KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
Fortunately, your conversion of military strength from discrete units into continuous Dollops of Strength isn't going to happen.
We're going to have a discrete Swordsman unit, not 173 Strength worth of swordsman on this tile and 212 Strength worth of Horsemen on that tile.
So the point is moot.
Why is that preferable to
a group of 27 swordsmen all of varying Strengths
v.
a group of 23 horsemen all of varying Strengths
In mine they Stay discrete. (for the purposes of army management)
You have 1 Swordsman Army... Strength 173 (in this tile... you have a neighboring Archer Army in another tile and a seperate Swordman army in another tile)
The enemy has 3 Horsemen armies (each in a different tile with different strengths)
If there is combat, Both sides Will lose Strength. Reinforcement becomes more important, and you can continuously wear down a unit.
Also the fact that they are NOT discrete for Production purposes is a Significant advantage... A city raises a military force in one turn and will raise a bigger military force the longer it continues to build, and it never has to deal with overflow in those circumstances.
3 riflemen might be identical to 6 musketmen, the only difference being that the former had a lower cost per strength point. But once you've built them, they're identical.
Which is just an all round Bad Idea because it minimizes the importances of technological improvements, which are core to any Civ game's military system, and it makes units into bland dollops of strength points.
NO there would be multiple differences
say comparing: Rifleman army Base Str=300 Musket Army Base Str=300.. possible differences.
Rifleman Army Range=2, Musket Army Range=1 (this would be Big in terms of tech cutoffs)
Rifleman Army is 200 Strength when bombarding, Musket Army is only 100 Strength (it can only bombard over Rivers anyways)
Rifleman Army v. Mounted units is Str 360 (because it gets a bonus)
Rifleman Army takes an additional 20% penalty if Flanked (highly structured army)
Rifleman Army move=3, Musket Army move=2 (probably not for this comparison but other units would have that ie Horsemen v. Swordsmen)
Musket Army strength is 330 in a city, hills or forest (close fighting)
If the Riflemen Army is Attacked by a Grenadier Army, that Grenadier Army is 50% stronger
Rifleman Army vision=2, Musket Army Vision=1 (again not likely in This case, but for other cases of units)
Musket Army causes additional unhappiness when stationed in an unfriendly city (inexact weapon leads to easy accidents).
Musket Army costs more gold/food to maintain.
Rifleman Army requires a Barracks to build.
And of course that Musket army cost more to build. (so it will cost more to recover from a combat that killed 1/2 the forces)
And how does that compare To saying
I have a group of 5 Rifleman... You have a group of 10 Muskets... who will win in a head to head fight on bare ground.
In my system there is a fairly simple answer (300 v. 300.. one side randomly gets the bonus, each side has a 50% chance of winning but losing say 1/2 their strength... depending on what the random bonus is)
The only other Civ in which that answer has been remotely apparent to the player is Civ 1.
A player should have an idea of basically how strong his force is, not just the strength of individual units.
In Either case, additional factors come into play (terrain, positioning, range, other units present, etc.)