 12. If we increase research to 70%, we get COL in 3.

there is a settler near banana/rice that can be sent either direction.

No barbs in sight. :)

Seems like I may have lost count and gone one turn short. I'll give it to the next (much) better player.

I'm all for caste when y'all want to make the switch. I really don't like slavery.

I went for silks next to expand the borders. There's a settler in position to take dyes if we need to.
 
Admiral. Thanks for that ... 'yes', the quote did have me thinking that we'd lost our three north eastern cities! :)

One thing I'd note for starters is that Suryavarman is in WHEOOHRN. Isabella's his worst enemy, but geographically the two empires are far apart afaik, so I'm not sure if that exactly means we're in the clear.

Please note that Rheims is a unit pump. A Market is an inappropriate build here. I suggest we work that Farm to get the population up.

I think we have to look at whipping Walls in Tours.

We've got two unprotected Workers on the Khmer border.

I do understand the mis-click, but we need that Spear to make its way over to Tours.

Great Person next turn!
 
That market build in Rheims is sort of a place holder. I figured the next player would change it.

We've got two unprotected Workers on the Khmer border.
I know. Calculated risk. Rolling the dice. Etc. :smoke:

OT - I finally installed Buffy and can get it to work on new games, but not on my last save. Any advice?
 
Not sure Buffy saves are backwards compatible. I wouldn't take my word for it though as my MOD skills are being shown as lacking lately (been trying to get FCOM and associated MODs to work for Oblivion).

Sadly can't look at the save till monday evening now so you guys will just have to thrash out that disscusion for me ;)

Sury is a real worry here. I suggest that I spend my set trying to secure that front so any proto plans that are developed should bear this in mind.
 
I'm pretty open minded about options and alternatives, however I'll suggest;

Move those two Workers on the northern Sugar back. Consider the most southern Bananas or possibly even make a start on a Silk. Likewise for other Workers ... consolidate to get Plantations built quickly at worst, or move south and steer clear of potential danger.

Rheims to build a unit of some sort. A Chariot at least will get to the prospective danger zone quicker than an Archer or a Spearman, albeit it doesn't make a good defensive unit. Ideally in less volatile conditions it would work on a Forge. The 'X factor' is whether we pop a Great Engineer, and if so, whether we opt to bulb Machinery, thereby making Crossbows within reach.

Lyons: Forge after Monastery.

Tours: Swap to Walls, build for one turn, whip.

Orleans: There seems to be a bit of a push from the roster for another Worker, so this would probably be where I'd suggest.

I would not upgrade the Warrior we have in Tours to a Spearman until we know Suryavarman's intentions, however to do so will cost 110:gold:. Therefore, as much as we want Code of Laws, I'd still keep 110:gold: in reserve (minimum) for this possibility, and if Suryavarman declares on Spain or drops out of WHEOOHRN then we can review our plans.

Marseilles can whip its Granary and overflow can go to Walls or a unit if we wish. Not optimal whipping, but it seems a fair choice at this point.

Paris' Market and the various Granaries seem OK to me as current builds.

I'd personally pursue Literature after CoL (and complete Machinery if we go that way), but Construction and Civil Service will set us up for our confrontation(s).​
 
We are Indrustious, we can build über cheap forges. Please switch a lot of builds and whip the forges when you can :D Whipping walls etc. should come after the forges are up and running.

Also, shouldn't cow / dyes city be up and running already?

I don't see a rush toward Literature (unless we plan to use the possible GE for the Great Library?). I would still bulb Machinery with GE and research CoL -> CS -> Construction.
 
I'm with Meiz on the tech order.

I'll look at the save in a bit and play tomorrow. Sorry for the delay!
 
Suryavarman is WHEOOHRN and we have poor defenses in our border cities. A Forge is not as useful as Walls for a city that is potentially two or three turns away from capture. With that said, if the Khmer don't declare war pretty well immediately, then Forge > Walls in Tours is do-able.

We're an Industrious leader with access to Marble running Representation in a nation that's slightly technologically backward. The only reason I would not go for The Great Library is that we'd be probably be competing with Mehmed who's had Literature for a while and we might be beaten to it. I suppose even greater imputus being that having discussed our WFYABTA problems we've just traded in Aesthetics (and Monotheism), so I wouldn't mind seeing some return for this decision. I seem to be the only one on the roster who has an interest in this Wonder, so I'll let democracy rule and leave it be unless someone changes their position.

As for Meiz's point on Forges generally, Paris is about to get a chop, so we could use that in combination with our +100%:hammers: on Forges builds to get a quick Forge there (and potentially an Engineer specialist). As per above, Lyons could also get one after its Monastery.
 
Ok here's my plan.

Tech, Lit (why am I so easily swayed?). I can get this in 3 turns at 70% sci with some micro. This will leave about 50 gold. Then CoL.

Paris will switch to a forge when the chop comes in.

Tours will whip a wall when it grows next turn. Will then start to produce an archer (might as well start its own garrison).

Rheims will put the overflow into a unit (probably a spear). I considered a forge here but that puts a unit back till turn 5/6.

Lyons will finish the monastary and then start a forge.

Orleans will plug on with the market (maybe whip a unit out here).

Other cities will carry on development builds.

I'll try to work a couple of units in if I see the oppertunity.

The settler at the fish site will head over to the Mehmed blocker site. If you feel the dyes are better shout it out (dyes will pay for themselves if we feel the block isn't needed).

BTW Mansa has CS (he's in Burea). Maybe we need to consider Mehmed or Sury as our first target and not him.

GPs, GEng to bulb, GProth settle (Paris?), GSci Acad (Paris?).

Will move the workers S after the plantation is done (I'll send the chariot from Tours to scout a bit).

I'll play tomorrom evening.
 
I okay with going for lit. That's why I made the trade for aest. I usually follow the bottom path of the tech tree.

I agree we need more war units.

Let's table the decision on our first target for now. Too many variables.
 
[Crosspost with Admiral K.]

I don't want to force the rest of you guys towards The Great Library if you genuinely don't think that it's the right path to take.

With Suryavarman, I don't know whether he will be attacking or not, and even if he does, when? However what if we were at war with him next turn? How would we respond? Maybe that response should be what we do anyway?

As per above, I'd keep 110:gold: in the treasury for upgrading that Warrior to a Spearman if we need to.

I think our focus should be to be capable of fending off a Khmer invasion, but I'm not opposed to looking at Mehmed or Sury' rather than Mansa as possible targets for medieval war. As previously noted, Mansa won't have WFYABTA issues with us, and Mehmed already does. Mehmed's also built his cities on flat land. otoh, if we attack the Ottomans we'll then have 'issues' with Isabella.

If we're at all considering a Cultural win as a victory option, I think we should raise it now, as Music is not too far away re. the free Great Artist and the Sistine Chapel.
 
I don't want to force the rest of you guys towards The Great Library if you genuinely don't think that it's the right path to take.
Really, I'm not worried about it. I'm sorta interested to see how it would play out.

As per above, I'd keep 110 in the treasury for upgrading that Warrior to a Spearman if we need to.
totally agree

As noted previously, we pop a GP next turn. Sorry to be a PITA, but I think GD should play until the GP pops and then pause. I see several ways to play this hand, but the GP is the key at the current time. If we have xbows, there's a different decision tree when dealing with a potential threat from Sury. I need to go back and look at the save, but I'm still looking at taking out Mansu first. Furs! Also we close out the southern front. If we shift all the EP to Mansu, can we knock out his irons and disrupt his cities? Deny him maces and go on the offensive. I can flesh out a plan after we see the GP.

Me AK. I are idiot. Big stick, go whack. Ugh. :crazyeye:
 
Lots of quotes ahead, beware :)

Tours will whip a wall when it grows next turn. Will then start to produce an archer (might as well start its own garrison).

I'd still go for forge before walls.

Orleans will plug on with the market (maybe whip a unit out here).

We could really use forge here as well, before the market. These are so cheap, that we really should take full benefit. That's why we researched MC, right?

But for the two above, your set, your decision :p


The settler at the fish site will head over to the Mehmed blocker site. If you feel the dyes are better shout it out (dyes will pay for themselves if we feel the block isn't needed).

I'd say we settle dyes city next, but we should not delay the fish / iron too much either.

BTW Mansa has CS (he's in Burea). Maybe we need to consider Mehmed or Sury as our first target and not him.

I doubt Mansa can really offer big resistance, even if we have to fight his maces with ours.

I don't want to force the rest of you guys towards The Great Library if you genuinely don't think that it's the right path to take.

It's a good path if we manage to land the Great Library, but I have my doubts. But I've been wrong many many times :D

If we're at all considering a Cultural win as a victory option, I think we should raise it now, as Music is not too far away re. the free Great Artist and the Sistine Chapel.

With the lands we have (and will have), I feel like cultural win would be anti-climax :lol:

As noted previously, we pop a GP next turn. Sorry to be a PITA, but I think GD should play until the GP pops and then pause. I see several ways to play this hand, but the GP is the key at the current time.

I don't feel like this is necessary. We know the GP will either be Prophet, Engineer or Scientist, so we can decide what to do with any of them before granddad plays his set. My votes:

- Prophet, settle in Paris
- Engineer, rush Great Libary (if we get Literature and it's still available). If not, bulb Machinery.
- Scientist, Academy in Paris

If we shift all the EP to Mansu, can we knock out his irons and disrupt his cities? Deny him maces and go on the offensive.

I think it this way, all the EP's towards Mansa will be vasted when we kill him. We can just pillage his two irons as they are next to our cities. Does he even have any other metal?

Edit: Btw. we have a lot of fog busters, so some of them should start to move towards Khmer borders just in case.
 
Ok so I know I promised to play tonight but after a couple of turns some RL issues came up and I've got to attend to them. I'll finish tomorrow. Promise :sad:
 
What's this cultural victory thing? ;) :lol: for the record, no, emphatically, no.

I don't feel like this is necessary. We know the GP will either be Prophet, Engineer or Scientist, so we can decide what to do with any of them before granddad plays his set. My votes:

- Prophet, settle in Paris
- Engineer, rush Great Libary (if we get Literature and it's still available). If not, bulb Machinery.
- Scientist, Academy in Paris
Meiz is right. I'm an idiot. :blush:

I think it this way, all the EP's towards Mansa will be vasted when we kill him. We can just pillage his two irons as they are next to our cities. Does he even have any other metal?
Let's just go kill him. I'm in a foul mood tonight. :devil: :beer: Seal off the southern front and then make plans.

whip out some stone throwers?
 
What's this cultural victory thing? ;) :lol: for the record, no, emphatically, no.

Meiz is right. I'm an idiot. :blush:

Let's just go kill him. I'm in a foul mood tonight. :devil: :beer: Seal off the southern front and then make plans.

whip out some stone throwers?

(a.) I just wanted to check on Cultural due to our proximity to Music. Wasn't quite expecting such an emphatic "No!"! :lol:

(b.) Last time I looked I was somewhat more concerned about getting owned by Suryavarman on the north eastern front :shifty:, and that launching an invasion on anyone seemed some way off. I'd frankly rather get rid of the Khmer before the Malinese, but that's a discussion for later on.
 
PFT

Rheims, Spear.
Orleans, Forge.
Tours, Wall.

Tech is set to Lit.

1

We get a GP. Is it a GEng? Is it balls. Its a GSci. I build an Academy in Paris.

Paris switchs to a Forge.
Rheims, Spear > Axe.
Tours whips its Wall.
Marseilles whips its Gran. Not very nice is it? :lol:

2

IBT Sury comes with this deal.
Spoiler :
Civ4ScreenShot0000.jpg


I say yes in the hope of 10 turns of peace but it does't happen. WTH?

Mehmed places a real border pressure city.
Spoiler :
Civ4ScreenShot0001.jpg


That'll have to be razed at some point.

Lyons, Mon > Forge.
Marseilles, Gran > Archer.
Tours reverts to its Market. Bit of a mistake here as it sould have been a unit.

3

Lit is in and tech is switchewd to CoL. Sci down to 0% to build up cash reserves.

Lyons, whips the Forge.
Tours gets switched to an Archer.

4

IBT Mansa demands Lit. He's no threat so I say no.

Christianity spreads to Vandal.
Spoiler :
Civ4ScreenShot0002.jpg


Not sure if we still want Christ but its a good thing we have the choice.

I found Rouen (dye city). Set a Gran.
Spoiler :
Civ4ScreenShot0003.jpg


Our GPT goes UP due to the Plantationed Dye!

Lyons, Forge > GLib.
Rheims, Axe > Spear.
Marseilles, Archer > Forge.

Its at this point RL interups play..... :cry:

5

..... Its the next day and RL has been dealt with! :scan:

Isabella asks us to adopt Christianity. I say no as Churchill is our only real Friend and he's Conf. Also don't want to antagonise Mansa.
Spoiler :
Civ4ScreenShot0004.jpg


So we take the Diplo hit with Isabella but I also didn't want to switch religion and loss a turn with a war looming any second. Also wanted a team consultation.

Chartres, Gran > Forge.
Tours whips its Archer. Again I forgot about the Market after this but its not so bad I guess.

Make some trades for GPT.
Spoiler :

Civ4ScreenShot0005.jpg

Civ4ScreenShot0006.jpg



6

IBT Mansa wants to trade.
Spoiler :
Civ4ScreenShot0008.jpg


I decide to say yes as we didn't get the GEng for Mach and its a tech closer to Maces (and usefull in its own right).

Tech CoL > Construction. The sooner we can produce cats the sooner we can have a war on our own terms.

7

Make another GPT trade.
Spoiler :
Civ4ScreenShot0009.jpg


Paris, switchs from its Market to an Axe. Didn't notice when it finished the Forge. Maybe last turn?

8

IBT Churchill demands Lit. I say yes as he is the only AI who slightly likes us ATM.
Spoiler :
Civ4ScreenShot0010.jpg


Rheims, Spear > Axe.
Avignon, a chop goes into a Forge. Forgot to change this back to a Gran :blush: got to stop doing this!
Paris runs an eng to increase its chance of a GEng

9

Suprisingly quiet.....

10

IBT the Wall in Tours is destroyed by a spy! I think I can guess who this is as his SoD is approching our border...

I Whip another Wall in Tours.
3 pop whip the GLib.

11

Guess what?
Spoiler :
Civ4ScreenShot0011.jpg


Oh you already guessed?

"Let us be firm, pure and faithful; at the end of our sorrow, there is the greatest glory of the world, that of the men who did not give in."

* "Soyons fermes, purs et fidèles ; au bout de nos peines, il y a la plus grande gloire du monde, celle des hommes qui n'ont pas édé."
* Speech, July 14 1943.

A wondering Chariot and an Archer attack a Sword I had defending our Iron. They both die and our brave Soldier is honered with his own name.
Spoiler :
Civ4ScreenShot0013.jpg


We get the GLib.
Spoiler :
Civ4ScreenShot0012.jpg


Marseilles whips its Forge.


Info

Surys pathetic stack.
Spoiler :
Civ4ScreenShot0014.jpg


Glance
Spoiler :
Civ4ScreenShot0015.jpg


Tech
Spoiler :
Civ4ScreenShot0016.jpg


Military. Mansa and Mehmed don't look like dogpilling. In fact Mehmed will DoW for CoL.
Spoiler :

Civ4ScreenShot0017.jpg

Civ4ScreenShot0018.jpg



Demo
Spoiler :
Civ4ScreenShot0019.jpg



My thoughts will follow in a seperate post.


Roster
grandad1982
Meiz - up now
Cam H - on deck
Admiral Kutzov


The Save
 
Good set despite the "not that surprising declaration" from the Khmer :D I guess we want to play defensively and make peace when it's reasonable? Better to pay back with advanced troops.

Literature was definitely a good choise, quite a surprise that we landed GL! :woohoo:

I guess Civil Service after Construction?

I'd like to settle the remaining sites, possibly in the next set. Our capital is about to finish market which should help the economy.

I'd have a really good time to play today, but that's probably too quick? Don't think I have that big decisions though... Let me know if that's ok.
 
On the imdeiate war front if we could take Angkor Wat it would be worth it but if we can't peace ASAP is good.

Consentrate northern workers on getting Vandal up as a millitary city and Rouen as a commerce city. don't worry about cottaging one of those dyes.

Tech I'd say CS after Con.

Keep an eye on GP generation and where its happening.

I don't think bribing Mehmed is worth it.

Lyons can produce troops now the GLib is done. Maybe Paris can produce troops too.

Only reason I left the fish city was maintinace.
 
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