That's why you need superior artillery. Then you also get into a question of range (i.e. can I store a unit within striking distance, but out of artillery range and can I safely counter battery fire). It really depends on mechanics.
The big difference I see is that much of the game focuses on melee, unlike Panzer General which is ranged.
I don't think it should be too hard to make the game viable, but I do worry about them piling on heaps of micro, or getting lazy and leaving big holes.
The big difference I see is that much of the game focuses on melee, unlike Panzer General which is ranged.
I don't think it should be too hard to make the game viable, but I do worry about them piling on heaps of micro, or getting lazy and leaving big holes.