I have a feeling that .21 is almost here
You bet it is. I gave myself a deadline for tomorrow evening (my time) and plan to keep it. Right now the code is done, I just do some bug testing and adjustments. Also, I try to do some art changes. Lanun units are in the forge now, I still need to do some scions and look for some buildings for them.
I like the new priest names.
Great, I was worried what will you think of them...
Regarding spells (especially geas), you are right, I will try to make it work better.
First off, FF & Orbis have ruined me for normal FfH. It if wasn't checking out the scenarios, I wouldn't play it.
Well, I try to make sure scenarios work fine in Orbis. I played half of them and it was fun.
Regarding music, there are two things that can be done. Music is linked to current era (religions just are treated like eras) so you can:
- add new music ( or even replace old) to classical/medieval era. This way, most of the civs will have religion music while agnostics will have flavored medieval
- add new era, which can be accesed by civ-specific tech. That would work best for the mechanos (new era after researching steam power), a bit worse with scions and mazatl (they start with their specific techs, so civ-specific music from the start) and would require adding special tech for grigori just for music
The first method is much simpler while second allows for tailoring civ-specific music. But both are quite a lot of work, mostly with looking for new tracks that fit. If given the list I might add it one day, but mp3 player mentioned by Wauthan might still be a better idea, more adjusted to personal needs...
Don't know if it would be hard, but I REALLY like the Erebus map of FF where you can fiddle with the amount of mountains.
I did not mess with map scripts before, but will check it. It might be possible that it will work without trouble after just coping it to the right folder.
Any chance you'll be changing to the new FF theme where workers can build anything from Day one, it just takes longer?
Do not think so. IMHO it kills the flavour of technological development of the land, plus I do not to want to see windmills in stone age. Also, no idea how Ai works with it.
@ Wauthan @ arkham4269
I agree that current cauldron is better than zombie or skeleton producing one. It scales to tech development, if own demon factory is not enough for you.
It will be quite easy to make it movable - consider it done. I was thinking of adding it as equipment to mokka, but that would require mokka spawning in every game, even if illians are not in (not that it is such a bad idea...)
@ Iceciro
Use anything you find usefull, it is not a shame (or at least I keep telling it to myself). And the answer is easy, I have just added the right unit. In FfH it just do not find UNIT_GREAT_GENERAL I think, so it does not spawn
EDIT: Seems we have some Zombie infestation already. First Deon, now Arkham...

But I will think of the idea...