Set focused mostly on capturing and burning junk cities, so apologizes for the dull report
Preturn
Go through our cities and generally everything seems fine, altthough I did make some minor changes.
Turn 1
Physics grants us "free" GS, who is ordered to take a nap. Select AL to be next for the reasons stated earlier.
Our privateer is indeed killed by the English.
Turn 3
Burn Egyptian junk city.
Turn 6
All the killing gets us a GG who is sent towards Vandal. I'd use him for second chariot medic.
Turn 7
AL -> RR.
Paris borns a great prophet, but I'll avoid shrine after all. Another golden age is probably more benefit to us. Speaking of golden ages, I start ours with scientist, merchant and a spy. We make anarchy free revolt to State Property, which doesn't give huge impact, but I'm sure it will be major once the real warring starts. Workshops get +1 food as well.
Turn 8
We finish Kremlin, but I'll avoid US for now.
Keep one Mongolian city.
And take the third one from the Ottomas. I didn't have patience to edit images of two earlier captures, but we own the island now. Barbarian city was burned a bit later.
Turn 10
Another junk city goes to flames.
Turn 11
We get a scientist from Marseilles, so we only need one extra gp for another golden age. Marseilles will produce the next one as well.
Mongols lose another city.
Turn 12
Egypt is eliminated from the game.
Turn 15
We learn Combustion and I choose Biology next. We could learn it in 4 turns.
Mongols have one city left.
And so do Ottomans, but we have two fleets on the way. It's most likely an overkill, but I didn't want to take any chances.
So the plan is probably to eliminate Sury's last three cities and then conquer rest of the world? Sounds like a lot of work
