ChaosArbiter
King
True, especially considering no one builds actual battleships anymore.
No... Stealth bombardment doesn't work. Only stealth attack.
True, especially considering no one builds actual battleships anymore.
Actually, for the modern age unit's, you should multiply by 12 instead of 10. A real AEGIS Cruiser is pretty powerful.
Why bother building a $10 billion behemoth with a dozen 20" guns and a kilaton of armor when it'll just be sunk by a missile from a jet fighter/bomber on its first combat mission? You're better off with carriers, missiles, and anti-air cruisers/destroyers.
Oh, that's what you wanted. That's an easy, simple fix.
Ancient Age units: Do nothing.
Medieval Age units (and Ironclads): Multiply A/D 5.
Industrial and Modern Age units: Multiply A/D by 10.
All units are now kept the same relative strength with their contemporaries, and the possibility of a Galley beating a BB is negligible.
There are no current aerial weapons, except for a few very specilized ones weighing around 4400 pounds that would inflict serious damage on a battleship armored like an Iowa-class. The standard Harpoon or Exocet would do a nice job denting the outer hull and really messing up the paintwork. A Tomohawk might shake it a bit, but is not going to get through the outer hull, much less the armor belt, turret armor, barbettes, or armored deck.
The best way for aircraft to take out an Iowa-class or comparable ship is using large anti-ship aerial torpedoes, with 1200 pound TNT-equivalent warheads. Such weapons have not been made in about 50 years, and would have a hard time surviving a high speed drop from a jet.
That would require upgrading land artillery (and likewise land units) also, as now non-naval bombardment units are now useless against naval units.
I think you're overestimating the benefits of the armor on WW2-era BB classes like the Iowa or the Yamato. It didn't save them from bombing runs or torpedo hits in WW2, and it wouldn't save them now. That said, I will concede the point that it would require heavier ordnance than the ~500 lb. Harpoon warhead, considering that Japan's WW2 B5Ns carried ~1700 lb. weapons.
Really, I should have mentioned modern bombs, not missiles.
I always thought the point of bombing runs was more just to disable the ship then to actually sink it. Also, hitting the right spot on the deck can cause the ammo hold to ignite, then it's bye-bye BB.
Battleships designed in the 1930s were designed with 16"/2000 pound armor-piercing rounds in mind, arriving at between 1500 and 2000 feet per second terminal velocity. They were, and still are, extremely tough ships to sink. Unless you use a tactical nuclear weapon, a one-shot kill is just not going to happen.
While I agree with pretty much everything you've said, I would like to point out something before someone else brings it up: The USS Arizona was launched in 1915 and while it was refitted in 1929 or 1930, it wasn't a modern warship, and the bomb that was dropped was a 16" AP 800KG bomb.
I wasn't aware of land artillery being much use against ships past the age of Sail anyway, and most of those being fixed fortifications (Coastal Fortress).
Destroyers, cruisers and battleships get huge bumps in everything, including shield cost. Carriers go up to a 60 unit capacity, higher defense (somewhere in the neighborhood of 40-50) and a VERY high shield cost (5000 or somthing).
Hi everybody!
I just registered to the forum, but i always used civfanatics in the past 4 years to use all the great units, graphics, etc.
Now i finally decided to register.
I took this decision, coz i red your comment, Arcades057, and i liked the idea of making ships really expensive.
I tried to give some units a shieldcost higher than 1000, but the editor won't let me. How can i give a unit a shieldcost above 1000?
Thx in advance!
There is no way to get a unit to cost more than 1000 shields in the game, as there is a limit on that cost field. The limit is hard coded into the game and cannot be exceeded.
I tried to give some units a shieldcost higher than 1000, but the editor won't let me. How can i give a unit a shieldcost above 1000?