LegionSteve
Motörhead
the problem with 1UPT is limited space, we need at least double huge map to make it run smoothly.
An Idea came to my mind last night, instead of making much bigger maps that slow the game why not making another sub-hexes layer (with hexes that are half size of tiles hexes) where units can move into that layer not the main one (units size need to be scaled down for this). This way we have double movement room on same map size. But I guess this is too much to ask for a patch because it is a core change in the game not a simple one.
Something like this?
A finer grain hex?