What are your opinions about France? Here are mine:
The good : You can wonder spam in three eras including getting awesome ones like Forbidden City, Bolshoi Theater, Hermitage and Ruhr Valley. Revealing the hidden agenda + extra spy as Catherine can help you navigate diplomacy better even though diplomacy is a bit buggy in Civ VI still. Getting more notifications on what enemy civs are doing can be useful in Multiplayer as well. Information is power especially when they clean up the bugs with this. The double tourism for wonders can really be a nice boost towards a cultural victory.
The bad: Chateau isn't a great tile improvement as it lacks any sort of production. Garde Imperiale is a strong unit, especially when used right, but comes rather late in the game. France has to be mindful on which districts it chooses to build first as it has no unique district advantages.
The ugly: France has no early game boosts which means you're playing on the back foot against civilizations that have those advantages. France really comes online in the mid-game but that relies on getting to the mid-game in a good position which can be challenging for this Civ. You basically have to play a vanilla early game which can set you up for a bad game for the rest of the game against stronger Civs.
Way I'm playing France is that I'm trying to establish 5-6 cities early in the game to get my cultural base going. I build only 2 campuses while while almost every city gets an IZ, commercial hub, and theater districts. I find prioritizing these districts the most difficult part since I would like the boosts from the campuses for some mid-game wonders but at the same time I'm not really looking to play a science game. Production is king so I try to put that as a priority followed by commerce then culture. Trade routes really benefit Catherine.
France is one of those Civs were you probably have to spend extra time planning your science and civics tree in order to get the correct boosts as well as planning your districts/wonders and then prioritize which are more important relative to what terrain you get.
The good : You can wonder spam in three eras including getting awesome ones like Forbidden City, Bolshoi Theater, Hermitage and Ruhr Valley. Revealing the hidden agenda + extra spy as Catherine can help you navigate diplomacy better even though diplomacy is a bit buggy in Civ VI still. Getting more notifications on what enemy civs are doing can be useful in Multiplayer as well. Information is power especially when they clean up the bugs with this. The double tourism for wonders can really be a nice boost towards a cultural victory.
The bad: Chateau isn't a great tile improvement as it lacks any sort of production. Garde Imperiale is a strong unit, especially when used right, but comes rather late in the game. France has to be mindful on which districts it chooses to build first as it has no unique district advantages.
The ugly: France has no early game boosts which means you're playing on the back foot against civilizations that have those advantages. France really comes online in the mid-game but that relies on getting to the mid-game in a good position which can be challenging for this Civ. You basically have to play a vanilla early game which can set you up for a bad game for the rest of the game against stronger Civs.
Way I'm playing France is that I'm trying to establish 5-6 cities early in the game to get my cultural base going. I build only 2 campuses while while almost every city gets an IZ, commercial hub, and theater districts. I find prioritizing these districts the most difficult part since I would like the boosts from the campuses for some mid-game wonders but at the same time I'm not really looking to play a science game. Production is king so I try to put that as a priority followed by commerce then culture. Trade routes really benefit Catherine.
France is one of those Civs were you probably have to spend extra time planning your science and civics tree in order to get the correct boosts as well as planning your districts/wonders and then prioritize which are more important relative to what terrain you get.