Online petition for an updated Civ III editor

My vote is simply to release a SDK like it has been done with CIV. With the SDK in the open, the community itself can develop all the changes/bug fixes that we want, and T2 or Firaxis would no longer need to be involved for further development.
 
I agree about the SDK. If not, I would like more than 31 civs, more culture groups, an alternate air system, (or at least a tweak like "unable to be attacked by ___ units) like in civ 2, where it can travel over land and water and not be attacked by sea or land units.
 
1 Fix limits for the number of buildings and culture groups.
2 More diplomatic options to allow better freedom when creating a scenario on who is at war who is allied etc.
3 Allow helicopters to operate from assault shipsloaded with infantry.
4 Differentiate between land and sea bombardment
5 Fix the AI so they use aircraft carriers effectively
6 Allow loading transports at sea with troops
7 Fix precision bombing
8 Fix no corruption in the editor

Add code to allow for scripted events! This would really make creating scenarios limitless and allow for Civ3 to never be forgotten.
 
I don't think I need to repeat everyone else's request, so I'll just say that I'm definitely for an enhanced editor and would be willing to spend my hard-earned Won for it! :D
 
What I'd like to see is basically what Stephane outlined, with an emphasis on the improved barbarians....

The Final Fantasy mod I'm working on would be so much richer and more interesting if we could have the Weapons from FF VII and Sin from FF X as well as Malboros, Midgar Zoloms and other high-level monsters wandering around creating havoc for the various factions.

Additional culture groups would also be nice, as would the ability to charm units or to have a "Mercenary" flag that allows units with that flag to be traded.

I also support the multiple "Replaces all buildings with this flag" boxes as well.

Finally, it would be nice to have a "point of no return" option for techs, so that say, in a sci-fi mod, civs will have the option to start genetic mutation (or cyborg transformation), but once they research that tech, they will no longer be able to research techs for non-mutated (or biological) units, and vice-versa.
 
Expand the "yes or no" flags to be variable...

IE:
Blitz(set a limit or number of attacks which can be changed)
Transports Tactical missle(change to just Missle, or add a cruise missle option)
More "Foot" and "Wheeled" type options
Radar(multiple squares up or down...could allow a unit to see the whole map)
Ignore movement cost(alter toward "lowered movement cost...so a unit could have to spend 1 less to cross terrain)
Zone of Control(to be expandable or retractable like radar mentioned above)

This building replaces all buildings checked with this flag(MORE MORE MORE...and options for the replacement parameters...for example:any modern era building replaces any building with this flag)
Reduces corruption(how much lower??...I would like to pick)
Lowers pollution(I can set how much pollution a building causes, why not how much it cleans up?)
Adds 5% to the treasury(change to X%)
Unit Spawn(spawn multiple units, and parameters for spawning..like "spawns until Modern era", or "spawns if you control less than X units")
adds +2 to ocean movement( adds +X)


thats all I can think of without the editor in front of me(Im on vacation)...something told me I should check on CFC and get my 2 cents in....
 
Goldflash Throws his support behind this, whatever thats worth.
 
Stormrage said:
*do a forum search, and find all the posts by mrtn that say: "no, its hard-coded." ;)...
That sounds like a pretty silly feature for the editor... :shake:

For every new thing implemented in the editor, if they do decide to update it, a lot of people will use it, but an even larger number will download the resultant mods. Just a thought.
 
I'd like to see virtually all of these suggestions were it possible - biggest hopes however would be...

Anything resembling 'vassal state' e.g. 'enter locked alliance with' or 'release locked alliance with' as peace terms
Unit groups (ex archer, cavalry, etc) with bonuses available (and editable) on group vs group basis
Maintenance cost variable by unit
More culture groups (12 would be great)
Ability to alter relationships between civs by flavor
More than 31 civs available per biq
Building as prerequisite to build a unit
 
Oh, yeah, that first one would be a great idea! Have a "Team Victory" option (like in Age of Empires III) where all factions in the first item Antiochus VII mentioned will win if one of the factions wins!
 
Folks, I think most of you are getting off-track on this.
The original title was "online petition for an updated Civ III editor".

Now, I did not start this thread, so maybe I should keep my mouth shut.
But I think this is getting off-track.
Take-Two is not going to be first interested in a laundry list of what all of you want changed.

What they will be first interested in (however remotely) is simply how many people would pay for a new upgraded Civ III.
Once they have ascertained there is a viable market, THEN, AND ONLY THEN, will they be interested in the actual content you want to see.
They are not going to count how many posts are in the thread to see what the interest is, becuase a number of people will very likely post multiple times.
What they will want is a hard number. Like I said many posts ago, this thread should be accompanied by a poll that every member could only respond to once, and THAT would should the numerical level of interest. That polling data would be front and centre always on the first page of the thread, and the numbers would be simple and irrefutable.
2K will not read through the whole thread and check off how many people posted saying they want it.

And please read the News Update thread, where Jason of 2K makes it very clear the chances of such an upgrade are tiny, at best.
 
At first I can concur with everything said in regard as wishes for a new patch/ editor/ version. Especially the no city razed fuction is VERY important. I also know, that 2k is not going to release that, unless we can make them more, well, interested in, especially in terms of money. Yes, I would spent up to 25- 30 € for that here proposed. So I totally support this petition.

Adler
 
Virote_Considon said:
You can find these on the "Terrain" tab. Next to where it displays the default "Food", "Shields", "Commerce" of the tile, you have the "Irrigation", "Mine", "Road" options. A value of "0" means that you cannot preform said action on that terrain type, a value of 1+ means you can.

Thank you!
 
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