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Emperor
- Joined
- Mar 26, 2006
- Messages
- 485
After a few games and planning I've managed to get 1832 on Prince. My frist proper attempt was 1857 with Wang Kon, where I didn't conquer any of my opponents; I tried again with Mali and Terra, using the New World for expansion. However, it doesn't work as well as simply going for Cavalry early and conquering one of your neighbours.
I find Spiritual to be quite helpful, because it allows me to switch so Serfdom and get improvements down quicker (when I don't need to whip), and switching to Beauracracy at the end, having built the palace in my ironworks city and allowing me crank out the last space part a few turns quicker.
I may try again with good tech traders in my game (like another Mansa Musa), which in theory should allow me to get techs quicker. Also, a Golden Age is an absolute MUST for fast space race. It is also wise to save a Great Engineer for the Space Elevator, which combined with the GE from Fusion you can get SE and used the saved turns to build parts. However, you need at least one other good production city.
Generally, I take Democracy from Liberalism, then head towards Communism (via Astronomy), then head all the way to Computers. Then a beeline to Plastics, then Fission>Robotics>Rocketry>Satellites>Fibre Optics>Fusion, and then pick up the Genetics & Ecology lines. Apollo gets finished about 1890, then I set all the cottage-spam cities to Casings (US gives nice production
) and my best cities to the bigger parts. Now the SE requires Satellites too I need to research that before Fusion, and also makes sure my best cities can work on Thrusters ASAP.
Maintenance wasn't really an issue: in the 1832 game I had a vassal and a shrine+Wall Street so I had excess gold from 1700 onwards, which helped rushing LAboratories without dropping tech spending. In general I would recommend only rushing Factories/Plants/Labs in cities building parts; do not bother rushing buildings in other cities unless you have excess gold. Set all the other cities to build research (which is where the bulk of the research from new cities comes from).
I find Spiritual to be quite helpful, because it allows me to switch so Serfdom and get improvements down quicker (when I don't need to whip), and switching to Beauracracy at the end, having built the palace in my ironworks city and allowing me crank out the last space part a few turns quicker.
I may try again with good tech traders in my game (like another Mansa Musa), which in theory should allow me to get techs quicker. Also, a Golden Age is an absolute MUST for fast space race. It is also wise to save a Great Engineer for the Space Elevator, which combined with the GE from Fusion you can get SE and used the saved turns to build parts. However, you need at least one other good production city.
Generally, I take Democracy from Liberalism, then head towards Communism (via Astronomy), then head all the way to Computers. Then a beeline to Plastics, then Fission>Robotics>Rocketry>Satellites>Fibre Optics>Fusion, and then pick up the Genetics & Ecology lines. Apollo gets finished about 1890, then I set all the cottage-spam cities to Casings (US gives nice production

Maintenance wasn't really an issue: in the 1832 game I had a vassal and a shrine+Wall Street so I had excess gold from 1700 onwards, which helped rushing LAboratories without dropping tech spending. In general I would recommend only rushing Factories/Plants/Labs in cities building parts; do not bother rushing buildings in other cities unless you have excess gold. Set all the other cities to build research (which is where the bulk of the research from new cities comes from).