2nd Settler Pump (Turns 375-439, Years 250-695 AD)
I'm moving to San Francisco, apartment hunting this week. I'm still playing this game, but it may be a few days between updates. Thanks for your patience.
Also, if anyone knows a strategy gaming group in SF, that would be most appreciated.
Last turnset, I finished Gilgamesh (except for 1 city for spying purposes). You can see the 3 cities I cleared here:
This turnset, it's time for more expansion. Step 1: Take Ragnar's city blocking the east.
Sure, we have open borders and I could just walk through it, but it's a good city, and this will simplify things later. In particular, it lets me create a channel for naval units, to kill the barbs and improve the seafood.
Then we make peace, and I gift him a seafood to get him to stop hating me. (Open borders helps spies.)
290: I squeeze in a deer-fish city south of Gilgamesh's capital:
See the barb ship? I have the Great Wall, and figure that will keep me safe. No dice. It enters my borders and kills the workboat. Which I suppose makes sense -- that a wall wouldn't protect against ships -- but still irks me. I wind up losing a few galleys to barbs, and tech metal casting to have a better option.
300: N Pig founded. Gets a floodplains too. With Rep scientists, these tiny cities are totally worth it.
Remember that Great General I had sitting around last turnset? I decide where to put him:
W Corn, the former Viking capital, will make an amazing whip / draft city. In particular, I intend to whip naval units. It will get my GGs, Heroic Epic and Globe Theater. Normally, that means putting a ton of hammers into buildings instead of HE-powered troops, but here, I have no need for troops until Astronomy, so I have plenty of time to set it up.
390: Civil Service completes. My commerce city is almost done with the palace, thanks to a 2-pop whip of a temple with tons of overflow.
410: A Great Prophet! Time for the Jewish shrine:
22 GPT, with a market on the way. Nice.
430: Palace is done in Commerce. Nice bump.
Later this turnset, I get another Great Prophet. My first thought is to settle him in my shrine city, but I realize that Commerce is making a ton more gold. And, with only the one commerce city, it probably always will. So it will be my Wall Street city, too. (Probably a specialist city will get Oxford.)
470: Alphabet completes. Time to spy. What can I steal?
Plenty of goodies from both of them. Excellent.
Also, I settle another city, working my way east:
This continuous expansion is why my research slider is so low. But the slider doesn't matter, and the actual rate of research is quite high, thanks to Rep specialists.
Next is Literature. None of the Aesthetics wonders have gone, so I like my odds at nabbing the Great Library.
I'll go for Optics after. Also gives me time to steal Iron Working.
490: All these eastern cities are costing me a ton. I build and whip the forbidden palace in Gilgamesh's former capital. Saves 19 GPT.
510: I take out that barb city, and find another fish.
It's not the right spot, though. Raze.
515: Aesthetics completes. I put my best production city on the Parthenon:
I get it 24 turns later. (No whips, since it's not a priority. Also, I swap to Caste about now, since most cities are either done with whips or not large enough for them yet.)
525: I get lucky with another happiness resource: Silver in N Clam.
I think there's a small, fixed chance per turn for each hill you work. So this happens a lot more in marathon than normal, and a lot more in a farms / hills economy than in a cottage economy.
Also in 525: Another city founded. 1SE of the barb city, which picks up the clams, also.
Next turn, Literature completes. Thebes makes the Great Library, and since I still haven't seen any Aesthetics wonders pop, I go Drama --> Music, with a pause for Metal Casting in there (when my galleys keep dying.)
545: Remember how I said I wanted a channel when I took Ragnar's city? Here it is in action:
Ships can enter a fort that's next to water, so they can go through the city and to the other side of the island. You can bridge a 3-tile path this way. Quite useful.
Around now, I also found another city:
5 forests worth leaving. Maybe this will make a good National Park city? We'll see.
590: My first spy is charged in Ragnar's city. I think about stealing techs:
But wind up stealing 500 G to get Music a bit faster. The techs will still be there next round, but the gold might be spent.
By the way, this spying is mostly driven by courthouses, plus a few spy specialists. That's part of why I so wanted to spy: Otherwise, all those free EPs would go to waste.
615: I complete music. No GA.
645: Machinery is almost done. I steal Iron Working, to keep going toward Optics:
And settle another city in the east:
Nothing great, but it gets a few farms and some hills and easily pays for itself. By the way, most of these cities just get a granary and courthouse, and either a library or forge (or neither if they're just to pick up one seafood).
Next turn, I lose the Great Library. Shame. At least I get some good failgold, which should get me to Optics a lot faster.
Nothing much for the next few turns. Machinery in 660, Compass in 680. I try to spy on Gilgamesh, but lose 3 spies. (It's just luck. He doesn't even have Alphabet.)
695: I grab another filler city. This is 1S of where Gilgamesh had a city, but that move gets it 2 more grasslands, which changes it from awful to worthwhile. It'll build wealth with the iron and run 2 specalists.
Sometime around now, I also land a Great Scientist. He can bulb Philosophy, but I can steal that from Gilgamesh (if I can just get lucky with a spy). I'll save him for a bulb later.
720: Optics completes. No foreign contact yet, so I like my odds for circumnavigation. Next turnset, I'll whip 2 carvels and go exploring.