The Settler Pump (Turns 149-283, Years 2010-670 BC)
Here's the sorry state of Thebes at the start of the turnset:
Now that the initial land grab is over, I'll let it regrow.
Also, it looks like I missed one section of road:
Seems I need to actually bring the road into the borders, rather than just connecting to a river at the border. Yet again, I feel dumb.
Edit: I think the road was pillaged by a barb archer. Because I had gold hooked up at one point.
Anyway, Thebes regrows for a while. But this is just a pause. We're nowhere near done whipping. This turnset, I basically grow Thebes to size 6, whip a settler, and repeat. Every city I settle comes out of Thebes, and I settle a lot of them.
(And yes, I whip a granary ASAP.)
A few turns in, hunting finishes. Next is fishing, for that northern blocking city.
1890: Judaism founded somewhere.
A few turns later, I find out it's Ragnar. I'm quite happy to have a religion helping relations on the island, especially since my blocking cities are like a "Beware of Dog" sign and a motion-activated audio player, but no actual dog.
1820: Fishing completes. Next is Archery, to make my defenses slightly less abysmal.
Also, Judaism spreads to me. I'm smart enough not to convert immediately this time. A few turns later, Ragnar asks me to switch, and I get the free diplo bonus.
1670: Archery completes.
Wonders have been going slowly. Do I have a shot at Oracle? No idea, but I start on mysticism, and set my research reaches 0%. If it still hasn't gone by the time I build up 400 G, I'll probably go for it.
A few turns later, Gilgamesh lands the Pyramids.
Well, this changes things. I'd much rather have a sure shot at the mids then a who-knows shot at Oracle. I switch tech to horseback riding, and start running two scientists in the sheep-corn city a little bit later. I think I will go for that elephants war after all.
1570: The 3-gold city founded:
I think about settling on the marble like Cseanny suggested, but really, I just want the city to work some gold. It gets a reasonable amount of farms here.
I'd planned to leave it at size 6, work 3 golds and 3 farms:
So I skip the granary and just work farms until it grows to size, like in that screenshot. That's why you don't see a giant jump in research right away: It's working farms first.
(Once it's at size, I realize that E Ivory has too much food, so 3-Gold gets another floodplains. Would have been better with a granary right away. I really didn't manage this city that effectively.)
1550: A tiny island! You know how I feel about those.
(If you don't know, I love them. They provide a 2C trade route to every one of your cities. If you plan to wipe out the folks on your island, having an offshore city is a big boost to your economy.)
It turns out there are two tiny islands. No resources or anything, but the trade routes pay off even if the city is just working a specialist at size 1 forever.
1490: Most advanced civs comes out. I'm not dead last, which means I can't be doing that bad.
1310: Ragnar settles a city right on the Thebes' borders.
It's a spot I'd planned to grab, so in the end, it's probably good. It means I can make another 3 catapults instead of a settler. And I'm not hurting for city spots by a long shot.
Also, just before that shot, I founded my commerce city. It's the one just east of the sheep-corn blocking city. Screenshot didn't come out, though.
1280: Thebes is bumping against the happiness cap, but that's no reason to stop. It'll clear up one anger by the time it's ready for the next settler.
Plus, this city grabs furs for another happiness.
That's 4 happiness total (ivory, gold, fur, religion). So no need for Monarchy yet. (Or ever, if I take the mids from Gilgamesh.)
1250: The NE fish blocking city is as good as it's gonna get. Which is actually pretty good.
1230: Oracle built in a distant land.
That's 40 turns after I thought about going for it. If I'd focused on gold instead of growth, I might've landed at, but probably not.
A bit later, someone gets a great general, and Gilgamesh gets a great spy. He uses him for a Golden age.
1070: Yet another Gold city founded. This one will work cottages for my commerce city.
This spot is needed to get water up to the wheat in the north. (Thanks Keilah for the recommendation.)
1060: Horseback riding completes. I'd actually dropped my research to 0%, thinking that construction was next, and wanting the Great Scientist for Math before that happened. But next is Masonry, (3 turns at 100% research), which makes everything line up perfectly.
1040: Great Scientist pops out of W Sheep, and bulbs math.
830: Ragnar builds the great lighthouse:
It won't be a huge deal on this map, but I'm always glad to have it. Sadly, those extra trade routes will only be worth 1C each.
700: I finally get copper:
Would have grabbed it much earlier, except everyone's been at pleased due to religion. At this point, I probably don't need it, but the wheat will help with all these floodplains, and copper might be useful. It works the gold for now, making it cost-neutral.
There are still two more cities to backfill. That will wait until after the war.
670: Construction completes. Here are my cities:
Ivory is my main production city, and has a barracks and the stables. Thebes is finishing up its stables, but with about 100 turns of whip anger, it won't rush them. West Sheep has a barracks, and will make catapults. And 3-Gold is finishing a barracks, and will also make catapults, as it works the three golds and a grass hill.
I'll probably slowbuild my stack, instead of whipping it. The AIs only recently swapped to monarchy, so I should have time before feudalism. I do have some chops coming in to speed things up, though. I'd like to chop more, actually, but I only have 11 workers, and a bunch are tied up with the copper and the commerce city.
For my next tech, I thought about aesthetics --> literature. I have marble, and there are some nice wonders to grab. But I just don't have the spare hammers. So next is currency, which will be pretty important for funding this elephant-driven expansion.
Next turnset, I'll build my stack and start the conquest.