Orbis Bug Thread (Old)

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Orbis 0.24 patch F (will break savegames)
(aka "Finally!")

Installation: you need FFH 0.41f or FFH 0.41g and Orbis 0.24. No need for previous patches.

Changelog of patch F
  1. Fixed the Elohim art from not appearing (thanks copx!);
  2. Fixed an issue that would make some units "defend[...] first against X";

Changelog of patch E
  1. Fixed a CtD related to DefaultRace civs;
  2. Fixed an interface bug;
  3. Fixed a bug with Animals teching;

Changelog of patch D
  1. Compatible with FFH patch F;
  2. Alcinus' Thaumaturge's Keep is no more buildable by other civs if it has been constructed already;
  3. Spooked won't appear as a regular promotion for level up;
  4. Mazatl now gains some bonus for Jungle and Deep Jungle;
  5. Fixed an issue with CIVIC_GLORY checked for civic option Culture Values instead of Labor;
  6. Fixed an issue with Blood of Phoenix;
  7. Fixed an issue with a non existing LION_PRIDE;
  8. Exposed CyCity::setOriginalOwner(int /*PlayerTypes*/);
  9. Fixed a typo in spellThaumaturge();
  10. Imported the FF's Brigit handling (new Ring of Carcer visual, no PostCombat python);
  11. Increased Yggdrasil food yield to 3:food:;
  12. Modified the installer script;
  13. Added Pazyryk's changes to the AC contrib system;
  14. Added Orbis and OrbisContinent mapscripts;
 
congratulations Opera, you used 3 patch letters for porting Orbis to FfH's Patch F ... impressive :D
:good job:
 
Well, at least it's done. It doesn't matter much how many letters ;)
You sarcastic giraffe!
 
Me too :)
First letter of my first name! But I guess we don't care... :p

And I already have something for Patch G!
 
Pretty sure the bug where workers and scouts change graphics is back, or it wasn't fixed completely by Ahwaric last time.

Example: Scion worker standing in normal tile: proper graphic. Scion worker moves to Haunted Lands, gains the Hauntstalk buff, and their graphic changes to the default CIV4 worker graphic. This breaks up grouping as well, slowing manual improvement building. Same thing happens for all units that can gain hauntstalk (scouts).

I haven't checked the Malakim or Illian versions of these to see if they are broken too, yet, but it was all the same problem before
 
Pretty sure the bug where workers and scouts change graphics is back, or it wasn't fixed completely by Ahwaric last time.

Example: Scion worker standing in normal tile: proper graphic. Scion worker moves to Haunted Lands, gains the Hauntstalk buff, and their graphic changes to the default CIV4 worker graphic. This breaks up grouping as well, slowing manual improvement building. Same thing happens for all units that can gain hauntstalk (scouts).

I haven't checked the Malakim or Illian versions of these to see if they are broken too, yet, but it was all the same problem before
Yes, I'm aware of that issue. Never saw it corrected though...

getting lots of crashes after exploring dens.
More details please.
 
More details please.

I've had it happen with lion, bear, and wolf dens; except it's not the same as the old bug where you get no result other than 'Explore Den'; in this case it seems paired with the appearance of a Treant pack leader. I'll start saving prior to exploration; is there someplace it's easy to host saves for you to check out?
 
whenever i play orbis on single player its fine, but when i go to multiplayer i can't see anyone ones games nor can they see mine. i have the latest "F" patch for orbis and FFH, did i miss something?
 
I've had several issues with the den explorations also. It seems to be linked to the Pack Leader event. I've had it happen with multiple den types and pack leader types. So far no other exploration event causes the game to hang/crash.
 
I've had it happen with lion, bear, and wolf dens; except it's not the same as the old bug where you get no result other than 'Explore Den'; in this case it seems paired with the appearance of a Treant pack leader.

I can confirm this. A Treant as a pack leader often results in a crash.
 
I don't get what the error is. Please explain: does the leader appears? When does the game crash?
 
About FFH patch G: Orbis 0.24f is compatible with it. Now that I have access to the source code of the new patches, I'll probably pack the changes and put them in Orbis 0.24g. But nothing for now.

Keep the bugs coming! :D
 
I don't get what the error is. Please explain: does the leader appears? When does the game crash?

I saw this too. Leader does appear, game crashes when you end your turn. Crash does not happen 100% of time I think.
 
What about the creatures appearing along the leader? Maybe it's one of them causing the crash. Is it only with dens? Or lairs too?
 
What about the creatures appearing along the leader? Maybe it's one of them causing the crash. Is it only with dens? Or lairs too?

Pretty sure it was a lair in my case, not 100% though. Could it be because the treant and other creatures don't match? Grasping at straws here.
 
Stepped into the Ring of Carcer with a level 15 Gilden Silveric. NO BRIGIT :(

Carcer was on ice and I stepped to it from hills/tundra.
 
What? Dang, I tested it and it worked... I really don't know what's going on with Brigit...

By the way, you can simply attach your saves to your posts ;)
(you asked earlier and I forgot to answer)
 
Error when exploring a lair and getting a Pack Leader (but not on every pack leader...)

Traceback (most recent call last):
File "CvSpellInterface", line 32, in cast
File "<string>", line 0, in ?
File "CvSpellInterface", line 4388, in spellExploreDen
File "CustomFunctions", line 770, in exploreDenBigBad
RuntimeError: unidentifiable C++ exception

This was from exploring Wolf Lairs. I plopped a dozen of them in WB, unit on each, explored them all. Got a few 'pack leaders', but only one that popped up the error. Line 770 is the one adding the 'henchmen'.
 
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