WilliamOfOrange
Emperor
A lot of great ideas and I only needed to read the first page! I second the motions!

I try not to nitpick too much on matters of spelling, but I must say that you must be thinking of morale. The thought of a unit's morals determining how far it can go from base is rather amusing.How about using some kind of moral for this? This would work by having a (slight) chance every turn that a unit is not in freindly territory (I.e. your own territory, maybe territory with whom you have an RoP/MPP, too, or maybe they just raise moral a little compared to "neutral" terrain...) there is a chance the unit will just dispand. Certain units would be flagged as "increases moral" (like armies, leaders and King units in the "default" settings, maybe). Certain other units could be flagged with "Decreases enemy moral". Of course, there should also be a checkbox with each unit (that is by default "off"), that states if they will be affected by moral.
I was thinking this up the other day, my Greek scenario...
That amused me tooI try not to nitpick too much on matters of spelling, but I must say that you must be thinking of morale. The thought of a unit's morals determining how far it can go from base is rather amusing.![]()
Certain units would be flagged as "increases moral" (like armies, leaders and King units in the "default" settings, maybe). Certain other units could be flagged with "Decreases enemy moral". Of course, there should also be a checkbox with each unit (that is by default "off"), that states if they will be affected by moral.
And I'd like to be able to make the AI build cities in the sea.
"Our troops have [contracted malaria]in the marsh" or "our light soldiers have died from the cold" (e.g. Napoleons troops near Moscow) are just small examples what we could do...
This is a great thread!