Ahwaric
Shrubbery-hugger
Take Doviello civ, feral bond tech, recon or melee unit lvl 6. Take lycanthropy promotion at lvl 7 - it should answer both questions...I do have a question about the Blood Moon: what causes it? Is it a random promotion/event?
Plus, while I've pushed for Mokka's Cauldron to be able to create zombies, maybe different races could sacrifice units to create different units. The Doviello could create werewolves!
I am tring to find it. Xienwolf's fix for hidden nationality blockades is in for quite some time and I am looking if there was anything else.However, I did find some bugs.
First off, I second that annoying bug of having certain ports being blockaded with no enemy in sight.
On the bright side, in next version you will be able to group hidden nationality units.
For assassin, use the attached file.
If you mean Statius, he is Infernal, so can't adopt anything but AV. What leader was leading Sheaim (both seem fine, will have to look for a cause)?I'm bordered with the Sheaim and I developed FoL & OO early and then they founded AV but even as late as turn 440, Sheaim has no religion.Then I created Sabista the Redeemer as a vassal and had the OO in all of the cities I gave him and yet he didn't convert to OO.
or just look like cities in Warhammer - normal late medieval/early renaissance city. I doubt that lanun, grigori or any of barbarian/elven civs would agree.My thinking was since this is a fantasy game, your walled cities would be grand things on the order of Minas Tirith and the like.
Regarding building destruction, there is already plenty of it during city capture. I am not a fan of adding another. Even holy granade of cahir does not destroy buildings, and I had much fun with it in wages of sin scenario (see below)
